
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Prices
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我需要续作,不要 咚 了求求了
一周目花了48个小时 探索迷宫很上头 仿佛找回了小时候玩恶魔城到处找隐藏物件的乐趣 剧情比轨言轨语通马桶真是好太多了 期待续作
这真的是今年的游戏吗。防御闪避都没办法强制取消攻击动作,平地弹反和跳跃攀爬都有明显的迟滞感;空中只能平A不能重击也不能闪避;轻击的出招本来就感觉就很磨叽了,右键的重击更是又慢伤害又低。射击更是难绷,不能提前瞄准好然后射击,非要按了射击键面前出现瞄准框,然后再移动面前的瞄准框去瞄准敌人;更尼玛绝的是去那个不确定领域,绿色毒花喷一下10几秒移动能力减半,恶心谁呢?仁智勇的养成树也是一眼看到头的浅。美术音乐确实没话说,但是你这战斗是什么年代的东西啊,哪怕是十年前也比这强啊。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太有法社的味道了,可惜有点短,感觉应该再来个终章,期待后续
東亰ザナドゥは未プレイ。ファルコムのゲームをプレイするのはこれが2作目です。クリアまで38時間。とても面白かったです。キャラクター、ゲーム性、ストーリー、音楽、どこをとっても高水準だと感じました。キャラは主人公と主人公チームのメンバーは当然として、審議会の面々もかなり好きです。ストーリーはラノベっぽい王道寄りで、しっかりと要所要所盛り上げてくれます。アクションはかなりシンプルめ。日常パートもそこそこあるので、凝ったアクションゲーっていうよりかは迷宮の攻略を含めた学園生活を楽しむゲームって感じです。公式HPやpvを見て惹かれたなら買った方がいいと思います。
好久没遇到过剧情这么纯正王道的了
通关了,主线设定写的很凑合。日常写的挺有意思。每个妹子对你都有好感,但是都没法越过那一步,很喜欢一个黄头发的妹子,但是日本人给的逆天设定有点儿让我难以下咽,有点难顶。有点儿像女神异闻录,但是也继承了一些女神异闻录的缺点,一样得刷三维,一样去刷好感度,但是提升了也没什么太大的奖励,每个人的塑造和小细节都挺有意思的,但是感觉有点儿短了,就点到为止。男主性格前期跟爽文男主差不多,后期有点亚撒西,看起来观感不是很好,但也比大部分JRPG男主强了。迷宫改成银河恶魔城,这个恶魔城做的很难评价。前期还有点新鲜感,后面就无趣了,重复度很高,每一张都是去新的一个层级收集六个珠子解开下一层门,还给你设计了一些小巧思机制,故意让你无法一口气全部探索完毕,探一半被逼撤退很难崩,过几天还强制让你必须下一次地牢,就算你已经全部探索完毕了也得去,这个设计也很难受。战斗系都凑合吧。个人轻度玩家玩起来还可以,基本靠那三板斧,可以速杀一切挺好的。制作的制作规格明显不是很大,没有什么太大的场面,基本对话都是站桩但总体还是可以的,凯子还是可以买的。要出续作我也会买会玩,但也就抱着八分心态期待了
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一周目普通难度 30h 通关。 剧情层面:男主性格也太好了,跟看爽文一样,应对问题游刃有余。最后的一系列战斗还挺燃的。 玩法层面:我是挺喜欢JRPG 和 横版游戏的,玩下来还可以,就是委托方面要重复清图很容易腻。 3D战斗部分也还可以,只是索敌方面离远了容易打空气。 希望还能有下一作!
非常非常好游戏,人物和剧情都很赞,跑图难度做的很温和,我不怎么玩横版跑图游戏(只玩过一个九日)也不会遇到跑图坐牢或者地狱跳跳乐过不去的情况,我玩的一般难度,合适不卡关,而且看起来一定会有续作的对吧?!露露伊身世挖的坑还没填(我估计这孩子估计是比最终boss还牛逼的存在),音叶也显然还有很多东西没写,要是出下一部我必买!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.