
KINGDOM HEARTS III + Re Mind (DLC) brings one chapter of the series to a close. Travel to exciting new Disney and Pixar worlds, and prepare for the final showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 13 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Epic, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's really stylish! It's also really easy, you just mash attack... and the plot is a whole load of nothing. For 80% of the game you follow around the Disney characters while their plot happens, and you're just kinda there I guess??
Originally bought this game Day 1 on the PS4, since then i had to sell the PS4 and since i had no desire to get a PS5, i decided to get it here. Kingdom Hearts has been my favorite series since i was a child, and that's not changing anytime soon. I love KH3, and fully believe everyone should play this game and this series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the first two games a lot. I played this one for 6 hours, and I can say that these hours were spent on a story that spends too much time telling us the same things that we already know, with characters that feel a lot flatter than they used to. The gameplay is also less engaging, especially with the new disney-ride-style interrupts, which makes them feel somewhat of a chore. Maybe the game gets better later, but I would rather keep my nostalgia than risk it any more.
Un niño, un perro y un pato luchan contra un señor muy mayor y muy calvo y sus clones por orden de una rata y un mago con ojos saltones para evitar que creen una llave grandota y la utilicen para abrir la Luna. Kairi sigue siendo inútil. 10/10
I've been fan of this series ever since I played the first game as child. And although I didn't like the combat style in this game at first. I've since then warmed up to it. ALSO I NEED TO FINISH THIS (NOW THAT THE SECOND KH4 TRAILER DROPPED AT THE NINTENDO DIRECT) Edit 1: I've beaten the game on Critical with some pro codes. I have officially changed my stance on KH3. I'm putting it above KH1.
I have played through Arendelle at this point and have started The Caribbean. This isn't even halfway through the game, I think, and I already have an idea as to what this thing really is. This isn't a Kingdom Hearts Game. This is a Disney Advertisement. Now, you might have misunderstood me there. "Well of course it's a Disney Advertisement, all Kingdom Hearts games do that." I don't think you understand just how much WORSE it is here. All of the Final Fantasy characters you might have enjoyed seeing? They're gone, or reduced to a footnote mention. There are a few easter eggs thrown here and there, and a few name drops that I didn't expect (Rex from Toy Box mentioning needing to defeat Bahamut was a left hook I wasn't expecting to connect but here I am), but otherwise, Disney has thoroughly SCRUBBED everything that isn't an errant Dissidia mention from the Kingdom Hearts name. Kingdom Hearts 3 introduces Attraction commands, which cause you to ride a Disneyland Ride to deal extra damage. While riding them, Sora will shout "Faster!" or "Woohoo!" or something to that nature every time you do the thing. I don't like them, I intentionally try to never use them whenever possible, and when I inevitably accidentally use one, I cancel out of it immediately. The worlds are also a mix of "This is a Disney Activity Story Game" and "This is a Kingdom Hearts World told right". And by that I mean, you can dump all the worlds in one of the two buckets: "Play through a Disney Movie", or "Play a world where the problem is the Heartless / The Nobodies / The Unversed". The Disney Movie bucket encapsulates Corona (literally just Tangled but you're there for the ride), Arendelle (The most miserable place on earth who the hell at Disney HQ STRESSED WE NEED TO CLIMB THE MOUNTAIN F***ING TIMES), and The Caribbean (I hope you enjoyed the plot of At World's End because you are literally playing that movie from start to finish). To a lesser extent, the visit to Olympus fares this way, but because Olympus has always been so intertwined with Kingdom Hearts, Sora is very much so part of the plot there. The Actual Kingdom Hearts World bucket has two worlds so far that I've seen: Toy Box, and Monstropolis. Toy Box is peak Kingdom Hearts, and I love it to death. Monstropolis, on the other hand, almost kinda falls into that whole "You are playing the Disney Movie" trap but it is so satisfying seeing Vanitas get chucked through like five different doors and get put through the shredder, so it deserves the pass. The gameplay is great, it's a natural blending of KH2's combat and Birth By Sleep's Command Styles that lets you move from air to ground and ground to air almost effortlessly. It is a particularly floaty game, but it feels a lot more intentional, since you have gap closers for both ground and air. But with that being said, I really don't think it was worth being forced to have most of KH3 serve as a Disney sock puppet. EDIT: I have now beaten the game on Standard mode. I thought I was going to go make the Ultima Weapon before taking on Re:Mind, but honestly, I cannot bring myself to enter Arendelle again, let alone earn the Orichalcum+ from that STUPID mountain ride.
