
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bütün ev fan sesi dinliyoruz. Yarın kahvaltıda işlemcinin üzerinde birkaç sucuk pişirmeyi planlıyorum. Oyunda başka problem yok.
one of only three games (CS2, For Honor, and now KCD) that makes me angry. Don't get me wrong, I love the combat system. It's extremely intuitive, rewarding when you practice, punishes you in justifiable ways. The story is one of the better stories that I have played in an open world, or in general. However, this game has a way of severely punishing you for many reasons. You can be ambushed on roads by multiple bandits or soldiers, which I understand regarding lore (a nearby city was sacked, so bandits and enemy soldiers will be everywhere). However, when you are within your first 30-50hrs, it should not be expected that you are able to best more than one or two people at a time, especially soldiers. Not to mention, you cannot run, as you are dismounted off your horse, or are cut down easily if you run. This would all be an understandable ordeal, if saving wasn't limited to an item that you had to create or sleeping. Well of course, you can just consume the item that saves right as your ambushed right? No, you can't consume anything while in combat whether it's food, the saving item, or any healing item. Well, if being ambushed is this difficult, then it should be rare? No. Leaving the Sasau, I was ambushed by three Cumans, and then cut down by an archer. I reload back in Sasau, then go along the same path but later, and get ambushed by the Cumans again. I reload, go down the same path but at the original time, I get ambushed by five bandits and just barely survive. The story, the gameplay mechanics, the characters, the land you play in, all would be an amazingly fun game if that fun wasn't locked behind specific game and world mechanics that make it agonizing to play. the game tries to hard to be accurate, but seemingly not hard enough to be fun
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Savaşmak aşırı derecede boktan. Haritada boş boş dolanmak bile savaşmaktan daha eğlenceli. Mause ile oynamak eziyetten başka bir şey değil. Hiç zevk alamadım oyundan
战斗系统很难想象出来是人做的,主角虚的跟狗似的,这游戏不行,起码游戏性不行。如果废物有段位亨利毫无疑问是顶级废物,父母被杀、家园被毁,我看不到他有一丝一毫的悲伤,惨剧也没能激发他作为人的血性。起码我在过场动画里看不到他有悲伤的情绪,仿佛死的不是他的父母,而是与他素不相识的路人。一个在序章连主角都塑造 不好的游戏,它的剧情估计也是索然无味的。总之此游戏慎入。
ula peder anamı lord skmiş gel ömür boyu demirci ol diyon
Що стосується сюжету, то щонайменше та частина, яку я встиг пройти, мені цілком сподобалася. З точки зору бойової механіки та ігрового процесу загалом усе виконано на хорошому рівні — грати цікаво. Взаємодія зі світом та технічний стан: Проте взаємодія з навколишнім світом — це повний провал. Подорожуючи локаціями, можна запросто застрягти в текстурах на рівному місці. Окремо варто згадати керування конем: реалізація цієї механіки жахлива, чи не найгірша з усіх, що я бачив у відеоіграх. Кінь не здатний перестрибнути навіть умовний паркан, у якого практично немає фізичної моделі чи висоти. На додачу до цього, гра страждає від жахливої оптимізації, через що регулярно виникають абсурдні технічні баги, які сильно псують загальне враження.
dohrání téhle hry na 100% bylo něco tak zkurveně těžkého že sem rád že to mám za sebou ale v životě sem nehrál lepší RPG než je kcd i když ta hra má víc bugů než pixelů tak ji mohu dopuručit fantastický příběh dobrý combat a to že ve světě můžete dělat co se vám zalíbí mě na téhle hře bavilo neskutečně ale pokud si nechcete vyrvat všechny vlasy tak ji nehrejte na všechny achivementy to vám doporučuju
BUG一堆,在各种主线支线甚至连DLC都有BUG,总是要回档回档,非常的烦,战斗系统更是依托,这个打斗方式本身很有趣很有特点,但被官方做成了依托,怪物就像吸铁石成精一样,你想跑都难,一直粘着你,追上来一刀然后就是其他人一起上来把你围起来砍,几下就没有体力,除了等死什么都干不了,再不干脆就是被狗硬控,强盗少的时候还好说,七八个谁吃得消啊?想边退边打都搞不了,强盗把你围起来,而且人家粘着你打你耐力分分钟就空,然后强盗耐力就像无限一样,不停的防御大师反防御大师反,还连着砍,尤其全甲能打半天,这还不像魂游,魂游至少有敏捷的反应,你自己足够快就好,这反应还慢慢的,无论你是出招还是防御或者大师反都是慢慢的,闪身什么的都是,真的难崩,我建议大家不要买,不然你就知道启动宗门都得被围殴是什么概念,萌新还是去买二代吧,比一代好多了,二代只要你熟练了会了就可以随便打奥村,这里七八个全甲神仙来了也没用。
保存跟大粪一样
An absolute heap of garbage. Clunky gameplay, bad quests, bad perks, repetitive empty world, very buggy and poorly put together. Boring, uninteresting, slow and just plain aweful. Avoid it like the plague, for while it may promiss a lot it delivers nothing but great disappointment and frustration. The trailers are nice, the game itself has no quality whatsoever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $85.7M | 71.5K | 86% | $29.99 |
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