
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it
Used to play this game as a kid, so I have quite a bit of nostalgia for it. When I got it on steam, all the memories came rushing back to me as I played it. Recommend if you like a non-restrictive class system, and a good story. 9/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 255ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Może być
Смешанные ощущения после игры. Ностальгия говорит что это хорошая игра, но в действительности это не так. Локации очень красивые, лор игры хорошо прописан, но ♥♥♥♥♥ она не смогла зацепить меня, очень часто бывают ситуации когда ты хочешь пропустить диалог и вообще никого не слушать, побочные задания гавно редкостное, лишь пару заданий смогли меня впечатлить, остальное калл. Прокачка в игре очень интересная, ты в любой момент за копейки можешь полностью сбрасывать свои навыки и играть за любой класс, воин, маг, вор, гибрид. Но прокачка так же и костыль этой игры, в именно автолевелинг, он здесь отвратительный, я в этой игре ни разу не играл за уникальные предметы или за предметы из сетов так как они просто очень слабые. Ты можешь просто вложить все свои навыки в кузнечное дело и создать самую имбовую броню и оружие, уникальные предметы прикольны, но автолеаелинг делает их бесполезным мусором который ты продашь за неплохую сумму, и жто печалит. Персонажи тоже не цепляют, я мало кого могу вспомнить из нпс кроме близких нам Агарта и Эллин Шир, если даже я и вспомню то имён я этих персонажей не вспомню, так как они просто не цепляют. Единственное что меня может зацепить это пьяные истории Агарта и смачная задница Эллин Шир. Сюжет меня разочаровал, он полная ♥♥♥♥♥, мы как главный герой столько дерьма разгребали, столько всего сделали, стольких убили столько нарушили правил и лишь для чего? Чтобы в конце нам сказали что мы очень ахуительный герой но мы опасны и нам надо уёбывать с королевства. Это даже драмой назвать тяжело, нам просто на ровном месте сказали иди ♥♥♥♥♥ и по сюжету мы это и сделали, покинули ♥♥♥♥♥♥♥♥♥ Амалур который нам стольким обязан в одиночку, даже сучка Эллин Шир с нам не пошла, тварь жопастая. Игра может зацепить вас, но скорее всего спустя некоторое время вы просто заебётесь. Я заебался, но я прошел эту игру, и остался недоволен.
Really like the blending of the class system, being not so restrictive makes it really fun to play. Sure graphics are a bit outdated but for now the story and gameplay are entertaining enough to go past that.
No lo recomiendo a jugadores que les guste jugar con magos a distancia, como a mi. Penosamente este juego no está hecho para que funcione esta forma de jugar al 100%, solo dispara al enemigo si estás alineado con el, cosa difícil y más si has cambiado las vistas a lejanas. En fin.. seguro que es un juegazo, lo compré para verlo y lo es, pero nada más que este detalle lo tengan en cuenta los que les guste jugar a rango, lo demás ya se ve que es muy bueno, pero sin ese toque de diversión arcade, no voy a poder jugarlo, me parece aburrido y jugarlo con un personaje de ataque cercano... para mirar que barra de vida se acaba antes... no son mis preferencias. Espero que este comentario le ayude a alguien, y repito que tuvo que ser y es un gran juego, pero con esta carencia nada más. Saludos
补票
«Красива фентезі-RPG з прикольним сюжетом і бойовою системою, рекомендую»
“Kingdoms of Amalur: Re-Reckoning” is a competent action RPG with fun combat but limited immersion. The story is fine, yet NPCs only rarely acknowledge your race, gender, or background. It’s especially noticeable when characters you meet express distrust toward your specific race, but neither you nor they react to the tension. These missed opportunities make the world feel flatter than it should. (5/10) This is fundamentally an action game with RPG elements layered on top. The structure resembles an MMO: repetitive tasks, heavy backtracking, and quests that send you into areas you’ve already cleared. Sometimes a quest auto-completes; other times an NPC, enemy, or object spawns in a room full of corpses, waiting for you as if the previous fight never happened. Issues like these constantly remind you that you’re playing a game rather than allowing you to inhabit a character. The combat is enjoyable regardless of build at least, and the game possesses a distinct aesthetic charm. The forests are welcoming and the cities easy to navigate, but the long stretches of semi-open zones between locations make traversal a time-consuming affair. The game clearly expects you to visit each location once and rely on fast travel via the map menu afterward. But if you prefer not to use map fast travel unless the world offers a logically consistent in-universe option, such as teleporters or hireable carriages, the design works heavily against you, making getting around a massive time sink that is further exacerbated by constant quest backtracking. Finally, the remaster looks only marginally better than the original while demanding significantly more from your hardware. Apart from the new DLC, there's little reason to choose this version over the original release, which still runs well today. (5/10)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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