By far one the best games I've ever played. To the point I had to rebuy it on steam. I could and will not ever understand the hate for this game.
>Be Nomura >Take 20 years to make your passion project of a game >Too occupied watching movies and jerking off like Miyazaki (except despite his shortcomings as a human being he actually does his ♥♥♥♥♥♥♥ job) >Call it quits and just buy a license for Unreal Engine 5 >Make a bunch of interns and seasoned programmers buy or edit existing models for Unreal Engine to streamline the process >Debloat the ♥♥♥♥♥♥♥ engine since apparently the programmers for this new entry of the UE project were a bunch of indians and the Japanese have actual souls >Problem is that UE is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ for action gaming >Combat is not as snappy as KH2, not as fast >You can't do quick jump to double jump succession like in KH2 >Can't glide instantenously either >No quick responses to dodge, for some reason EVERY movement based actions is LAGGED or TAKES A SECOND for it to activate >this means you can literally WHIFF attacks and hit the wrong target or the wrong enemy because you also CAN'T SWITCH YOUR LOCK-ON >LOCK-ON DOESN'T EVEN WORK PROPERLY AND ALSO TAKES SECONDS FROM YOUR CONTROLLER TO PROPERLY WORK >In an action game where SECONDS ♥♥♥♥♥♥♥ matter to make sure you dont die in Critical Mode or in the Data Battles >This is INSANE because there ARE time battles across the game and data battles like Luxord where essentially the combat is GIMPING YOU from actually achieving your goal >THEY CUT HALF THE MAGIC IN KH3, NO GRAVITY MAGIC, NO BARRIERS >Story is complete ♥♥♥♥♥♥♥, here is the breakdown: -San Frantokyo is an empty world with nothing in it and I hope and pray that the fans make a dynamic map for KH3 like souls fans do for Elden Ring because this game's navigation is un-♥♥♥♥♥♥♥-believably bad and you can't distinguish between color palletes to tell a proper chest apart from each area because they are COLOR coded to blend in apparently with the world they are in, which is a stupid design choice and whoever thought of it while having a sensible idea SHOULDN'T make decisions for COLLECTABLES in a ♥♥♥♥♥♥♥ videogame already FILLED WITH THEM ACROSS 10 TYPES OF COLLECTIBLES OF WHICH 4 ARE SECRETS (I will summon Jesus of Nazareth himself and bring salvation to the entirety of the human raceif the fans figure out how to make a dynamic map) -Pirates of the Caribbean has the WORST plot presentation/progression in ANY Kingdom Hearts game EVER outside of the plot itself, you are going through the third movie of that franchise and you are not even involved in the Mysteries of Davy Jones and how to get out of THEIR World's End with the ship flip, they literally just give you a fade to black instead of at least a minigame with WATER COMBAT, hell you don't even go and meet the pirates of West Asia nor meet the Pirate Lords, in fact the only time you are ever engaged with the war between the Pirates and the Naval Fleets its at the end of movie where you have to obviously fight Davy Jones, there is no calypso storyline either despite the fact she clearly becomes a giant as a presentation of her stone crabs, we never see her instead taking on the form of Jack to guide you, they dont even respect Beckett's death, in the movie he had a slow motion transition of his entire ship deck being blown up but in this POS game they just zoom in on his face with dumb line about good business when his death is all about the quiet acceptance of his hubris -Olympus is literally a reenanctment of the first game which is MEANINGLESS because they totally could have moved on to the animated series plot instead, this plot is rushed to hell with just this first world and basically anyone with actual neurons can tell this game was gonna come out unfinished since 2,8, reminder THEY HAD 20 YEARS for this -Monstropolis could have been about the first movie and even University but instead its about POST-events of the movie as a matter of fan service, which is completely ♥♥♥♥♥♥♥ lazy since they