
Your debt comes due in 30 minutes. Twist the rules through demonic contracts and survive impossible production quotas in this chaotic factory-building roguelite.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
『Lazy Witch’s Factory』 is a run-based rogue-lite factory builder.
You have only a short time to build a factory, make deals with demons, and repay a ridiculous amount of debt.
No time to take it easy.
Make the most of your limited time and resources.
Spaghetti lines and stopgap fixes are allowed.
If you fail to repay your debt before the deadline, you'll...
Actually, never mind.
Mine resources. Turn them into products. Sell them to pay off your debt.
Unfortunately, that won't be nearly enough. Make contracts with demons.
Short on raw materials? Rewrite the recipe.
Got too much iron ore? Transform it into a gem.
Short on cash? Just make some.
When your shift ends, everything resets. Except what you learned.
With each run, you'll get better at choosing the right contracts for the situation and building smarter synergies.
You play as Momoko, who signed up for “passive income” and ended up buried in debt.

Your workers are generally unmotivated and completely honest about their desires.
Whether they can be made to work properly depends entirely on how you manage them.
Salamanders seem to think blacksmithing is part of a workout routine.
Slimes enjoy the pain produced by distillation a little too much, and would rather make it last longer.

In the beginning, eternal life was the punishment cast upon sinners.
The manager Gehenna thought:
“Wonderful. This solves the overtime problem.”
You were cast down into a truly hellish work environment.
Still, not every demon in Hell wants to make your life worse.
Bored by immortality, the arch-demons now offer their help with your factory operations, each in their own highly questionable way.
Leviathan, a researcher, can greatly improve productivity through experimentation. As a side effect, Hell's entire water supply becomes contaminated.
Mammon, head of the infernal bank, can solve your cash-flow problems. Don't ask where the money came from.

Welcome to hell. Please clock in.
A frantic run to pay off your debt within a 30-minute time limit
Highly replayable gameplay that inflates production power through factory design skills and randomized options for greater strategic depth.
Diverse strategies based on sponsor character combinations
Cute characters and sarcastic humor

