
Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite possibly one of the dumbest endings ever to a video game, and I don't care for the "They were setting up a sequel" argument, it's just bad writing. Speaking of, prepare for infinity characters with interchangeable dialogue exposition dumping a word salad visual novel at you every chance they get. At least there's fast forward. I know it can be a challenge writing a story for a metroidvania, basically zero have good stories, but this aint it chief. More words does not equal better story. You could cut 75% of the dialogue and get the point across just fine. The positives to the game are the pixel art is gorgeous and the music is decent, some notable tracks for sure. The movement and combat also feel great, despite there being a lack of enemy variety and some pretty uninspired boss fights. This honestly would be a 6 or 7 out of 10 game in the genre I might feel inclined to recommend to people who have exhausted all the high quality games out there, but the ending and verbal diarrhea story really soured any affection I have for the game. Ultimately completely unmemorable, but collecting the corgi's was cute I guess.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short Metroidvania, Gestalt : Steam & Cinder is a fun game with nice pixel art and fun combat. It is not a difficult game by any means, you can very quickly unlock skills and items that makes encounters easy to breeze through and I certainly felt cool while doing tricks and pulling dodge counter attacks. However, for such a Story heavy game, with a lot put on its lore, the ending is quite a disapointment, so much build up for it to be ruined by the last 30 secondes of the game. Let us hope that Metamorphosis Game's next title will either continue the story, or learn from their mistake and make an even better game. For a studio's first game, it is overall a good one.
首先说优点,本作像素画风人物非常漂亮,蒸汽朋克的世界观和角色设计也非常让人眼前一亮。前几个章节有一小部分地图设计也可圈可点,人物战斗动作挺流畅的。 然而遗憾的是本作有不可忽视且完全影响游戏体验的几个缺点:1、堆怪,而主角等级上限只有50级,在大后期的地图里反复跑图来找路线的时候已经到了烦人恼人的地步了;2、后期大地图抛弃了细节设计开始塞更多无脑跳跳乐;3、剧情文案不知道是不是翻译的问题,谜语人多还难读得很,而哪怕单纯是角色和剧情的设计都很无聊,剧情唯一的优点在于可以加速跳过吧();4、虽然女主动作流畅但战斗反馈体验并不好,战斗交互做得很差,而且怪物尤其到后期重复率非常高,boss也没什么亮眼的设计,再加上堆怪的问题,越打到后期越让人烦躁;5、为什么全任务和全地图成就跳不出来,打完去看了攻略发现我任务数量是对得上的,但游戏内的成就都解锁不了,何意味
Gorgeous pixel art, solid gameplay, fun combat and movement, interesting story, decent writing. I hope for a sequel. 100% in about 11 hours without any guides.
Starts off pretty good, but the last third of the game is a slog. I don't play many Castlevania type games, but even I found the last few bosses too easy. Game also has some technical issues that seem to stem from being a Unity game. I encountered the dropped frames issue others have posted about on the Steam discussion for the game. The sheer audacity of these devs to end the game on a cliff hanger. Even if its on sale for $5 or less stay away from this game. It is not worth your time.
It´s not a bad game, but it´s completely unremarkable. you´re not missing anything by not playing it. You got the dominus collection and bloodstained if you feel like playing an igavania anyways
有点打出工伤了说实话,但是强迫症又不得不打完。对一个游戏来说什么最重要?我认为好玩最重要,但这个游戏没做到。制作组感觉不会做游戏,整个游戏全靠美术撑着,数值,地图设计,怪物设计还有一些细节压根就配不上这个美术,数值说不上稀烂但也不平衡,就很普通的一路碾过去,小怪也是boss也是,体会不到加点成长的爽感。地图上传送点少得可怜,嫩老大一张图总共就六个传送点啊?跑图都要跑恶心了,加上小地图也是没细节,一块区域就一个色块,有的门通的地方不一样全靠自己记,那个任务追踪,点了追踪在小地图上也没显示,这个我不知道是不是我没看到,如果是没看到的话那就是我的问题。小怪基本就远程和近战两招复读,贴脸近战远了丢弹幕,boss我感觉也就最终boss门口那哥们有点存在感,其他的基本都是通过弹幕干扰你打本体的路数。还有,谁教你的电梯开关设计在脚底还自动触发的?进了电梯做个交互键很难吗?好多次都是进了电梯到地方了摁了一下跳结果又给我送回去了,很恼火好吧。游戏打完报幕的时候美术那栏哇哇一大堆,能不能给你这游戏也弄一堆人好好设计一下?
its a great game. i loved my whole time playing it. its not a long game tho, done in 11 hours to 100%. but i have 2 issues. 1 is a minor one. you get more skill points than you can spend, its very minor. the second issue is a big one, its the ending. ask anyone that liked this game, and they will all point towards that ending. TLDR: great game, horrible ending
I'll start by saying that I enjoyed this game a lot, but I can only recommend it with some caveats. To not bury the lede: As other reviews point out, the ending is... very abrupt. Reading a little through the official Discord, there was supposed to be a whole second act to the game, but the publisher pushed for unrealistic deadlines which resulted in the ending being what it is. It seems (at time of writing) the devs have also not heard from the product owner since launch, so it seems unlikely there is going to be a sequel. In spite of this, I don't at all regret my time with the game, so take that how you will. Moving along to what I thought were the best parts: the game is visually gorgeous, easily placing amongst the best pixel art I've seen in gaming. The character/enemy animations, character designs/portraits, and environments are all top tier, and fit together cohesively. The music is no slouch either: it's punchy, atmospheric, and exactly the kind of sound I hoped for given the visual design. In terms of story, there's a lot of good worldbuilding and lore going on here, but it kinda falls short in its storytelling. While the world feels like it has much more to offer, I felt the characters were not given enough room to develop, resulting in a serviceable story that lacks highs in certain climactic moments. Don't get me wrong - I still found it to be a decent story, especially for a metroidvania, but I just wanted to care for the characters more. Gameplay-wise, it becomes a bit more of a mixed bag. The platforming controls are tight and responsive, and continues to get more and more satisfying the more abilities you unlock, but the level design and puzzling really shines moreso in the latter half of the game. The combat has solid fundamentals and potential for greatness, but I felt the enemy and boss attack patterns didn't really allow you to utilize your whole kit. All in all, it's a beautiful game and I do still recommend it, but it's a damn shame we may not see anymore of this world.
7.0分,及格多一点 我说实话这游戏制作组全体都得给美术磕一个,每当我准备沉浸在这精美的蒸汽世界中时,100年内无人能看懂的牛鬼蛇神的谜语人剧情和约等于没有的地图引导就会把我拉回现实查攻略,女主的颜值很高,但是制作组莫名其妙的机动性设置真的是玩到甩手柄!!!如果打算出续作真希望你们好好改进
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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