
Enter the dark world of Nosgoth – Ascendance is a fast paced, 2D action platformer built around fluid combat, vertical movement, vampiric powers, and skill-driven play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 467reviews | 29% | — | $220.5K |
| $19.99 | 709ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played the game through twice now...once, when it first came out, and then just now after playing through all the LoK games. It did not improve the game. A lot of pixels have been lit up discussing the Mary Sue-ness of Elaleth, and man, they ain't wrong. She's able to convince Kain to do stuff, convince Raziel to do stuff, be such a pain that apparently Moebius cursed her. Kind of boring in this milieuwithout more info The introduction of Ky'set'sek (or however you mix in the apostrophes there) was a much cooler thing that could have been focused on. Aside from the main character, there were some good, bad, and unfortunate things. Good: A new LoK game. I mean, c'mon. One that wasn't MMORPG. The music was pretty rockin' The pixel art was pretty decent. Simon Templeton's scenery chewing. Bad: Where do I start? How about wall climbing? I've been wall climbing since the NES Ninja Gaiden. This game did not do it well. Didn't even do it passably. It was such a strugglebus to even try to jump from wall to wall without using the dash, because the dash almost always (like 90%) would result in a wall latch. There were so many wall jump sections in the game that it really was a trial. The hit detection was bad. Like literally ridiculously bad. It wasn't a big deal with most enemies because they hopped around like jumping beans into your sword swings a lot of the time, but the stupid flying bugs were obnoxious with the hit detection...and it changed for each character you played as, unfortunately. The level design. It was more bad than good...the save points were sprinkled like commas in a fourth grade essay...they were numerous but they made no sense. Sometimes it was a save point after a few enemies, and other times it was a save point half the level away through stupid wall climbing parts. And other times, on one of the few levels you got to play as Kain, there was a save point off in the middle of nowhere that if you fell into would then take precedence over the one above it which was farther on in the level. Ridiculous. Combat: if you want some advice, just get used to using dash in almost all your fights. It will make them stupidly easy, that and the jump/Y attack. There is a boss battle you fight where that is literally the only attack. It's sad. I didn't use the block much at all. Maybe I should have. Dialogue controls: the a button on the controller was really programmed poorly...half the time it skipped the dialogue, the other half the time it would just zoom to the end. Also, the dialogue just stopped after a character was done talking, which necessitated an input. Rough conversation flow. Really rough after replaying the previous games where the dialogue flowed like dialogue. The End Paradox made no sense. It really didn't. The unfortunate: The age of Michael Bell clearly came through in the dialogue. I kind of wish they had reused the dialogue from the previous games for those sections instead of having him re-record them now. It was rough. The choice of style. There were a couple sections where they put the game in PSX era 3-D, and it was really not clear why they did so. It seemed to make no difference, It was fine, I guess? But unfortunate that it wasn't clear. I REALLY want to recommend this game, and I would completely if the control was decent whatsoever throughout. If it was an ok pixel platformer, totally would recommend. But man, the amount of swearing that I let loose on this game outweighed the sum entirety of tens of playthroughs of the Silent Cathedral in LoK Soul Reaver 1.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 119ratings |
| 52% |
| — |
| not modelled |
| $19.99 | 62ratings | 42% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after 23 ♥♥♥♥♥♥♥ years this is really disappointing. "put a chick in it and make it lame and gay"
Este juego existe pero por que? Literalmente es un fanfic donde este oc llamada Elaleth es la supuesta "hermana" de raziel y donde ella es una mary sue por favor háganse el favor de sacar juegos serios o de ultima saquen los remasters de Blood Omen por el amor de dios
Stay far away from this game it is not worth it
This game tries to be like Silksong so bad, it failed miserably for being such a Legacy of Kain game.
It's such a shame because i felt like raziels sister could of been written well, but sadly this is not the case, things happening in the story make no sense, and it really does feel like raziels sister is a mary sue insert character, that suddenly everything revolves around. I will say if you are nostalgic for hearing the old voice actors coming back it is worth it for that, just ignore the rest. Some of the visuals are nice, such as the use of old low poly 3D graphics, i did appreciate the artistic directions in the game. I didn't particularly enjoy the gameplay, it felt very flat and just "random ♥♥♥♥♥♥♥♥ go" at you constantly I wouldn't recommend the game as a whole, and would be best to just watch a playthrough on youtube.
Don't buy this. Even on sale, don't buy this. The devs who were unlucky enough to work on this already got paid their salary. Don't reward anyone who approved this travesty of a story. It's not a good story; it's based on the recent comic that focused on a heretofore unknown and never-hinted-at character, and that, if canon, retroactively ruins the motivations of the prior protagonists. It's not a good game; it's not a metroidvania or action-adventure (as both would imply exploration), and it's not a particularly-good linear platformer, either. Combat boils down to spamming one effective move over and over and still dying because enemy damage is overtuned and enemy spawn rate is overtuned. It's not even a particularly good listen, with music that doesn't have much character beyond 'metal', and certainly no character that matches the series as a whole or this game in particular (if anything would). Do not buy this game.
nein
Whilst this game is definitely not what I wanted after all these years, I also don't think it's a bad game. The gameplay itself is fairly generic-feeling platformer with somewhat bland cookie cutter level design. The combat took a few levels to get used to, but felt responsive and generally was reasonably fun, particularly in boss fights. The story is a mixed bag. It has some cool moments which tie into scenes in the mainline games, and I particularly enjoyed the "interlude" chapters where the graphics switch to a PS-esque style, but there were also scenes that felt out of place or beats that didn't seem to fit naturally in the canon. The music was a highlight, with the metal soundtrack building on the themes in the mainline games, and contributing to a good atmosphere. Overall, I'd categorise this game as mid. I wouldn't recommend it at full price, but on sale it might be fine given that it's only 3-4 hours long.
O jogo em si se você desligar o cérebro e ESQUECER que é canônico a Legacy of Kain, você até engole a história de boas. Porém, se você for fã da franquia e espera que esse jogo seja um apêndice positivo para contribuir com a história, você vai se decepcionar. O jogo deixa muito a desejar, além dos pequenos bugs que podem dar softlock. Por exemplo, se você for avançando e pegar lá na frente um checkpoint, e precisar voltar ou cair em algum checkpoint que esqueceu logo atrás, o jogo salva o último checkpoint visitado, e com isso você as vezes não tem sangue ou inimigos o suficiente para passar o percurso, e isso é um problema. Além desse fator, quando você morre, as vezes no spot tem locado já, de 2 ~4 mobs que te dão hits automáticos, isso acaba sendo bem frustrante. Além disso tudo que foi pontuado, os comandos de vôo tanto de Razyel quando da El, são duros e repetitivos, o dedo dói ao ficar pressionando repetidamente o mesmo botão. Existem também "timings" de reação que estão bugados, você precisa reagir rápido porém a ação tem delay de comando e isso acaba sendo frustrante quando você precisa voar/planar/bater e esquivar ( notado entre os capítulos 5-8). Achei alguns capítulos corridos demais perto de outros, e a troca de personagens durante a trama não é tão atraente, mudança de cutscene para Lowpoly x anime x PixelArt ficou um pouco bagunçado e nada nostálgico. O valor do jogo não é compatível com a experiência prestada no jogo, parece ter sido feito as pressas para lançar junto ao "Descendent" da mesma franquia. Para um Spinoff ele poderia ter sido uma pequena DLC bônus em algum pacote especial da franquia e não comercializado separadamente. Decepcionante. Enfim.. não recomendo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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