
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 不好玩 好玩 力竭
序章完存檔就閃退
听到ed一切都释怀了,只可惜莉亚不是自机,但是什么时候出界轨2😡
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情很棒
没有谜语人的世界真是太美好了
playing on hard. combat's a little simplistic/easy, but so far sometimes the chapter bosses get spicy when they move more needing you to dodge/move rather than just memorize parries. but the true selling point is the CHARACTER MOE!!! So far falcom is delivering well. I think the protagonist and female lead's personalities feel fairly unique amongst falcom characters so that's nice. The story doesn't hook me quite to the extent as Sky FC, but i think it's on par with their recent releases
男主嘉豪来的,建议改成8+游戏,弱智剧情,只能当galgame来玩。第二章黄毛的剧情设计作者是不是以为自己在大气层?实际作者在地狱18层,导致玩家连galgame的体验都没有了
falcom奖励自己做了京轨。拥有法系游戏最好的弹反手感和最简单的资源循环。终章御神木给洗脑app可以直接遥控好感更是减少了规划压力。当然法社一如既往的遍历对话还是有,但再也不需要每个人按a,只用路过的时候收集情报就行,这点赶紧实装到轨迹里啊kora! 你说动作深度?只能说,维持原判。刚进来的时候还需要美美等弹反。毕竟弹反伤害高,举盾几乎无责,在lb状态下窗口期比见切还长。目押红光或者直接抖刀无视任何快慢刀。 哦我的上帝啊,玩家太强了怎么办。于是设计师灵光一现,从中期开始(其实前期有的怪就初见端倪了),你永远不知道初见怪的时候哪刀能弹哪刀不能弹。 即使开智了知道举盾等红光,欸我不出红光不就好了。弹反收益突然变的没那么稳定了,加上远程怪不出体术基本不能弹,钻地怪和诱导弹让你要从一堆光污染里面找红光,蹲坑弹反纯坐牢来的。 欸,那么有没有一款。有的兄弟,有的。中期开始你用伊苏思维打这游戏又爽起来了。你会发现,属性附加是按hit数算的,而学姐的y1和llm的x12段数特别多,而boss基本没有冰冻和恐惧抗性。甚至非常贴心的,在眩晕的时候冰冻了眩晕条会停住,从眩晕和冰冻回复时,敌人还会很慷慨地给个发呆动作。 那有什么好说的,y键复读人,启动! 愿意给红光的怪就弹反接,不愿意给的就学姐y1两轮冰冻,再打两轮眩晕,再打两轮冰冻。自带小霸体和不错的削韧单杀一切道中,能无视交互控制boss50%以上的时间。 或者llm用xxy超大范围清怪,管你地面还是天上两锤直接肘飞,甚至xxy的lb条涨的特别多,命中一只回一半,命中两只直接满。打boss也可也x挂恐惧,挑选自己喜欢的y输出,反正别用y1大狗嚼就行,这是真的要伤害没伤害,要回血不如大锤打满lb百分比回血,而且大锤打boss一锤1/3晕条,配合式神延长控制时间+y3强化+恐惧附加也可也按着打。 但有部分影属性boss不吃恐惧,最后还是回到了集中冰(我已启动!)
已严肃完成《京都幻都》大学习 (1/1),强烈推荐游玩 这代相比东京迷城EX好玩太多了,虽然战斗手感和探索手感还是有一定的问题,但是本身质量很不错,加上国区的价格我只能说,赶紧把2端上来
難易度ノーマルでクリア 言葉集めなどで寄り道しながら40時間ちょっと 書いてる人も多いけど 基本は2Dメトロイドヴァニア+日常パートの薄めたペルソナ要素 (薄いってのは悪い意味ではない、あれほどガチガチに縛られてはいないって意味です。逆にそのせいで考えることもなく作業になりがちですが) ボス戦の3Dはまぁ…あれなら無くても良かったかなw あとはまあ…NPCがね…同じ顔や少し変えた程度でいいので目鼻を用意してあげて欲しいわぁ かなり昔のエ◯ゲーキャラかよ…って思っちゃった シナリオは…う~ん ファルコムゲーを発売すぐに買ってる人なら予想通りの 厨二感満載+意味ありげな伏線を残して終わるという続編や完全版が匂いまくる感じ あのエンディングだと続編でしょうね、完全版で出すには追加が大きすぎそうだ 「結局お前は何なんだよ!」 ってPTメンバーの子も居て…予想は付くけどモヤる とりあえず一旦スッキリ終わってから追加や続編を~って事は無いですね、この会社 ファルコムゲーをやってればニヤリ要素もそれなり 壁壊すドギ先生やらゲーム内SNSでキャラが使う軌跡キャラスタンプやら 知らんでも全然問題ないけども とはいえゲーム自体は面白かったです ファルコム製のアクションなので操作などにストレスは無い 自分の環境ではPC版でもバグや謎のフリーズなど困った挙動も無しだし、十分に軽い まだやりきってないのでもう一周はするつもり
Active players
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