
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combat of this game is literally just who can stunlock who first. Don't even bother on harder difficulties because it scales worse than bethesda games "Enemy more health and damage equals more hard!"
Prefered over Bathesda's medieval fantasy outings. Normal difficulty great for all audiences with Hard and up being a good challenge if too easy. So many weapon varieties and plenty to do. A must-play if you love Action RPGs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cant rebind keys properly. If you try to rebind keys to another that already has an existing function, it will try to do both at the same time and glitch. For Example: - Sprint rebinded to Shift (originally ctrl) - Block rebound to mouse 4 (originally shift) If I press shift wanting to sprint, the character looks like it's spamming block. Pressing mouse 4 also does the same thing. If you like playing games using specific controls, this will not be a game you will enjoy. If you're going to give the option to be able to change controls, as least program it properly. Game's been out since 2020 and this hasn't been fixed. I quit the game at the start when I could not control my character the way I wanted so no idea how the rest of the gameplay or story is. Wasn't worth it for me.
[b]Pros[/b] [list] [*] +Decent combat system with a variety of weapons to choose from [*] +Several spell and abilities to utilize [*] +Large map to explore and lots of content to play through [/list] [b]Cons[/b] [list] [*] -UI feels a bit bulky [*] -Remaster could have done more to improve the game [*] -The main story and lore aren't interesting [*] -Combat gets repetitive [*] -While there are a lot of quests, most of them feel generic [*] -Inventory management can be cumbersome [/list] [b]Comments[/b] Kingdoms of Amalur: Reckoning originally came out in 2012. This game is a remaster of it and has made several improvements. For example, level scaling works differently in this game since the zone you’re in is no longer level locked, which has improved the experience. I played the original 2012 version, but stopped playing since it became very easy, which made the game boring. However, the remaster could have done more to improve the game, such as allowing us to track multiple quests at once or improving the UI. Even with this game’s better level scaling, I stopped playing after the first major region. The combat became repetitive since it felt like I was using the same combos and abilities. There wasn't enough variety in the combat. By the time I reached the second region, it felt like I gained the majority of the abilities for my build. It would have been nice to mix and match combos between our two equipped weapons instead of their combos staying separate. In addition, I had basically no interest in the story or world. Many of the side quests I completed felt like filler. Because of this, I decided to stop playing the game. Overall, I do not recommend getting this game. It’s a large game with a lot of content, but it did not do enough to keep my attention. I felt ready to move on after 18 hours, but I think I would have enjoyed this version of this game more back in 2012.
The game is great to play. Lots of fun and aggravation The only real gripes I have are the movement. The camera and movement keys are interlocked ( the same) so you cannot see the ground in front of you unless you stop. It takes some getting used to but it is manageable. The other is the max you can get is level 40. I'm quite a way from done ( I've just entered the Big area ( island) after Riffin and I'm already maxed in levels :(. But fighting, skills, spells everything is well balanced. I'm really enjoying it.
Played when this first came out over 10 years ago and was great then. Now over 10 years later it feels better than most cookie cutter RPG's that get released today. It is truly a product of its time. But the product is still great
This game is way too long, my guy. I didn't even do two of the faction questlines for RP reasons, and man I am glad because this game drags. Very clearly intended to be an MMO and suffers from all the worst designs flaws of one but without the ability to spend time with friends. DLCs seemed kinda neat in comparison to the base game, but it felt like if you had played 3 hours of the game, you have experienced the vast majority of the enemies and combat diversity. Forced myself to the end of the main plot and DLCs just to say I had done it and move on.
I played this game a lot back on xbox and I really want this game to get a sequel in the future.
How many hundreds of hours do you have to put into a game before a DLC bug makes it all a waste and prevents you from finishing the game? Too many.
新手村能拿到不错的武器宝箱(别急着塞背包,只有70件物品栏),多样武器和角色职业决定命运方向,如辐射真开放世界RPG,如对话选择逆天改命,有些对话SL别急着接任务,很可能在野外碰上他们的对头直接开战,自由度方面10分满分,继续探索如果发现什么新内容再来报告。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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