
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 12 → 1.71/day in the week after.
About
Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.7Kreviews | 91% | — | $585.5K |
| $19.99 | 725ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hype moments and aura
One of the best games I've ever played with the greatest most beautiful soundtrack ever written. Absolutely incredible game.
El juego indie mas indie y hermoso que he jugado en mi vida, perdi la cuenta de cuantas veces llore con esta obra maestra, 20/10, recomendadisimo, ojala hicieran mas juegos como este, gracias a los devs que hicieron esto, me hubiera gustado mas contenido despues del final, pero aun asi, es hermoso
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $19.99 |
| 146ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 38ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disgusting. Even worse than the unnecessarily graphical content is the empty story. It's like when you have nothing to say, make it violent. Seriously, people who wrote this need therapy. About the game mechanics - there was an attempt to make this somewhat interesting, but even doing the dishes is a more meaningful activity than playing this. Trying the demo was more than enough.
Была бы приятная средненькая метроидвания с хорошим артстайлом и отличной музыкой, если бы не управление и мувмент. Перемещение персонажа конфликтует со всем остальным геймплеем: 1. платформинг страдает от неудобного управления и инерционности персонажа, и в том числе - от "ожидайки", пока мотоцикл докатится до нужной точки чтобы взять достаточно разгона 2. стрельба страдает от дурацкого способа перезарядки, которая требует найти подходящую кочку и сделать на ней бекфлип 3. даже сам мувмент страдает от себя, потому что приземление головой вниз ваншотает персонажа (а я напомню, в револьвере всего два выстрела, после чего нужно сделать кувырок через голову) Но последней каплей стали боссфайты, которые необходимо заучивать чтобы пройти, т.к. любая ошибка убивает персонажа и перезапускает боссфайт. И это при том что игра (в боссфайтах и не только) позволяет себе и камеру отдалить так что персонажа почти не различить, и скрыть персонажа за дымом или объектами карты. Мувмент в метроидваниях - вторая по важности вещь после левел-дизайна, игрок большую часть времени проводит перемещаясь от точки к точке, часто - по уже разведанной территории. Этот жанр особенно чувствителен к плохому траверсалу, а он здесь именно такой. А, ещё и телепорты здесь требуют свечи, материалы для крафта на которых респаунятся только между днями (в отличие от врагов, которые респаунятся после каждой смерти или перехода между локациями. Но возможно игра понравится тем, кому понравилась Katana Zero - тут тоже надо заучивать карту и противников, чтобы перестать умирать. P.S.: На Steam Deck играть ещё болезненней чем на ПК
un buen juego con una gran historia asi como un platino tranquilo
Great game, not for me.
太好的游戏,太神的配乐,使我眼睛进水,而且母系传承的设定好惊喜
如何评论这个游戏呢,我觉得玩法,音乐,美术都没啥大问题,但是这个地图做的也太狗屎了吧太几把敷衍了,什么引导都没有太容易迷路了
Great little game. Had to give myself time to get used to the controls and even then I still fight them sometimes. Controls feel mostly really great once you get the hang a little. Still disagree with weapon swap being on the dpad; as it either means you need to stop controlling your bike or stop controlling your aim. If it were possible to remap weapon switch I'd put it on L3/R3. Good presentation(altho dark and gory) and nice soundtrack. Didn't hate the story but also couldn't get into it or care. But there's plenty to do even if you are all about gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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