
Step into the greaves of King Arthur in this fantasy action roguelite and wield the Broken Excalibur in a quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the Astral Dimension once and for all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 174reviews | 78% | — | $15.2K |
| $2.99−85% | 197ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Polecam, jednak jak dla mnie trochę za bardzo bajkowy i mało opcji build'ow
Nice Roguelite for a small price.
操作流暢. 而且即使電腦頗爛也能跑得非常順暢. 打擊感好.被魂系遊戲謔久了可以在這邊享受不斷翻滾的快感0.0
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
| $5.99−70% |
| 15ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon ptit rogue like pour les amateurs du genre, néophyte passez votre chemin, mais pas de quoi révolutionner le gaming, rapidement répétitif malgré les possibilités de build dù au manque d'équilibrage également présent sur les ennemies avec une progression freiné par la main quest, heureusement pour de bonnes surprises malgré tout, son dynamisme et son univers soutiennent le tout !
I am enjoying the gameplay and the meta progression of Knight vs Giant so far. Thanks to countless hours in similar action roguelikes, I can predict where it will all expand outward from here, and it looks promising. I grabbed this on a 55% off sale, which makes it a really easy recommend at that discount. If it was full price, I would say only grab it if you really love trying new A-rogues.
好玩遊戲
章節太小了、-85% 才買吧
Jeux sympathique avec des contrôle qui réponde très bien personnellement La partie roguelike est bonne même si j'aurai bien voulue que tu se qu'on débloque soit utile pour la progression du personnage ou du run mais bon ce n'est pas freinant. Pour le moment je suis me tapent sur le boss de la seconde zone donc j'ai pas encore tout découvert. En tout cas pour un premier roguelike en vu isométrique est une bonne porte d'entrée.
Super jeu, un gameplay à la Hades, des controls tres smooth et de super sensations. Un excellent jeu qui mériterais un DLC avec des choses à débloquer un peu plus petit à petit dans la partie (comme de nouveaux chevalier qui n'arriveraient qu'a partir d'un certain avancement ). Mine de rien, une histoire elle aussi sympas qui donne envie d'avancer pour la découvrir.
Knight vs Giant: The Broken Excalibur, developed by Gambir Studio and published by PQube, reimagines Arthurian legend through the lens of fast-paced roguelite action, blending mythic storytelling with modern design sensibilities. Rather than presenting the familiar tale of Camelot at its height, the game begins in ruin. The legendary sword Excalibur is shattered, the Knights of the Round Table have fallen, and a towering Void Giant has plunged the kingdom into chaos. Players assume the role of a resurrected King Arthur, returned not to rule in glory but to rebuild from devastation. This premise provides a strong narrative hook that frames each run not merely as another attempt at survival, but as a step toward restoring a broken realm. At its core, the game is an action roguelite built around repeatable runs through procedurally structured environments. Each expedition sends Arthur into hostile regions overtaken by the Void, ranging from enchanted forests to scorching deserts and volcanic wastelands. These environments are segmented into combat arenas filled with enemy swarms, elite foes, and imposing bosses that demand quick reflexes and situational awareness. Combat is fluid and responsive, emphasizing dodging, timing, and aggressive positioning. Arthur wields a variety of weapons and magical abilities that can be enhanced during a run, creating builds that lean toward raw melee damage, elemental effects, or hybrid strategies. The immediacy of battle is one of the game’s strongest aspects; encounters are hectic but readable, and victories feel earned rather than handed out. What distinguishes Knight vs Giant from many action titles is its balance between temporary power and long-term progression. Like most roguelites, death resets the majority of acquired abilities, sending Arthur back to Camelot to begin anew. However, the hub city functions as more than a respawn point. Throughout runs, players rescue scattered citizens who gradually repopulate Camelot. Each rescued individual unlocks new facilities, upgrades, or services that persist across attempts. Blacksmiths improve weapon capabilities, trainers expand Arthur’s skillset, and merchants provide additional strategic options. This city-rebuilding mechanic creates a tangible sense of growth that offsets the sting of repeated defeats. Camelot slowly transforms from a desolate ruin into a functional stronghold, mirroring the player’s increasing mastery of the game’s systems. The roguelite structure ensures variability, but it also introduces familiar genre challenges. While the procedural layouts offer some unpredictability, repeated runs can reveal patterns in enemy composition and room design. The variety of enemies, though thematically appropriate, may not always feel expansive enough to keep later attempts entirely fresh. Much of the game’s longevity relies on experimenting with different weapon combinations and ability synergies rather than discovering dramatically new scenarios. For players deeply invested in roguelite experimentation, this can still provide meaningful engagement. For others, the repetition may begin to surface more noticeably over extended sessions. Visually, the game adopts a stylized, almost storybook-like aesthetic that complements its mythic tone. Characters and enemies are designed with exaggerated features and bold silhouettes, ensuring clarity during chaotic combat sequences. The environments, though not hyper-detailed, are colorful and distinct enough to give each region its own identity. This art direction strikes a balance between accessibility and atmosphere, maintaining readability without sacrificing the fantasy setting. Sound design reinforces the sense of scale, with impactful combat effects and music that swells during boss encounters, heightening tension at critical moments. Boss battles, particularly those involving giants, serve as the game’s major highlights. These encounters demand more than simple button-mashing; players must read attack patterns, exploit openings, and manage resources carefully. The scale of these foes reinforces the narrative stakes, reminding players that they are confronting world-ending threats rather than routine adversaries. Success in these fights often feels like a milestone achievement, especially after multiple failed attempts. The sense of progression here is psychological as much as mechanical, as familiarity with enemy behavior gradually transforms frustration into competence. Knight vs Giant: The Broken Excalibur ultimately positions itself as an accessible yet engaging entry in the action roguelite genre. It may not reinvent the formula, but it executes its core loop with confidence and thematic cohesion. The rebuilding of Camelot provides a satisfying meta-progression layer, and the fast, responsive combat delivers consistent bursts of adrenaline. Its limitations—repetition in structure and occasional pacing slowdowns—are common to the genre, but they rarely overshadow the strength of its combat system and narrative framing. For players drawn to heroic fantasy settings and iterative progression systems, the game offers a compelling journey of restoration and resilience. It thrives on the rhythm of defeat and return, reinforcing the legend of a king who refuses to stay fallen. While it may not stand as the most revolutionary roguelite on the market, it succeeds in carving out its own identity through mythic storytelling, solid mechanics, and a persistent sense of rebuilding hope from ruin. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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