
Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!Fight on forests, mountains and wastelands, customizing your defensive strategy with different tower upgrades and specializations!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 13 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!
Fight on forests, mountains and wastelands, customizing your defensive strategy with different tower upgrades and specializations! Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors and face legendary monsters on a quest to save the Kingdom from the forces of darkness!
Epic defense battles that will hook you for hours!
Command your soldiers and see them engage in hand to hand cartoon battles!
Full-screen High definition awesome illustrated cartoon art!
8 specialized tower upgrades to customize your strategy! Mighty Barbarians, Arcane Wizards, Forest Rangers to name a few.
18 tower abilities! Have your Sorcerers summon earth elementals and polymorph your enemies!
Over 61 different enemies, from Goblins to Demons each with their own skills! (Beware of the mountain Trolls!)
Intense boss fights never seen on a defense game!
13 Legendary Heroes! (All unlocked with no additional cost!) Bring them to battle to face the hordes of evil!
The classic 12 stage core campaign: Defend the Kingdom from the forces of Vez'nan!
The Winter Storm 2 stage mini-campaign.
The Rise of the Bandits 2 stage mini-campaign.
The Curse of Castle Blackburn 4 stage campaign.
4 Bonus stages: The Ruins of Acaroth, The Rotten Forest, The Lair of Sarelgaz and The Fungal Forest!
Hours of gameplay with over 50 achievements
Extra game modes that will challenge your tactical skills to the limit.
In-game encyclopedia with information from your towers and enemies.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] TLDR: Classic tower defense done right. Good depth, engaging active abilities, and tons of content, even if one enemy slipping through after a 30-minute run will make you want to flip a table. [/b] [/h1] [h1]PROS: [/h1] ➕Good progression with towers and heroes ➕Flexible difficulty - ranges from very easy to incredibly challenging, yet fair ➕Classic TD gameplay [h1]NEUTRALS: [/h1] 🔹Could really use statistics/online component 🔹Story isn’t great, but it is a TD game, i.e not a genre known to have deep stories [h1]CONS: [/h1] ➖Having a single enemy get through after 30-minute run can be very frustrating ➖Often “Trial-and-error” gameplay - failing on later waves to learn the enemy routing leads to lots of time being wasted on failed runs [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world consists of various 2D maps of different biomes - forests, snow, and mountainous terrain. There is no exploration and the occasional interaction where a player can click on sheep to explode (lol). Otherwise, the levels and world in general don’t seem to be anything special. There isn’t much narrative here other than “Stop the invasion!” It seems to be a typical good vs. evil story that’s told entirely through the text before entering a round. The story is simple, present, but not the focus. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] There’s some excellent mechanics here that truly showcase classic TD gameplay. There are only 4 towers, but each one has a different upgrade path for the final upgrade. They offer unique skills and playstyle. The player has some good interaction too through three main skills - a long cooldown high damage attack, a short cooldown troop deployment, and an actively controlled hero troop. I love all of these abilities, and it really allows the player to strategize on the fly to combat specific lanes that need help. Also, the heroes are really cool with lots of different options, it’s just a shame you can’t use them on the harder difficulties. The gameplay loop consists of beating stages to unlock stars to then fill out a simplified talent tree that empowers you to complete harder difficulties. There are lots of difficulty options here. Aside from the typical easy/medium/hard, there’s also a Heroic and Iron modes. These fundamentally change the gameplay style by offering restrictions and push the player tactics to the limit in optimizing towers vs enemy encounters. Some of these I found fun, but others can be frustrating as its dependent on building your defenses to counter certain enemies in certain lanes, which can lead to multiple failed runs until you figure out the exact combination that works. Not the worst outcome, but I found it super annoying to have a single enemy get through and insta-fail me on wave 15 out of 17, so there goes 30 minutes gone. [h1] [b] Graphics (Quality/Technical) – [7/10] [/b] [/h1] The graphics are simple, but still look good. I’d say this is PS2-era quality, but definitely HD. On the technical side, there aren’t many graphical options, but still the game ran perfect for me with no issues. I didn’t notice any bugs. