
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I once read an article about this game saying "it is the best rpg you never played". Totally agree. Great setting, great story, good remaster to flawlessly play in 2025. If you have a lot of time to delve into a new realm - this one is for you!
This is one of those "shut off your brain" kind of ARPGs. It's flashy and has good combat mechanics. You can save anytime and pick it back up anytime. Plays pretty well on the Steam Deck docked or otherwise. Ellen was definitely right about this game. Plus, can't go wrong with the collab work done by RA Salvatore and Todd McFarlane.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best underrated RPG games I have ever played in my whole entire life 10 out of 10 in my own personal opinion its an enjoyable experience BUY THIS GAME!! You will not regret it.
Reminds me a lot of Dragon Age and Fable 2. An absolutely massive world to explore, decent variety of creatures, not a big variety of weapons but every weapon type has a lot of variable appearances and effects. It's pretty fast paced, lots of combat, but by no means a quick to beat game. Highly recommend, I haven't beaten the game yet, but I've had a lot of fun!
[h1]Still Mediocre[/h1] The remaster brings improvements, but it can't overcome the game's core shortcomings. Combat lacks depth, the skill trees and attack combos feel simplistic compared with more recent RPGs. However, the new Very Hard difficulty and the revamped level system keep the experience from going stale as quickly as the original. [b]You can no longer accidentally overlevel and make every battle trivially boring[/b], so the game remains moderately challenging throughout. The ability to change the FOV and other camera settings also boosted how combat feels. Bug fixes and armour drop rate [b]tweaks removed many of the small annoyances[/b] that used to accumulate over an 80+ hour playthrough. Collecting a full armour set is still not seamless, but drops now tend to favour missing pieces for the sets you're wearing, or at least ones you could wear based on current stat allocation. If that fails, there's an NPC that sells unique gear in randomised boxes. It’s not as satisfying as organically finding the items you want, but it’s easy enough to save-scum the results, and the game does seem to try giving you complete sets. World-building was left untouched. While I appreciate the game being fully voice-acted and that the lore is competent, [b]the story feels bland, unrealised, wasted[/b]. Even Kirkhope’s soundtrack can't save it, because the level and character designs are bare-bones. The open-world consists of small pockets of open areas, connected by corridors. Sometimes, especially by the end of the main story, even the open areas are corridor-like. Different biomes have distinct colour and lighting schemes, yet the layout makes me think of an MMO prototype. And there are no mounts whatsoever, so [b]traversal to new locations means hours and hours of walking corridors[/b]. As for character design, it's very lazy. There are no children, and older NPCs are essentially the same models but with grey hair. Same voice actors too, with dialogue insisting they're old. [b]When everyone looks the same, it's hard to care about them, their villages, or their sidequests[/b]. [h2]The new DLC[/h2] [b]It simply doesn't match the atmosphere of the rest of the game[/b]. It overcorrects the original's blandness by introducing character models, voice actors, and architecture that clash with the base design. It's impressive how much better the engine can be utilised, but it does create an inconsistent world. Another overcorrection is enemy density, the DLC just crammed in as much as the engine can handle. [b]Battling became really repetitive[/b]. It adds only one new enemy type, introduces its own bugs, replaces Kirkhope’s OST with a generic score, and is stingy with fast travel points. The battle arenas are enjoyable, but you need to suffer with the DLC long enough to unlock them. Ultimately, it's best to wait for a hefty discount and [b]be prepared for serviceable combat in a lacklustre world[/b]. [spoiler]Thanks for the gift, Jet![/spoiler]
The good: Darling, the combat is a symphony of savagery – God of War's hack-'n'-slash ballet pirouetting with Diablo's loot lust, all spiced by Reckoning mode where you fate-shift into a whirlwind of viscera, turning foes into confetti for the Fae courts. The world? A psychedelic pastoral painted by Salvador Dalí on a sugar rush: emerald glades, bioluminescent grottos, and vistas that beguile like a siren's whisper. Destiny customization? Mix Might's brute ballet, Finesse's shadowy sleight-of-hand, and Sorcery's arcane fireworks into bespoke demigods – pure buildcraft bliss. Sprawling map brims with R.A. Salvatore's lore-drenched secrets, hoards of gleaming gear, and 100+ hours of gleeful genocide for the obsessively inclined. The bad: Narrative's a prophetic prophecy platitude: "Fateless One shatters the script!" – yawnier than a jaded seer after mead o'clock. Quests devolve into the fetch-kill-fetch-kill hamster wheel, NPCs monologue like they've got tenure in tedium, and voice acting? A motley of middling thespians and tipsy tavern tales. The ugly: Ah, the "Re-Reckoning" – remastering mastery redefined as necromantic negligence! THQ Nordic and Kaiko exhumed this 2012 relic, slathered it in 4K gloss, and let the primordial bugs fester like an unhealed Niskaru wound: that iconic moonwalking sprint glitch persists, your hero gliding backward through battles like a cursed cabaret reject; crashes ambush mid-boss with desktop-diving glee; textures phantom-pop like spectral squatters; and on Switch 2? Skybox cataclysms turn heavens into hallucinogenic hemorrhoids, even post-2025 Nintendo bandaids – graphics glitches galore, progression once borked, now merely mangled. Patches? Sporadic spells up to 2023's Fatesworn frippery, but in 2026, we're STILL submitting bug reports for these undead abominations. Design dreck like inventory idiocy, quest compasses to ♥♥♥♥-ups, and loot legerdemain endure – a fateless fiasco where devs reckon patching is for peasants, leaving us to wade through this glitch-ridden grave-robbing grift! The verdict: 5/10 Action RPG