could totally do the child scare thing by using the heartless or the unverse scaring kids and the gang protecting them THEN moving on to giving kids laughter, whoever thought of this plotline needs to get smacked over the head given the fact there are stories they literally have left untouched for this game that they could have used, and ANYONE WITH 10 NEURONS can tell they made this game in 3 years TOPS with how little resources there are over the fact that the maps are BIGGER than THE AMOUNT OF THINGS YOU CAN DO in those ♥♥♥♥♥♥♥ maps -Toy Story is again a franchise everyone loves BUT THEY AGAIN NEVER TOUCH THE MOVIES, what about Sid or Buzz lightyear being aware that he is a toy?! WHY ARE THE MAPS SO BIG YET SO EMPTY, WHY DOES IT TAKE 20 MINUTES TO GET FROM ONE POINT TO THE OTHER, WHY DO I NEED TO GO TO A TOY STORE, THERE IS SUPPOSEDLY A FAKE WORLD WHERE ANDY IS BUT THEY NEVER TOUCH THAT STORYLINE EVER AGAIN -IN EVERY KH YOU VISIT THE WORLDS TWICE BUT IN THIS GAME YOU NEVER DO, EVERYTHING FEELS SO HALFASSED, JESUS CHRIST -I AM GOING TO TOUCH THE PLOT ON THE MATTERS OF HEART/SOUL BEING DIFFERENT, THERE IS NO DISTINCTION BETWEEN THEM FUNCTIONALLY IN THIS GAME BUT THEY SAY BUT SOMEHOW XEMNAS TELLS XION THAT THEY NEED AXEL'S HEART BUT NOT HIS SOUL?! THAT IS COMPLETELY ASININE THEY ARE THE SAME THING -THE IDEA THAT THE POWER OF AWAKENING IS ABOUT "You can use hearts to go to worlds but not worlds to go to hearts" IS ALSO ASININE, HE *IS* USING HIS CONNECTION TO KAIRI TO GO TO OTHER WORLDS WHERE SHE *IS* AT TO FIND HER AND COMPLETE HER, the plotline for Sora's dissapearance is so contrived and full of ♥♥♥♥ that it takes being a politician's sycophant to be a complete ♥♥♥♥♥♥ and believe it at face value -No secret reports given naturally like KH2, meaning you HAVE to complete ASININE battle challenges that are so well hidden in GIGANTIC WORLDS filled with nothing that even finding them might make you WANT TO SUE Squeenix because they gave you an incomplete game, NONE of this collectible ♥♥♥♥ can be found because it looks like it doesnt ♥♥♥♥♥♥♥ exist with how BIG YET EMPTY the game worlds are, they are so completely full with random ♥♥♥♥♥♥♥♥ like foliage and chairs (ITS LIKE THE REAL WORLD GUYS, IN A VIDEOGAME WITH A TALKING DUCK THAT THROWS LIGHTING AT MONSTERS) I can't tell where I am going nor what I am looking for 80% of the time -the gummi ship section doesnt make ♥♥♥♥♥♥♥ sense, why do I have 80% completion rate on gummy parts and I can't ride 90% of the ♥♥♥♥♥♥♥ ships despite having all the blueprints and parts? All the treasure planets, all the crystals, I got to kill monsters? screw you with a ten foot pool, that is what the collectibles are for when they give me 50+ of materials, farming to kill monsters in the overworld?! I am FIGHTING MONSTERS to complete missions, I killed EVERY SINGLE BOSS and MISSION CHALLENGE in the Gummi ships but somehow I IMAGINE some insane subhuman programmer made the decision I should FARM ASIDE FROM THAT the monsters in the overworld when the monsters in the missions SHOULD be dropping gummi parts also, but somehow this idea is TOO INSANE, TOO EASY for the player, no, we must INSERT our PENIS into the player without their consent because ITS A CHALLENGE they must get out of, ♥♥♥♥ off Squeenix, your collectathon ♥♥♥♥ can die in hell -collecting materials for this game is a complete ♥♥♥♥♥♥♥ chore, if it wasnt for New Game+ making Ultima Weapon would be impossible and thank God you are able to pass down your keyblades because if KH2 had that I would literally play that game until the heat death of the universe and that game is infinitely more fun and has more satisfying combat and transitions than KH3, imagine if somehow you could CHOOSE to do a New Game+ while keeping the treasure progression but still open the chests I would CREAM, I HATE collecting stuff THIS IS AN ACTION GAME, the only people that care about COLLECTING things are losers and if I want to get the secret endings it should be by respecting me being good at the game or collecting things to the end, and I am the former