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] Audio is okay. The music isn’t noteworthy, but it’s there. There’s small voice acting with simple lines from heroes and units. Honestly though, the same lines can get repetitive. [h1] [b] Replay Factor (Longevity) – [5/10] [/b] [/h1] Okay replay value. I’ve completed the main story within 7 hours and all time after that is spent on the post-campaign levels and Heroic/Iron difficulty runs. As of 15 hours I’ve accumulated around 60 stars out of 130(!), so it seems like there’s more content to do. The game could use some sort of online component like Bloons TD6 has. I would love to see stats or rankins somewhere. [h1] [b] Final Verdict – [7/10] [/b] [/h1] Kingdom Rush (KR) is as classic of a tower defense game as you can get. KR sits alongside the greats like Plants Vs. Zombies in its both simple, yet deep and engaging gameplay. KR has only four types of base towers, but with specializations, reinforcements, heroes, and a fireball has some good active playing that adds some nice spice to a normally somewhat idle genre. Add in a ton of levels, each with three play variants, and you’ve got a lot of content to play through. I enjoy the variety and gameplay of building up my towers to take on the ever-growing waves. I think KR does have some room for improvement though. Here are some of the things I’d want to see in future versions: Better story/writing Stats/Online component Better talent tree More towers My biggest frustration comes from some of the longer runs being around ~20-30 minutes and having a single small enemy get through your lines, then having to redo the entire run. The higher difficulties only have a single life point, meaning only one enemy unit can get through, and to even get to those higher runs, you have to have a perfect run anyway. This can lead to a lot of min/maxing and having only optimal tower placements allowing for a win. Overall, I definitely recommend Kingdom Rush. It’s a really fun game that has excellent tower defense gameplay, but not that much else. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $10 base price is good for the amount of content. A historical low of $2 makes this a MUST buy. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak game
小时候玩过,现在玩还是不错的
双屏适配是依托,屏幕分辨率不一致切换后直接错位,得在应用程序里修改dpi缩放,游戏运行的时候无法使用另一屏,切换窗口后又回到主屏上,tm就算是14年上架的游戏这么简单的适配都不做吗? 前期难度很高,高到对着攻略抄10把可能才过1把,高到甚至开无限金钱都难过。一个塔放错了、一个火雨放错了、甚至全都对了只是运气不好都会漏怪。初见杀也是屡见不鲜,打到最后几波又得重开。这种高难度实在太消耗玩家的心流,没有谁能对着攻略输一整天一把没过还不红温。 而到了后面的关卡,反而简单了起来,科技升起来,开局更多的钱有了更多的解题方案、更高的容错。 前期兵营加炮台,中期游侠紫塔打一切,后期电塔黄塔摇轮椅。 难的关卡不少,前期的3-2(帕格拉斯)、4-2(双子河畔);中期的8-2、8-3(冰封隘口);通关后的万魔殿、布莱克本城堡都容易卡很久。 小时候只玩无敌版,觉得不是无敌版没意思。现在觉得无敌版没意思,而原版又太累了。
Красивая красочная игра из детства, прохожу уже в который раз на разных устройствах.
Goty
Absolutely fantastic.
my childhood game :*)
Un espectacular tower defense. Tiene la dificultad justa y es muy entretenido. Lo único que molesta un poco, es que si se te pasa 1 solo enemigo y no llegas a matarlo perdés algo de vida y no podes conseguir las 3 estrellas por el nivel. y tenés que repetir todo el nivel de nuevo para poder sacar las 3 estrellas. Pero exceptuando ese detalle, es un juegazo. Como dato, me llevó 41 horas sacar el 100% de los logros.
Kingdom Rush is where the entire franchise began, and even today it stands as one of the most polished and influential tower defense games ever made. Ironhide Game Studio created something that not only defined the series, but also set a benchmark for the entire genre. At its core, the gameplay is simple but deeply strategic. Players build and upgrade four main tower types—archers, barracks, artillery, and mages—each with distinct strengths and weaknesses. The real depth comes from how these towers interact with enemy waves, terrain, and timing. Every decision matters, and even small mistakes can change the outcome of a stage. The hero system adds another layer of strategy. Instead of static defenses, heroes move across the battlefield, support choke points, and provide active abilities that can turn the tide of difficult waves. This makes each level feel more dynamic compared to traditional tower defense games. On the story side, Kingdom Rush introduces the foundation of the entire universe. The kingdom of Linirea is under constant threat from dark forces, with King Denas leading the defense against rising chaos. At the center of this conflict is Vez’nan, whose descent into corruption becomes one of the defining elements of the series. Later lore ties his transformation further to events involving the Tear of Elynie, expanding his role as one of the most important figures in the Kingdom Rush universe. What makes the game especially important in hindsight is how much it establishes for later entries. Everything from heroes, factions, tone, and worldbuilding begins here, eventually leading into expanded stories like Frontiers, Origins, Vengeance, and Alliance. Even years later, Kingdom Rush still feels tight, balanced, and extremely satisfying to play. It’s not just the beginning of a series—it’s the foundation of an entire universe. 10/10 — A timeless tower defense classic that started it all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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