
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is so fun to play this game. Can play for hours and wont get tired of it.
Kingdoms of Amalur: Re-Reckoning è un gioco che ancora oggi riesce a colpire per la sua atmosfera fiabesca, il comparto artistico ispirato e un sistema di combattimento che, per essere un GDR, risulta più dinamico e rifinito di quello visto in molti titoli moderni. Le animazioni, le combo e la libertà di costruire la propria build sono ancora piacevoli da giocare. Purtroppo, sotto la superficie emergono tutti i limiti di un progetto nato con l'ambizione di diventare un MMO. Il mondo di gioco è estremamente statico: le aree sembrano più scenografie che luoghi vivi, e ogni attività segue schemi molto prevedibili. Le missioni sono il difetto più evidente: nella maggior parte dei casi si riducono a continui "vai dal punto A al punto B", raccogli, elimina, torna indietro e ripeti. Una struttura che dopo qualche ora diventa stancante e sa di MMO incompiuto. Anche l'esplorazione perde rapidamente fascino. Le prime zone incuriosiscono, ma la varietà ambientale è limitata e con il passare del tempo si ha la sensazione di vedere sempre le stesse cose. La colonna sonora accompagna bene le prime ore, ma finisce per essere eccessivamente ripetitiva. A peggiorare il quadro c'è una narrativa sorprendentemente piatta. Considerando la ricchezza dell'ambientazione, la storia avrebbe potuto essere l'elemento capace di trainare il gioco e spingere il giocatore a scoprire cosa si nasconde dietro quel mondo. Invece quasi tutto risulta insipido: trame poco interessanti, raccontate in modo superficiale, personaggi che raramente lasciano il segno e dialoghi spesso discutibili, incapaci di creare un reale coinvolgimento. Peggio ancora i boss, che sembrano appartenere a un gioco diverso rispetto al resto dell'esperienza. Molte build costruite durante l'avventura diventano improvvisamente poco rilevanti, e non è raro morire in pochi colpi nonostante schivate, barriere e investimenti difensivi. Spesso, oltre al boss, ci si ritrova contro 5 o 6 nemici contemporaneamente; la legnosità di alcuni movimenti e l'impossibilità di interrompere le animazioni nemiche una volta subìto un colpo trasformano molti scontri in un bagno di sangue. Non di rado ci si ritrova a consumare 10 o 20 pozioni per sopravvivere, o addirittura ad abbassare la difficoltà per superare combattimenti che risultano più frustranti che impegnativi. In definitiva, Amalur era un ottimo gioco al momento della sua uscita e conserva ancora parte del suo fascino. Tuttavia, oggi mostra chiaramente la sua età e le sue debolezze strutturali. Un classico interessante da ricordare, ma ormai fuori tempo massimo per essere davvero consigliato.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Všem milovníkům RPG a fantasy vřele doporučuju
XBOXでも遊んだがPC版は動作軽くて120FPSでロード速度も数倍速くて非常に快適。
Le he invertido un poco más de 15 horas, y debo de decir que no le recomendaría a nadie que lo compre si aún tiene otras historias que jugar. Combate: Al inicio se puede ser fluido y refrescante para el género, que aún hoy día no logra encontrar un balance correcto para los ARPG. Sin embargo, luego de varias horas se vuelve repetitivo y un machaca botones, animaciones al más puro estilo de un hack-and-slash pero sin la profundidad de los combos, eventualmente no queda mucho por lo que profundizar en el combate. Historia: Si bien el inglés no es mi primera lengua, me manejo excelentemente para disfrutar de historias y entretenimiento, pero ni así el juego logró engancharme. He jugado muchos otros RPGs en inglés, sin subtitulos, pero Dios, esta historia se volvió muy trillada y cliché en poco tiempo. World Building: Si bien superficialmente pareciera que el juego trata de tener un lore super profundo y misterioso, por alguna razón no es nada atractivo ni te llama a la curiosidad. Creo que por tratar de ser tan "super fantasioso" se vuelve tan ñoño por momentos. No, tu lore no es más profundo si tu personaje se llama "Bryndfgangaertar de la Espada Filosa de la Plata y el Vino". Además, el mundo se siente TAN VACÍO, y no le ayuda el hecho de tener distancias kilometricas entre punto A y B sin ninguna opción interesante de movimiento. No sé, otros RPGs son igual o más horizontales pero cuya exploración me da muy buenas recompensas narrativas y materiales, o, me puede dar opciones decentes para moverme por el mapa. KoA no me da ni una ni la otra, correr distancias kilometricas evitando hordas de enemigos molestos. Experiencia RPG: El juego trata de hacer parecer que existen muchas opciones de builds, pero realmente solo es combinar dos tipos de armas que funcionan de forma rigida. No sé, otros juegos me ofrecen una verdadera profundidad de gameplay entre un mago, un picaro y un guerrero, y si no hay mucha profundidad al menos me ofrecen una vasta variedad de builds o formas de resolver un problema. ¿No te gusta pelear directamente? Entonces usá este buen sistema de sigilo o de dialogos, KoA tiene un sistema de dialogos y decisiones peores que los vistos en Fallout 4, y un sigilo mediocre, Conclusión: Recomendaría este juego solo si es un regalo, pero aún así, seguiría siendo una perdida de tiempo bastante grande. Un gameplay soso y sin mucho chiste, una historia aburrida, un mundo vasto como el oceano pero profundo como un charco, y una movilidad ortopedica. 4/10, y solo porque el estilo de arte tiene un poco de encanto y las animaciones de combate son fluidas y novedosas para el genero.
Very nice game. I would like to see that as an MMO rpg it would be top.
Still a solid combat game. Actually, the combat is the biggest win. There is a steady flow of given chances to swing random weapons at whatever comes your way. The storyline is a bit Swiss cheese, but it's not annoyingly bad. Progression is solid, weapons, armours, skills. Easy to follow, lot's of quests to complete. Overall fun, I'd say 7.5/10 You'll get lost or hours following daft little side jobs, but it's worth it. Enjoyable time waster.
补票
Great Gem.
it is similar to fate i think it is fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.4M | 373.8K | 90% | $59.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.8K | 13 | 69% | $7.99 | |
| — | 13K | 88% | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.6M | 44.9K | 58% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 10.7K | 92% | $24.99 | |
| $5.9M | 11.2K | 77% | $19.99 | |
| $6M | 112K | 94% | $2.49 | |
| $6M | 11K | 73% | $29.99 | |
| $5.9M | 8.8K | 87% | $24.99 | |
| $5.9M | 8.1K | 68% | $24.99 |