
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
风味法社罐头,做得还不错 就是预算吃紧的很啊 按照正常f社一部标准作品来说,第五章最多就是个伪终章,至少还有一个终章的量 续作接续比良坂内容我觉得不合适,来个ex+这种dlc就行,否则就水成黎2了
更新:开始进程游戏进程失败的错误是不知道为啥这个游戏的启动软件被电脑识别病毒了,允许运行就行。 很奇怪出现了错误:开始此游戏的进程失败:“???????????????”(0x11C7) 无法进行游戏,被迫给不推荐qaq我想进游戏 (验证完整性和重装都试过了) 说实话我是抱着支持法老控来吃老旧垃圾购买的这个游戏; 但是优秀的玩家在打完第二章后已经可以下判断了: [b] 又土又潮,又臭又香,绝对值得体验的恶魔城之闻女神异味录.法老控ver [/b] 1.剧情 章节名乍一看莫名奇妙但是是基本揭露和暗示了本章的内容,第二章惊喜的章节设计更是在结束时让人惊喜(虽然对应现象为什么发生没解释,但已经是一个变种的有趣的侦探推理剧情) 后续剧情不崩就已经[spoiler] 超过最近所有的JRPG了 [/spoiler]很好了 2.玩法 诚然游戏作为横板恶魔城在攻击/取消上存在严重的手感问题,但适应手感后倒是有别样风味,连招消耗的时间,所处的位置,怪物的攻击类型都决定了如何搓招和合适闪躲和防御 更别说手感无敌好的弹反一闪设计[spoiler] 我快死了可怪物出紫色攻击了我要弹吗,管他nnd弹了再说[/spoiler] 加速槽的设计和奥义(就叫奥义吧)的设计更是让战斗爽快程度大幅度上升 [spoiler] 说真的黑玩法的真的是不擅长玩游戏的 ,建议加强自身修炼[/spoiler] 养成部分分为战斗的式神养成(词条养成从自己喜欢的战斗方向养成) 和场外闻女神异味录的日常属性养成包含功能的解锁,虽然看起来是卡自己,但玩起来还是很有趣的,还有有趣的超简单打牌小游戏作为策略要素 装备部分看起来4个槽应该也有玩法流派构筑的处理但我没研究 角色部分更是惊喜不同武器不同的手感和连招,甚至还有变形武器(我是说第二章的特殊机制变形武器) [h1] 7月的惊喜之作!赶快购买游玩吧! [/h1]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
falcom献给所有妹控、姐控的一封情书。(?) 这部比东京迷城更像p系列了,我觉得是进步吧。 剧本浓浓的轻小说味,可能会被说典,但我玩得欲罢不能,毕竟这次我是主角。而且做了不少的伏笔,男主有头脑,没有降智剧情。所以看着还是很舒服的。 经费方面确实少,但是都花在刀刃上了,游戏没有明显的缺钱感。(也可能是我jrpg玩多了没在意导致的) 音乐好听,爆气的歌非常带感,迷宫第四层的音乐我特别喜欢,想到了伊苏。 玩法没问题,不过玩的普通难度有点太简单了。 可交流拉好感的角色非常非常多,20几个。就妹子而言,几乎把二次元会出现的美少女类型全覆盖了。 由此导致的是,我所喜爱的姐姐角色超级多,有俏皮活泼好捉弄大姐姐,邻家黑客搞笑女大姐姐,大和抚子有手段大姐姐,知书达理好读书大姐姐,高挑英气管家感大姐姐。 妹妹剧情则像东京迷城的剧情,超级重女?虽然是异兽变的。 本以为拉满好感,就可以在圣诞前夜和圣女学姐约会,结果居然在打完boss就结束了。这也是一种断章吗? 而且还挖了超多的坑,续作应该板上钉钉了。 falcom速速端上京都迷城2!!!
キャラデザ,戦闘、探索全て良いクオリティでバグにも出会わなかった 何か気になる要素があるならプレイをオススメできる良作です
青春期嘉豪少年不会梦到实力至上主义教室之零之轨迹劣化版( 所以所以我京都迷城2呢?这下伊苏轨迹京迷三重凯子了(绝望)
好评是给学姐的。 剧情挖了一万个坑,但很多都没填,甚至主线大结局还在继续挖。想知道后续?等下一作吧。 好感度升到EX之后竟然没有剧情,只给个装备,很难绷。
感觉给法老控这帮剧本写爽了,除了3D的视角锁定一坨之外,都挺好的
我更想要你!
法老控从不让人失望!!!
游戏性是不错,但是剧情也太难受了吧,什么主角学生会成长录,反正就,你们最好有企划做新作,要是出了一款就不出了我***
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