
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the combat is very fun especially some of the interesting weapons such as the chakrams and faeblads. dual daggers are also fun. the story is a bit generic fantasy. there are tons of side quests most of which are pretty generic kill this, fetch that. I would get this game on sale, its worth at least one playthrough.
Kingdoms of Amalur: Re-Reckoning è un gioco che ancora oggi riesce a colpire per la sua atmosfera fiabesca, il comparto artistico ispirato e un sistema di combattimento che, per essere un GDR, risulta più dinamico e rifinito di quello visto in molti titoli moderni. Le animazioni, le combo e la libertà di costruire la propria build sono ancora piacevoli da giocare. Purtroppo, sotto la superficie emergono tutti i limiti di un progetto nato con l'ambizione di diventare un MMO. Il mondo di gioco è estremamente statico: le aree sembrano più scenografie che luoghi vivi, e ogni attività segue schemi molto prevedibili. Le missioni sono il difetto più evidente: nella maggior parte dei casi si riducono a continui "vai dal punto A al punto B", raccogli, elimina, torna indietro e ripeti. Una struttura che dopo qualche ora diventa stancante e sa di MMO incompiuto. Anche l'esplorazione perde rapidamente fascino. Le prime zone incuriosiscono, ma la varietà ambientale è limitata e con il passare del tempo si ha la sensazione di vedere sempre le stesse cose. La colonna sonora accompagna bene le prime ore, ma finisce per essere eccessivamente ripetitiva. A peggiorare il quadro c'è una narrativa sorprendentemente piatta. Considerando la ricchezza dell'ambientazione, la storia avrebbe potuto essere l'elemento capace di trainare il gioco e spingere il giocatore a scoprire cosa si nasconde dietro quel mondo. Invece quasi tutto risulta insipido: trame poco interessanti, raccontate in modo superficiale, personaggi che raramente lasciano il segno e dialoghi spesso discutibili, incapaci di creare un reale coinvolgimento. Peggio ancora i boss, che sembrano appartenere a un gioco diverso rispetto al resto dell'esperienza. Molte build costruite durante l'avventura diventano improvvisamente poco rilevanti, e non è raro morire in pochi colpi nonostante schivate, barriere e investimenti difensivi. Spesso, oltre al boss, ci si ritrova contro 5 o 6 nemici contemporaneamente; la legnosità di alcuni movimenti e l'impossibilità di interrompere le animazioni nemiche una volta subìto un colpo trasformano molti scontri in un bagno di sangue. Non di rado ci si ritrova a consumare 10 o 20 pozioni per sopravvivere, o addirittura ad abbassare la difficoltà per superare combattimenti che risultano più frustranti che impegnativi. In definitiva, Amalur era un ottimo gioco al momento della sua uscita e conserva ancora parte del suo fascino. Tuttavia, oggi mostra chiaramente la sua età e le sue debolezze strutturali. Un classico interessante da ricordare, ma ormai fuori tempo massimo per essere davvero consigliato.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 255ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
. EDIT 2025-12-24: This game did not age well lol I'm aware that my thumbs-up review is literally only my nostalgia talking. Oh well.
sick
une fois la région du DLC atteinte, le jeu commence à crash vraiment trop souvent, même pas 5 minutes de jeu entre deux crashs...
good game 8/10
good
Ultrapassado, comprei pensando ser uma joia que nem Skyrim, mas não chega nem aos pés.
игра вообщем затянула, но очень задушила тем что по огромным локация просто приходиться бегать и при этом нереально много бегать, а последняя ДЛС вообще кладезь духоты, ибо как же выматывают эти порталы хаоса там больше всего беготни, а если еще и рычаг где-то не увидишь, то вообще страшно вспоминать. Боевка топ, правда я бы рекомендовал играть на сложной т.к на средней много чего не просто не пригождаеться и не используеться, но в остальном есть баги, где особое оружие продолжает попадаться раз за разом, сет Птерикса не выдается полностью.
Спочатку був налаштований скептично, але спробував пограти в цю гру. Неочіковано втягнувся. Пограв десь півтори сотні годин в цю гру. Світ відкритий, є що подосліджувати, багато квестів. За час проходження можна пограти різними класами персонажу, хоч одним, хоч двома створюючи гібрид, таким чином створити білд під себе. Сюжет мені сподобався, але деякі моменти так і не розкрились повністю. Гра варта того щоб в неї пограти.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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