
Minesweeper gone Rogue(like). Stock your cart with 150+ powerful items while avoiding impish Dust Bunnies. Dare yourself to climb all 16 floors of the ominous Tentateq Tower—but beware, 7 logic-twisting Hazardous Materials stand between you and janitorial glory. Can you keep your job until morning?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the night shift at TentaTeq Tower. You're all alone with hundreds of dusty offices to sweep… or so you’ve been told. Strange sounds begin to emanate from nearby rooms, dust bunnies spring to life, and suddenly you find yourself struggling to safely sweep and survive with your newfound employment intact.
Clickable floor tiles can be swept clean, or conceal an angry dust bunny to avoid. Place caution signs and tread carefully using classic Minesweeper strategies—but watch out! Tiles and numbers may not be as they seem as hazardous materials emerge throughout the night! 6 Characters with unique play styles and 16 ascension levels ensure you can customize your experience.
Stop by a vending machine to restock your janitor cart with items to help you combat the forces lurking in TentaTeq’s maze of cubicles. Defeat bosses to earn powerful keys that grant you new abilities that upend the way you solve puzzles. Discover limitless wacky combinations as you search for the synergy you need to avoid getting fired!
Immerse yourself in simpler technological times, with 5 characters, 7 bosses, 100+ items, and millions of tentacles rendered in a quirky pixel art style. Mysterious events reveal unsettling and insidious corporate secrets.
What will you uncover at the heart of TentaTeq, Inc.’s towering monument to industry? Can you ascend the increasingly challenging floors and keep your job until morning?
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do genuinely love this game as I am a big fan of minesweeper and roguelikes but there is one thing in this game that makes me literally quit runs out of frustration every single time. So you maximize your income, get your first items, curate a unique build and try to ride the wave to the end game. This process is the bread and butter of roguelikes for me and disrupting this without telling me, the player, is so incredibly frustrating that I just end up quitting. For example you'll get event squares where you are given options of things you can "do" but won't tell you the outcome which is fine but far to often I've been given an item that either randomizes my entire item list or gives me an item that slowly room by room consumes my items. I am sick of playing a game that I spend time building MY way of playing then being told with no warning actually you can't do that anymore. Poor game design in my opinion and heavily disrupts my flow state when I'm enjoying a run. Cannot recommend because this sort of thing stops me from finishing runs personally.
25 dollars is an insane ask for a game in this genre, especially one so underbaked. The item balance in a roguelite like this is important, because yes, sure, you can leave in an instant-win infinite, but it should have to be something you actively commit resources to instead of just something you can incidentally do by the middle of act 2 if you feel like doing it. The concept seems good at a first glance, minesweeper is fun and balatro-inspired roguelites are fun. Properly balanced (this one isn't), this sounds like it'd be a surefire recipe for success, right? No, actually! Turns out it is really hard to meaningfully feel like minesweeper and be a roguelite. Minesweeper is a short, quick game where clicking on a mine means an instant loss, and BroomSweeper simply just removes some of your health, or if you go for some of the very totally balanced items, actually actively benefits you by giving you money and health. By the start of the final act you will very frequently have enough items to click literally any space on the board and it autocompletes, because your "first sweep" is guaranteed to be safe, and there's a bunch of items that enlarge your first click or clean off huge portions just for making your first move. After every act, you also get to choose between 3 different "special moves" that also usually outright trivialize the game. The amount of content here and the depth of strategy is incredibly shallow, with a 10-tier ascension system a la Slay the Spire, but throughout my time playing the game they don't add much difficulty either. If you're looking for nutty or interesting combos to build towards, the game is novel for about 3 runs tops before you realize how unrewarding it feels when the game basically gives you the tools for free every time. I feel like even if I paid 5 dollars for this game I'd have buyer's remorse, and when there's a thousand similar games in the genre with a thousand times the polish and balance for fifteen dollars, I really can't recommend this game. Even if this game goes on 90% off, I assure you that you're probably gonna see what you need to see within the steam refund window. Save your time and money and spend it on anything else.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
man it baffles me how many people complain that basically "there isn't enough minesweeper in this game" that's like saying there isn't enough poker in balatro. my brother in christ if you want to play minesweeper just play minesweeper. anyways great rogulike, it scratches the same dopamine itch as Nubby or balatro when you get a good build and just start sweeping through the levels. and huge shoutout to whoever made the backround music ♥♥♥♥ goes hard af
Poor item balance makes runs less about putting together a "build" and more about maximizing income and purchasing every item in the shop. Still a fun game, but an amount of fun appropriate for the $10 price range, not $25.
