
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.14/day in the week after.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Walls are very repetitives, but the level design is good for that kind of game. An advice : you'll never meet a merchant, so just drop uneeded inventory.
Literally nothing like it. Secrets and combat.
平庸之作,没感觉到比国王密令1好玩就很微妙,基本没太多的地图设计,场景设计乏味单调,大概是我没能坚持到新地图,解谜元素来自于墙壁小字,玩二代去了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great take on the Dungeon Master game from the Amiga. Highly recommended.
Nice game in the spirit of EOB.
oh boh, legend of grimCUCK If ur like me, you never read poz-itive reviews, since its all ball suckers and bots This is one id give a NEUTRAL review if I could Its not BAD, but its not great either tl;dr : for what it is, the "story" feels too short, like i get it, use your imagination, its not meant to be lore heavy, blah blah or some ♥♥♥♥, its still really unfleshed, thin af, like shart souls gameplay? piss easy once you get the enemies pattern down, and some puzzles are braindead, some require actual thought, and others are just like ok put the fent pipe down cuh It never really lets you come to maturity with your characters unless you minmax all your points into ONE skill (like swords or wtv) the mage really gets cucked by this, if you want to deal any damage worth a ♥♥♥♥ you need to minmax into some kind of spell type, I went full fire, then theres spellcraft that takes away your points since if you dont put any in there, your energy goes to ♥♥♥♥ in 2 spells or wtv, that ♥♥♥♥♥ really unbalanced honestly, the mage always runs out of energy way before the others, and doesnt really do much more damage and hell yeah I played on easy, I play to have FUN, artificial difficulty that extends playtime doesnt mean a longer game, midwit like the level 4 puzzle isnt even about thinking more than its memorization, like a monkey getting shocked every time he steps on the wrong plate, nothing to solve except remembering which combo of plate to step on, over, and over, and over, until you figure it out - BORING! or... the door puzzle with two buttons and a lever, the note clearly says "I had to do three things", THREE, not 17, THATS RIGHT, 17 TOTAL PRESSES AND LEVER ACTIONS, WHO DESIGNED THIS ♥♥♥♥ THIS IS PEAK SLOP LMAO YOURE STEERING THE PLAYER WRONG the characters are good, except the foid, which of course, is completely useless because the throwing weapons are so rare, and only at level 5 did i find a bow, god forbid some arrows, had 14 at the end of the game, which is nothing like i get it, its a dungeon, blah blah blah, scarcity blah blah, but its gotta be balanced, like I have 3 characters doing good damage, then shes sitting there with two thumbs up her ass girating em counter clockwise cuz uhhhhh no arrows what I got is that if you dont go out of your way to look for secrets and bust your ass opening all the stupid iron and vault golden doors, youre gonna have garbage gear, like my sword guy ended with a CUTLASS and my big black BULL had a literal flail lmao, thats it never found better anyway, the ending was a joke, yeah ok I get the final boss, le heckin evil [spoiler] cuberino [/spoiler] cuz get it, everything in this game is squares, yeah I get it real funny, but ♥♥♥♥♥♥♥♥♥ that "epilogue" was just aids, like [spoiler] wowie zowie the mountain blows up big crater wow [/spoiler] like ok what happens to the characters afterwards, "who cares" says the devs, yeah thanks, I played 15 hours for THIS? I had fun with it (mostly) until this disappointment, look for my next schizo rant review in the 2nd game soon also ♥♥♥♥♥♥♥♥♥ the game over screen is so ♥♥♥♥♥♥♥ annoying like ♥♥♥♥♥♥♥♥♥ LET ME QUICK LOAD YOU SCUM, nope gotta wait an hour until it takes me back to the menu EAT MY ASS
Summary: finished playthrough with most secrets found (30h) ▶️ Legend of Grimrock features old-school "tile movement" dungeon crawler gameplay where you spend the whole game traversing through a dungeon fighting enemies, solving secrets and puzzles and finding loot. It has great atmosphere, though story telling is kept more basic and through finding notes etc. Pros: ✅️ mysterious story, but basic with relatively few occurences ✅️ dark, gritty atomsphere ✅️ cool theme music ✅️ excellent map design with a lot of secret ways and optional areas ✅️ secrets are very rewarding with loot and supplies ✅️ loot and supplies feel relatively rare and as if they really matter (depending on difficulty) ✅️ medium and hard feel actually challenging even with good equip ✅️ various character and build options Cons: ❌️ no quickslots, which makes using potions and bombs finnicky (would have liked some kind of belt slots similar to the diablo games) ❌️ tedious inventory management ❌️ a few secrets leave you with little to no hint on where to continue (which can become frustrating) ❌️ ailments like poison a bit weak, therefore potions may not feel as relevant ❌️ no narrator. Although this doesn't hurt the games quality much, it would have been nice to have a few voice lines and a bit of narration for the few story sequences Verdict: 8/10 (great) ✳️ would recommend if you can sympathize with the old-school "dancy" gameplay
uaughuh!! mmmMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!
Great modern way to play a dungeon crawler game like Dungeon Master, Eye of the Beholder. Has lots of puzzles and finding the right way to fight groups of mobs is fun.
IF U PLAYED DUNGEON MASTER 1,2 THIS GAME IS WORTH EVERY $ !!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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