Сел играть... 7,4 часа пролетели незаметно. Давно хотелось во что-то подобное поиграть. Скучал я по подобным играм. Да графика звёзд с неба не хватает, но мы тут не за ней. Нет тут не лучей Хуанга, не фейковых кадров. По скидке - рекомендую. Не читайте обзоры, написанные 100 лет тому назад. Если за 2 часа "не зайдёт" - просто верните. Мне, как тому, кто играл в первую Готику, тогда когда она вышла, эта игра "зашла" на ура. Да, я старый уже :)
please allow the button layouts to show playstation 4 and 5 controller layouts
心血来潮,玩了一下想回味童年的老游戏,结果真的是原汁原味,没有任何的变化。 哦对了,占用的空间倒是进步很大
[h1]🎮 Reseña de Kingdoms of Amalur: Re-Reckoning[/h1] [h2]Resumen del Juego[/h2] Kingdoms of Amalur: Re-Reckoning es ese “remaster” que llega con la confianza de quien se cambió la playera y jura que hizo ejercicio. Es un Action RPG de fantasía en tercera persona, con combate tipo hack and slash, botín a montones, exploración y un mundo abierto que te invita a perderte… a veces porque quieres, a veces porque el mapa parece decir “arréglatelas”. La propuesta es simple y efectiva: personalizas tu personaje, eliges tu estilo (más magia, más golpes, más sigilo… o un híbrido para indecisos), y te vas a repartir espadazos y hechizos en un mundo atmosférico con sangre, efectos vistosos y misiones para rato. La primera impresión: divertido, rápido, adictivo… y también un poquito “esto se siente de otra época”, como cuando alguien presume su celular “nuevo” y trae el mismo de hace cinco años con funda distinta. [h2]Lo Épico y lo “Remaster”[/h2] Lo Bueno: ✅ Combate ágil y satisfactorio 🗡️: el hack and slash se siente fluido y con impacto, ideal para apagar el cerebro y encender los combos. ✅ Personalización decente 🧙: puedes armarte un estilo propio y jugar con builds sin casarte con una sola idea. ✅ Mundo de fantasía con buena vibra 🌲: atmósfera sólida, exploración constante y ese “un quest más y me duermo” que nunca funciona. ✅ Botín y progreso que engancha 🎒: siempre hay algo que mejorar, equipar o lootear como mapache con ADHD. ✅ Un jugador bien armado 🎮: experiencia enfocada, con logros (69) y soporte completo de mando. Lo No Tan Bueno: ❌ “Re-Reckoning” suena más grande de lo que se siente 🧼: no esperes que se convierta mágicamente en un juego moderno; se nota su ADN viejo. ❌ Mundo abierto con relleno 📌: muchas tareas se sienten como lista del súper: ve, mata, trae, repite… y sonríe. ❌ La promesa de “las elecciones importan” es… discutible 🤔: hay decisiones, sí; que te cambien la vida, no siempre. ❌ Puede volverse repetitivo 🔁: cuando ya viste el loop de combate + loot + misión, el juego te lo repite con orgullo. ❌ Comunidad activa bajita (105 jugadores) 🧊: no afecta al single-player, pero sí grita “culto pequeño” más que “fenómeno”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Combate entretenido y adictivo, aunque cae en rutina.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no esperes ajedrez táctico.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Hay mucho por hacer… no todo memorable.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Se ve decente, pero no “wow”, más bien “ok”.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Tiene trama y tono de fantasía, pero no siempre engancha.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]El mundo tiene personalidad y se disfruta explorarlo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Magia y golpes lucen bien; espectáculo cumplidor.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; pocas piezas se quedan contigo.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas, sin ser el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de estilos de combate/builds, no tanto en estructura.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para una experiencia de un jugador.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Cambiar build ayuda, pero el loop es el mismo.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Divertido y sólido, pero no el milagro que su nombre sugiere.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Kingdoms of Amalur: Re-Reckoning es como ese restaurante que “renovaron”: la comida sigue rica, el menú es gigante y sales satisfecho… pero no te engañes, no inventaron la gastronomía. Si te gusta el rol de acción con combate rápido, loot constante y exploración en fantasía, aquí hay horas de entretenimiento sin complicarte la vida. Ahora, seamos controversiales: el juego tiene 5870 recomendaciones por una razón (es disfrutable), pero también tiene 105 jugadores actuales, que es básicamente una reunión familiar en un mundo abierto. No es un problema para un título de un jugador, pero sí un indicador de que esto vive más por nostalgia y por “me entretiene” que por ser imprescindible. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 105 Descuento máximo registrado: N/A Veredicto: [i]Bueno: un Action RPG divertido con alma vieja, recomendado si te gusta el combate y el loot, no si vienes buscando revolución.[/i] Si lo tuyo es la fantasía, el combate hack and slash y el progreso constante, entra sin miedo. Si necesitas que cada misión se sienta única y que el “remaster” te vuele la cabeza, mejor ve con expectativas más bajas… o te vas a pasar el juego quejándote mientras igual lo terminas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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