I do not find the forced clippy tutorial character or the fact a fake option to disable them in setting endearing. Was able to get game running on Linux with a proton patch.
the game is overwhelming even for a player who has been constantly playing minesweeper. It's not inherently bad, it's fine if you're into an overwhelming amount of things happening on your screen and being super confused half of the time... not to mention the added mods
Sorry! Cannot recommend, as the puzzle gameplay is secondary to the items. I'm 2 games in, it went infinite, and eventually the game froze. Also, not digging the art style, and for whatever reason, the fonts assault my eyes. So, I liked and bought it on the concept, but I say "do not buy" on the execution. Generally, I did not have a good time playing this.
The game is horribly balanced at higher floor levels, and the inability to see choices for m.o.p rooms is terrible. Wanna open a box for an item? Have fun guessing. "No guessing required" is a joke. The added modifiers you can encounter just aren't fun either. This game needs some serious work, and the new 2.0 update didn't do that at all.
BroomSweeper, developed by BandsWithLegends and published by Bandwidth Games, takes the familiar logic of classic Minesweeper and expands it into a far more layered and strategic experience. At its core, the game is built on the same foundational concept: players reveal tiles on a grid while interpreting numerical clues that indicate nearby dangers. However, rather than simply recreating the traditional puzzle, BroomSweeper transforms it into a roguelike adventure with persistent progression, character abilities, and a wide array of items that dramatically alter how each run unfolds. The premise places players in the role of a nighttime janitor working inside the offices of a mysterious corporation, where the seemingly mundane task of cleaning becomes a strange battle against swarms of mischievous dust bunnies hiding beneath the floors. This unusual narrative framing gives the puzzle mechanics a quirky personality while also setting the stage for a steadily escalating challenge. The gameplay loop revolves around clearing procedurally generated floors of hidden hazards while making careful deductions about which tiles are safe to uncover. Just like in traditional Minesweeper, numbers on revealed tiles indicate how many threats are adjacent, encouraging players to logically deduce where the dangers lie. What sets BroomSweeper apart is how it evolves this formula. Instead of a single static puzzle board, each floor is part of a larger roguelike progression where players collect items, visit shops, and encounter unusual events. Some items reveal information about hidden tiles, others manipulate the board in unexpected ways, and certain upgrades interact with each other to create powerful combinations. Over time, players begin to treat each run as a strategic build, experimenting with item synergies that can transform their approach to solving the grid. As players climb higher through the corporate tower, the game introduces new twists to keep the formula fresh. Different tile types, environmental hazards, and enemy behaviors gradually complicate the puzzles, forcing players to think beyond the basic rules of Minesweeper. Some floors may introduce mechanics that obscure information or restrict movement, while others present enemies that actively interfere with the player’s attempts to clear the board. These evolving mechanics ensure that the experience never becomes repetitive. Even experienced puzzle players must constantly adapt their strategies as new elements are layered onto the familiar deduction-based gameplay. The roguelike structure also gives the game impressive replay value. Each run generates new floor layouts and item combinations, ensuring that no two attempts feel identical. Players can unlock additional characters with unique abilities, further changing how the puzzles are approached. Some characters may specialize in gathering information about the grid, while others focus on manipulating tiles or managing resources. On top of that, higher difficulty modes introduce new complications that push the game’s logic systems to their limits. This creates a satisfying progression curve where players gradually master the mechanics while facing increasingly complex puzzle scenarios. Visually, BroomSweeper embraces a charming pixel-art style that complements its whimsical premise. The office environments are colorful and filled with small details, from cluttered desks and coffee machines to strange corporate machinery scattered across the floors. The dust bunny enemies are animated with personality, turning what could have been simple obstacles into playful antagonists. The interface remains clean and readable, which is essential for a puzzle game that relies heavily on visual clarity and quick interpretation of information. Combined with a lighthearted soundtrack and subtle environmental storytelling, the presentation helps maintain an engaging atmosphere throughout long play sessions. Another appealing aspect of the game is how it balances accessibility with depth. New players can quickly understand the basics thanks to the familiar Minesweeper-style mechanics, but the roguelike systems gradually introduce layers of complexity. Learning how different items interact, when to take risks on uncertain tiles, and how to manage limited resources becomes part of the strategic puzzle. While some runs can end abruptly due to unlucky guesses or challenging board layouts, the roguelike structure makes failure feel like part of the learning process rather than a frustrating setback. Each attempt provides new insights into the mechanics and encourages experimentation with different strategies. What ultimately makes BroomSweeper stand out is its ability to transform a classic puzzle concept into a much broader game experience. Instead of presenting isolated puzzle boards, it builds a complete progression system around them, blending logic, strategy, and roguelike experimentation. The result is a game that feels both nostalgic and inventive, offering something familiar while constantly introducing new ideas. For players who enjoy thoughtful puzzle-solving combined with strategic decision-making, the game delivers a surprisingly deep and addictive experience that keeps drawing players back for another run. Rating: 8/10
YOU TOO can become powerful enough to kill God and instantly eviscerate all who oppose you with a couple silly brooms and holiday bonuses!
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Where this game's players are, estimated from review languages.
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