
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不要入坑,游戏内容比较少,开发者就是把重复的内容和装备掉落难度提高。然后你想见到最终BOSS的话,你每天下班还要花2-3小时,长达一周时间去磨流程,这还是建立在你喜欢的BD不会暴毙,还运气好掉落了符合的装备。 1. 从EA开始玩,不能跳过剧情就算了,而且有的剧情地图又臭又长; 2. 不说其他BD,单说法师(几个赛季一直在玩火法),以前说护盾比较BUG,你砍护盾就直接砍死?你看看现在法师孵化一高就是暴毙 ,要不就是便秘等回蓝。 3. 爬孵化极度无聊,每个赛季爬到200左右孵化就没兴趣了,就是不停的重复,我来玩游戏好像被游戏玩了。这种无聊的流程别说打阿波罗,除了开荒一周后面都不想启动。 4. 装备掉落机制就很离谱,我200孵化只看见一件灰烬之歌,你BOSS专属掉落率是不是太低了,本身装备类型就多,老掉些垃圾暗金充数,有时候boss暗金都不掉。3级地下城不掉3级应该的装备就算了,1-2级的专属装备也不掉。 5. 大对数人都是2孔毕业,你看常用的朱拉2孔戒指和稀有一点的暗金多难掉,就是让人不停地重复刷,掉率又感人。
Hot damn are you serious? This long and you still can't put transmog in the game?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
280 hours spent trying to make the game fun and it just isn't. Everything after level 70 is a slog, and none of the seasons so far have made endgame even remotely enjoyable. Lots of QoL things that one would think would have been corrected or updated since Early Access are still not addressed.
1.防御面做的稀烂,一千腐化以上,除了少数bd,不是你秒怪,就是怪秒你,生存能力享受去吧,你要是敢被怪晕一下,基本就要被秒,就算抗性拉满,耐伤拉满也一样。 2.腐化这一更新不知道其他人怎么想,反正我是觉得负面反馈还要大于正向反馈,搞出大提升的概率极低,要么是没啥用的词缀给你,要么就是直接把装备毁了,被恶心好久。 3.bug是一堆的,修是不修的。 4.新建角色要重新吃剧情重新练级,阵营要分命运和商人,装备不同阵营还不能穿,刻印概率削一半,就努力让玩家玩的不爽呗
I had a read of some of the reviews for this game and thought I'd drop my two cents. Seems a lot of people are just focused on the direction the parent company is going in the future vs. the state of the game. For me personally: I think the gameplay is very enjoyable, I enjoy the customization on a number of different levels and the interactions that the unique items and forging brings to the game. Visually, I think the game looks great! I think that the engine is not the best and there is some occasionally choppy gameplay, but for me doesn't detract from the beauty of the world, and how impressive and impactful I find most of the skills and abilities. The systems in the game take a long time to uncover fully and sometimes they are not very well explained, but I think for me this only added to the depth of the gameplay after a few hundred hours there was still more for me to learn/discover. I invested hundreds of hours into grinding Diablo 3, and I would say that this is maybe the closest representation I've found to that gameplay (far moreso than the current state of DIV) and is something that I can pick up and play for an hour at a time and enjoy it or playing for an entire day. The offline mode this game has, puts it in a tier above for me for playing on handheld and travelling - bad on steamdeck (more based on the engine than the specs) great on Legion Go 2 Z2 Extreme Last Epoch for me scratches a lot of itches and I believe the game is a great balanced middle ground between the smoothness of DIV and the complexity of POE/2 I'll caveat this whole review by saying that I will be disappointed to see this game head down a path focused on profits over serving the community (where I think most of the devs would probably align) but right now I think the game is fantastic.
Boring and repetitive endgame, with bad skill balance and questionable decisions from devs. It gets worse with each patch, because devs are incompetent. Not even gonna go in details about 8 month of waiting for a patch that didn't deliver anything interesting, probably even made game worse with imprint changes.
They just gave up. Endgame is the most boring shi ever. They refuse to add any real substance.
Игра стала не играбельна. Персонаж двигается рывками (онлайн, офлайн, настройки ультра или очень низкие все одно). Как можно было убить так игру.
是我在玩游戏还是游戏在玩我?腐化装备不是坏掉就是把合成的词条移除,非要恶心人?
Another krafton classic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7M | 68K | 56% | $19.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $4M | 45.6K | 93% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.6M | 510.9K | 97% | $9.99 | |
| $84.1M | 137.2K | 89% | $34.99 | |
| $83.8M | 466.9K | 99% | $9.99 | |
| $85.3M | 127K | 97% | $32.49 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $85.7M | 71.5K | 86% | $29.99 |