
Command your elven army and defend mystical lands from sea serpents, evil sorcerers, and wave after wave of gnoll tribesman, all with the help of brand-spankin’ new towers, heroes, and spells to fend off every last baddie.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 13 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The most addicting tower defense game returns in an all-new prequel adventure - welcome to Kingdom Rush Origins!
Kingdom Rush Origins is the third installment of the award-winning Kingdom Rush saga, loved by millions and earning accolades from gamers and critics around the globe. Take a trip back to the beginning, before Vez’nan ever thought to threaten the kingdom with the gem of power, and experience even more of the lightning-fast, exceptionally captivating gameplay that made the franchise a cornerstone of essential tower defense games. In this exciting prequel, command your elven army and defend mystical lands from sea serpents, evil sorcerers, and wave after wave of gnoll tribesmen, all with the help of brand-spankin’ new towers, heroes, and spells to fend off every last baddie.
Kingdom Rush Origins packs in a treasure trove of new content and features while keeping the signature look that millions have come to love.
Re-enter the world of Kingdom Rush: visit mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis!
Unleash the power of the elves with brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and the Elven Infantry make up the backbone of your army.
Discover new specialized tower upgrades with over 18 abilities! Vanquish your enemies with elven marksmen, runed bears, magic-wielding wizards, and even giant animated trees.
Take up arms against new enemies and engage in epic boss battles! Face hordes of Gnolls, giant spiders, and the terrible Twilight army.
Master and upgrade legendary heroes and their awesome powers and spells!
Rain lightning, summon reinforcements, and use each hero’s unique power to obliterate scores of enemies!
Immerse yourself in hours of gameplay with over 70 achievements, with three difficulty modes for the newbs and veterans alike.
Play different game modes - Classic, Iron, and Heroic - and prove your mettle as a master tactician.
Study your enemies and your towers with an in-game encyclopedia.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这作塔的设计的平衡性都偏差,从解锁4级塔开始法师塔就上不了场了,带来的影响是可玩性变低,不过整体而言还是值得一玩
经典就是经典,没想到初代还是这么好玩
After playing the game for cca 50 hours, I can't launch the game anymore... no matter what I try. KR Vengeance is running fine but not this.
Media

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| $2.8M | 11.3K | 96% | $9.99 | |
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| $2.8M | 5.9K | 83% | $14.99 | |
| $2.8M | 3.1K | 87% | $24.99 | |
| $2.8M | 6.2K | 88% | $24.99 | |
| $2.8M | 14K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3K | 21 | 71% | $4.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $509.3K | 974 | 95% | $19.99 | |
| $31.2K | 97 | 72% | $9.99 | |
| — | 0 | — | — | |
| $280.1K | 715 | 78% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крайне странно как после первой и второй части разработчики додумались до некоторых из ачивок и башен. Почти идеальные буровые установки по своему дизайну и интересу заменить друидами которых просто нет смысла использовать. Делать лучников физ-магическими, почти полностью убивая нужду в магах в большинстве случаеав Зачем-то новая сложность которая открывается только по завершению игры. Проходил игру на Ветеране чтобы сразу закрыть все сложности пачкой, ибо был уверен в себе И игра меня не поощеряет тем что дает ачивку, а открывает новую сложность на которой нужно сделать тоже самое, которая называется "Невозможно", а на деле проходится за пару часов просто проще простого, почти без отличий. В общем, игра отличная, обожаю серию, но как же похерили ачивки. Серьезно? Убить 100 мобов которые спавнятся крайне редко на ЕДИНСТВЕННОМ этапе из всех 30+? Это просто бред и попытка растянуть время в игре. Вывод: Платина - Противная Игра - Отличная, достойный пришественник первой и второй
i would say this is probably the hardest game of the series shout out to coynez on youtube check him out he brought me back to these game with his vids pretty tuff
Fun game with very good art
bom
...
This is a great game that is obviously inspired by great things like Lord of the Rings and Dungeons & Dragons, making this game such a great tower defense.
Kingdom Rush Origins is a tower defense prequel that shifts the action to the elven homeland, telling the story of what came before the original games while keeping the polished lane defense foundation that made the series so successful. Set decades before the events of the first Kingdom Rush, it carries over the familiar loop of building towers, upgrading paths, deploying reinforcements, and timing area damage spells, but leans harder into nature themes, forest magic, and a more whimsical fantasy tone. The core gameplay remains as sharp as ever. Each tower type has a defined role, and the advanced upgrade choices continue to reward reading the level layout and enemy composition before committing. The archer, barracks, mage, and artillery lines all keep their place, while the new specialized upgrades bring plenty of personality and strategic flavor. The game keeps pushing you to adapt rather than settle on one dominant setup. Enemy design is a clear strength. Origins fills its forests with spiders, mystical creatures, corrupted beings, and foes with disruptive abilities that punish passive play. Some spawn additional enemies on death, some heal, some resist specific damage types, and others force you to rethink your positioning entirely. Each region carries its own mechanical identity, and the boss encounters are memorable enough to break up the rhythm of standard waves in satisfying ways. Presentation is once again excellent. The art style is lush and colorful, trading the previous games' varied biomes for a more focused elven and forest aesthetic that is rendered with the same expressive animation and humor the series is known for. The soundtrack complements the setting well, and the whole package feels every bit as polished as its predecessors. The main drawback is that Origins plays things safe. It is a confident refinement rather than a reinvention, and by the third entry the formula, however strong, starts to feel familiar. A few tower and hero combinations lean toward being clearly optimal, and some late-game stages tip into demanding territory that can frustrate more than challenge. None of this undermines the quality, but it does mean Origins impresses more through consistency than surprise. [hr][/hr] [b]Highlights:[/b] [list] [*]Excellent tower defense gameplay with strong tactical depth [*]Creative new towers that add flavor and strategic variety [*]Strong enemy design with disruptive abilities that punish passive play [*]Charming elven art style with expressive animation and humor [*]Heroic and Iron challenges give the game high replay value [*]Some balance issues with dominant strategies and late-game difficulty [*]Refines the formula rather than evolving it in a meaningful way [/list] [hr][/hr] [b]TL;DR:[/b] Kingdom Rush Origins is a polished and enjoyable prequel that delivers the same excellent tower defense the series is known for, wrapped in a charming elven setting with creative towers and strong enemy design. It plays it safe rather than pushing the formula forward, but it remains a highly replayable and rewarding entry in a consistently great franchise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.