I'm sorry, but this game is painfully mediocre... and that's after I've played 1.5+2.5, 2.8, as well as the DS titles. I honestly don't know if I'll be able to get myself to beat it. Unironically, I'd rather go back to playing Dream Drop Distance - at least that game had [i]something[/i] going for it. I already knew the story would be nonsensical going into it - my expectations were very low - but this has to be the most boring and uninspired dialogue I've heard in the entire series. Why are we [spoiler]bringing back antagonists like Xemnas that were canonically killed off, only for them to end up being no threat in this game after all[/spoiler]? How is Sora even more airheaded than usual? You'd think that, for the finale of the Dark Seeker Saga (or, informally, Xehanort Saga), they would make clever use of the foundations they've built in the decade and a half prior, but things just... sort of happen. The story heavily implies urgency and tension but there's none to be felt. Sora goes out on an adventure without really knowing where to go or what to do, and the self-awareness of the game in that regard (plus the game itself taking many years to release) is far too frequent and cheesy to be entertaining - it's fine the first time around, but it just makes you want to roll your eyes every time after that. I could go on forever, and I'm only 10+ hours into the game. Combat is [i]fine[/i]. Unfortunately, that's the best I can describe it as - I feel [b]bored[/b], and I've been playing on Critical difficulty, even with some Pro codes. It takes random gameplay elements from previous games and polishes them, as well as adding some new things like Attractions. None of them feel inherently bad - in fact, most of it feels pretty good - but also, nothing stands out. People oftentimes joke about Kingdom Hearts games being "mash X to win", and I can see why they'd say that, however this game really is just "mash X to win" out of all the other games in the series. You're being given plenty of options to attack - (Grand) magic, shotlocks, forms, team attacks, attractions, Flowmotion - but I feel so disincentivized from using a majority of these or outright forget they exist. They take too long to finish or have no real impact on how combat plays out. Due to the difficulty I'm playing on, there are combat highlights here and there that force me to think, but it oftentimes boils down to the same strategies I'm used to. It also causes the game to have no real identity of its own, simply taking what the games before it did and making them "better". A more limited selection of attack types could've given these more time to shine, if executed well, but it just makes everything feel shallow in its current state. As for the presentation, I do have to give this game credit - it looks [i]beautiful[/i]. The soundtrack deserves a special mention, which is a recurring opinion I have of the series (thank you Yoko Shimomura), and some character models look like they're straight out of the movies they come from. Twilight Town, arguably my favorite world in the series, was heavily cut down in size and disappointed me greatly, but I'd be lying if I said I hated what's still there... well, aside from the cooking minigame. It's an overall middling experience, one that I could only ever see myself recommending in a vacuum. This game is not what the series needed and it's honestly baffling it got this far to begin with.
Desde de muito mlk, lá em 2007 eu comprei um Kingdom Hearts ll na banca do camelo, porque simplesmente vi o Pateta é o Pato Donald na capa com um menino estranho, cheguei em casa pra jogar e vi a abertura, e foi nesse momento com a Utada Hikaru cantando Sanctuary que me dei conta, "Esse jogo vai ser do cara*****" e cá eu estou 20 anos depois jogando pela terceira vez um dos meus jogos favoritas da vida. Pode comprar sem medo, se puder investe INTEGRUM MASTERPIECE, que já vem toda historia prontinha pra você joga.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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