
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра стала не играбельна. Персонаж двигается рывками (онлайн, офлайн, настройки ультра или очень низкие все одно). Как можно было убить так игру.
不要入坑,游戏内容比较少,开发者就是把重复的内容和装备掉落难度提高。然后你想见到最终BOSS的话,你每天下班还要花2-3小时,长达一周时间去磨流程,这还是建立在你喜欢的BD不会暴毙,还运气好掉落了符合的装备。 1. 从EA开始玩,不能跳过剧情就算了,而且有的剧情地图又臭又长; 2. 不说其他BD,单说法师(几个赛季一直在玩火法),以前说护盾比较BUG,你砍护盾就直接砍死?你看看现在法师孵化一高就是暴毙 ,要不就是便秘等回蓝。 3. 爬孵化极度无聊,每个赛季爬到200左右孵化就没兴趣了,就是不停的重复,我来玩游戏好像被游戏玩了。这种无聊的流程别说打阿波罗,除了开荒一周后面都不想启动。 4. 装备掉落机制就很离谱,我200孵化只看见一件灰烬之歌,你BOSS专属掉落率是不是太低了,本身装备类型就多,老掉些垃圾暗金充数,有时候boss暗金都不掉。3级地下城不掉3级应该的装备就算了,1-2级的专属装备也不掉。 5. 大对数人都是2孔毕业,你看常用的朱拉2孔戒指和稀有一点的暗金多难掉,就是让人不停地重复刷,掉率又感人。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупал в надежде на интересный диаблойд, а получил не понятно что. Карты скучные, сюжет ни о чём, валить мобов быстро надоедает, а лут с боссов бесполезный. Лучше Grim Down II дождаться.
Seemed cool when it first launched. Now there's a whole entire shop on the Steam page, not to even mention what's in the game. Sorry, I don't prefer to buy my games one overly priced percentage at a time.
Full price game WITH a cash shop, now introducing DLC. Don't buy this, don't support it, don't even think about it. Devs knew this was gonna happen when they sold out to Krafton and they did it anyway. Actual liar devs right here. Edit: For context the devs originally said that the only thing you would have to buy to enjoy the game and be on par with everyone is the game itself. You can buy mtx to support it but buying the game gets you the full game. Now they have gone back on their word and plan on adding a paid DLC for a new class.
For me Last Epoch is better than D4 and PoE but to each his own. I sink 4 or 5 hours a night into this game without even realizing the time went by. If you liked Diablo 3 you will like this. My favorite part is every single skill has it's own skill tree of customization so all 5 skills that you can equip at a time can be customized and theyre not just small customizations, for example on Necromancer (Acolyte) you can customize each minion, bone golem for example can be customized to have more hp/armor, can be a fire golem, ice golem, your golems hits can inflict bleed or poison, your golems hits against enemies that are poisoned turn into armor for you, your golems hits can leech hp to itself and you. Thats just skill tree for 1 minion but like I said every single skill has its own tree with branching paths. So in theory 2 people with the same class and same 5 skills in use can have completely different looking/acting playstyles. The bosses are WAY harder than any Diablo 3/4 offered, later bosses have multiple phases, really cool looking late game bosses too like a Lovecraftian style tentacle monsters that have like 5 different 1 shot mechanics, but the game never feels unfair and you can respec as much as you want. Also I should go into more detail about classes, at around level 15 each of the 5 classes have 3 masteries you can choose from. So again I'll use Acolyte as an example, with Acolyte you can choose between Necromancer which is a pure summoning minion class and you get access to a bunch of different minions each with their own pros/cons, next mastery is Lich which I've never really dove into but it a transformation class with a lot of DoTs and spells that do massive damage at the cost of your own HP, Lastly and my person favorite is the Warlock which is a pure damage based mastery with minion use, you can throw out giant spells that create fissures in the ground that spirits come out of and attack enemies and with the Fissue customization you can make the fissure poison so any enemy that stands on it get an instant poison DoT, than theres DoTs that you can cast out that will jump from enemy to enemy and again you can customize it to where if an enemy dies from the DoT it doubles it's damage when it jumps to the next enemy and that stacks up to like 8 times. Theres so much more I could go into but honestly it's worth just playing for yourself, it's so much fun, it's like if PoE didn't have the annoying complicated gem/socket and passive tree system. It's my personal pick for best ARPG on Steam right now.
Had fun with it, max leveled a mage and did endgame, good experience.
I am a pretty casual ARPG guy but I've played POE2 and Last Epoch more or less concurrently, definitely find Last Epoch to look nicer and play smoother. I haven't done much end game at all but leveling is enjoyable for sure.
To lie or not to lie? That is the question...
They sold out to Krafton. Purchase at your own risk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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