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
とても面白い。 スケールが非常に凄いので ゲーム28分時点で、あと5回借金返さないといけない、無理じゃん… みたいな状態でも、なんか急に凄い勢いで稼ぎ始めることがあるため、最後まであきらめずにプレイできる 奇麗なラインを引くことも当然大事だけど、スケールの方向性を意識することが何より大事。 あれもこれも、が基本弱く、あらゆる点で特化しきるのが強い。 難しいと感じたらスライム特化すれば大体勝てます。 生産量〇倍の契約たくさんあるので、簡単にゲーム壊せます。 そのために薬品を一杯集めましょう。 あと何よりかわいいです
たのしい!ローグライクと工場ゲーの両方が好きな人におすすめ とりあえず魔力(&高級品)でHell3まではクリア。 ウィッチでウィッチを量産して、飽和したウィッチでペレットを運送レイヴンでコンベアを通さずに売るのが資源に依存せずクリアできるので詰まっている人にはお勧めかも
This game is criminally underrated, 735 players the first week of launch is absurdly low for how good the game is. Lazy witch's factory is kinda like a roguelike factorio game where you have 30 minutes to try beat each level. There's 8 sponsors for you to pick 3 of going into each run (although 2 aren't in the game yet and one of them is just terrible) and you try break the game as much as possible within the 30 minute time limit. My only con is it released in version 0.22, so a full release is a long way away, but there's only 2 unimplemented sponsors and little work to be done in terms of balancing. From my experience there's 2/3 sponsors that give you an endgame win condition and the rest just provide support for them, but what's weird is some of the support sponsors can carry you if you bring the right carry and that carry fails to get the upgrades it needs. For example, the raven girl exists just so you won't run out of transport options and is supposed to be a support, but if you pair her with the summoner and you don't get any of the buffs the summoner needs to go nutty there's a strong ability exclusive to the raven girl that lets you sacrifice all your unsummoned characters and gives you a gold per character every 5 seconds, and there's an upgraded version that makes that ability your basic right option. So you can just set your summoners up to summon characters to sacrifice instead of providing gold directly. I'd love to see more of these synergies between characters in the future and I feel the slime sponsor is criminally underpowered compared to the others. Like most of her upgrades increase the cost of her producing items, so she's the only money producer that isn't self sufficient if you upgrade her to much. It really feels like 60% of her "Buffs" are nerfs that waste precious upgrade slots making her basically unplayable past Hell1 difficulty. Apart from that it's an amazing game and I can't wait to see the next 2 sponsors!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体験版などで以前から触れており、アーリーアクセスが開始したので購入 運次第で上振れも下振れもする工場を、一癖も二癖もある生産ユニットのケツをしばきながら運営していくのが毎回新鮮で楽しい 開発側は強すぎる選択肢、弱すぎる選択肢へのちょうど良い落としどころを探る姿勢が顕著で、更に良いものになっていくことを期待できる
サクっと遊べてかわいい素晴らしきローグライト工場ゲーム(サクッとおわれるとは言ってない)
ライン製造ゲーム。 無意味に敵が攻めてきたり馬鹿みたいレシピが複雑だったりいちいちアイテム拾わないといけなかったりしない遊びやすいゲーム。 工場ゲー特有の無限のPDCAを自分で回すのが苦手な人にはいいと思います。 逆にどうあがいても30分で終わりなのでクソデカライン作りたい人には物足りないかも。 現状でもお値段分以上には遊べるし前述の通りどうでもいいストレス要素はほぼないのでおすすめ。
팩토리오 어렵다! 이 겜하세요 비록 팩토리오 53시간밖에 되지 않지만, 제 생각으로는 이 겜을 대충 지옥1? 까지 깰 수 있으면 팩토리오 할만합니다. 씹덕스러운 팩토리오 뭐 없나? 이 겜하세요. 일단 주인공이 귀엽습니다. 비록 주인공을 볼 시간은 없지만 주인공 귀여워요. 라이트한 팩토리오 뭐 없나? 이 겜하세요. 팩토리오보다 라이트 하면서도 팩토리오에겐 없는 시간 제한을 둬서 팩토리오와 다른 느낌의 난이도를 줍니다. 근데 그렇게 어렵지도 않아요. 여러가지로 팩토리오와 비슷하지만, 여러가지로 팩토리오와 다릅니다.
不労所得ぅ…億万長者ぁ…フッヒヒ
30分でサクッとお手軽・お気軽にやれる工場ゲー。 なんかちょっとライン引きたいなーって時におススメではありますが、気が付くと数時間溶けてる魔物でもあるので注意。 狙ったシナジーが決まるとサクサク返済出来てめっちゃ気持ちいいです。 今のところ結構運ゲー要素強めな印象だけれど、まだまだアーリー始まったばかりですし、追加キャラでも環境変わると思うのでまだまだ面白くなりそう。
Do you like the [i]concept[/i] of a factory game but get turned off by the prospect of optimizing a vast and complex production chain? Do you like the aesthetic of a factory converting raw resources into refined valuable goods but don't want to open up a spread sheet work out if you're maximizing your profits? Do you like watching cute anime creatures toil for your own enrichment and amusement? Lazy Witches Factory gives you the short term dophamine hit of numbers going up without the huge time commitment. Each game is 30 minutes, you have to set up your production chain ASAP and you have no time to make it pretty. To win the game you have to pay off debt by producing and selling items worth money. At certain milestones you are offered "contracts" which give you different types of buffs. Ultimate success depends on building broken combos to rake in the cash before the timer runs out. While there is strategy involved in picking different contract sets (you can choose different sponsors before the game starts.) on higher difficulties the game can become more luck based because if you don't get the right contracts within the right time you're just not going to win. At the time of writing the game is in early access but has a decent amount of content with more planned for the future. Your mileage may vary but I can firmly recommend the game if it's on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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