
Step into the greaves of King Arthur in this fantasy action roguelite and wield the Broken Excalibur in a quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the Astral Dimension once and for all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 174reviews | 78% | — | $15.2K |
| $2.99−85% | 197ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень недооцененный рогалик. Удивлен, что так мало копий продано. + Красивый дизайн + Вариативность прохождения (я проходил за копьеносца) + Вариативность данжей, отличная механика баффа/проклятия от Морганы. Минусы есть, но я провёл прекрасное время за этой игрой. Спасибо разработчикам. Немного о минусах: - Бесявые диалоги. - Медленный прогресс. Я прошёл игру, так половину функций не воспользовавшись. Возможно рассчитано на разные уровни игры. - Второй босс (пустынный кокосоподобный) слишком сильный для такого этапа. Отлетал в основном от него. Если есть 20-25 часов и нравятся рогалики, советую пройти!
Very straight forward game set, simple. but get me lose interest after a few runs. The abilities are not quite useful and choices are limited. The growth curve is a little tedious.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
| $5.99−70% |
| 15ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the classic game many years ago in flash, it was one of the best flash games out there. This successor game has nothing to envy to the original, the story is entertaining, the graphics are great and the fight mechanics are on point. Still, the grinding of this game can be tedious, but thats why this game remains true to the classic one, which is nice.
Game is rated 6.5/10 in its current state. Story: The story is quite good, but there are many questions about the fate of Camelot's residents that remain unanswered, especially for loyal knights. Some residents have no role or meaning. Castle: The 2nd level of the building has no real significance in the game, only visual. So, advice for newcomers: one level of building is enough to enable specific NPC traits. Spend precious soul stones upgrading your character instead, specifically trying to maximize weapon damage ASAP. P.S. For the sake of all designers, replace the animation and sound of building repair, as both are bad and annoying. Level Design: It is mediocre. Nothing more to add. Gameplay: Gameplay mechanics are satisfying and addictive, but this game requires some polishing. Some knights, specifically Tristan, need to be fixed; his finisher has a strange hitbox. The skill should be reworked; otherwise, it is useless against a single enemy (devs, you know what I mean). Gawain's skill should have no health at all due to its already very limited lifespan. I have finished at least one run with each sword/skill, except for Tristan's sword/skill. This means that characters are quite interesting and provide a unique playstyle, which is very good. Also, combining the sword of one character and the skill of another seems a bit awkward. Many merchant items are useless, or their price/quality ratio is quite bad compared to some other items. Also, it seems to me that the value of items (damage, crit chance, etc.) should be adjusted for each selected sword/skill to make them feel meaningful. For instance, adding +3 damage to a heavy but slow sword is relatively nothing, while adding +3 damage to a quick throwing knife is okay. Gold accumulation feels too grindy, unless there is more end-game content planned in the near future. After beating the main story, there is no end-game content or side activities, so I have abruptly lost interest in subsequent runs. Bosses: Mini-bosses (1st biome area boss) are good. However, some of them have strange hitboxes or unintuitive hit/behavioral patterns. Bosses (giants) in my opinion from 1st to 3rd are: perfect, disaster, easy. However, the 3rd giant, even though it looks (and looks only) quite badass, personally for me feels a bit stripped out of the general visual narrative. Final and final-final bosses are very good in my opinion. Summary: A good game that can keep your interest for a few evenings or weeks.
かなり面白いと思った。 1層ボスのデザインが色々な戦闘スタイルをしていて面白かった。
Knight vs Giant: The Broken Excalibur je pro mě velmi milé překvapení. Krásná 2.5D rogue-lite hra má jasně nalajnovaný příběh, jenž se velmi pěkně rozvíjí. Hlavním nedostatkem je dělání neustále toho samého, a ačkoliv se tvůrci snaží tento nešvar obejít různými způsoby, na ten strop se nakonec přece jen narazí. Každopádně máte-li rádi tento druh her, je tu zábava na desítky hodin a já vám garantuji, že vás jen tak nepřejde. [url=https://www.gamingprofessors.cz/knight-vs-giant-the-broken-excalibur-recenze/]Více v recenzi[/url]
the last boss fight is kinda stupid (architect), the fact that you need to destroy 4 crystals every 10% of its hp is so so retar*ed design
Very entertaining game.
Polecam, jednak jak dla mnie trochę za bardzo bajkowy i mało opcji build'ow
Great idea, terrible execution. Wouldn't recommend. The combat is incredibly repetitive, the weapons options provide little to no variety, and progression is very slow and require a looot of grinding.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 0 | — | — | |
| — | 0 | — | — | |
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