
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ООООООООООООЧЕНЬ крутая игра, потраченных денег вообще не жалею
Strolling in Rattay, ate some apples and bread, died because of bandits. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bütün ev fan sesi dinliyoruz. Yarın kahvaltıda işlemcinin üzerinde birkaç sucuk pişirmeyi planlıyorum. Oyunda başka problem yok.
Ata biniyon, adam kesiyon,kızları kovalıyon.
There's an incredibly good game somewhere in here, but the ♥♥♥♥♥♥♥ combat is so ♥♥♥♥♥♥♥♥ awful that it makes me want to kms everytime I have to do combat.
KINGDOM ♥♥♥ has one of the best character development systems and storylines I've played. At the start, Henry is just a blacksmith's son. u are weak, so don't expect to win every fight. Avoid unnecessary combat until u learn "Master Strike" from Sir Bernard. Once u unlock it, combat becomes much more easier but, don't get overconfident. Taking on a whole group alone is still a bad idea. A few tips: * Learn "Master Strike" from Sir Bernard as soon as possible. * Keep leveling ur perks and skills. * Learn Alchemy. Potions are incredibly useful, and nowadays u can easily learn recipes from Google or YouTube instead of buying every book. * Sell unwanted loot and always haggle for better prices. What most frustrated me is that some quests can be really confusing, and the game still has a few bugs. There were times I almost gave up, but Reddit and YouTube helped me figure things out. For those complaining that u can't take on a whole group... what the fk did u expect? 😂 This game is built around realism. You think this is Assassin's Creed where u can solo 20 guards by spamming counter? That said, I have to admit... the controls for bow aiming and especially lockpicking on a controller are absolutely cursed. I genuinely feel sorry for anyone who played the entire game with controller-only lockpicking. Luckily, I played on PC, so I could switch between my controller and mouse whenever I needed to. I still finished the game mostly with a controller, but yeah... this game definitely wasn't made with controller players in mind. Overall, it's an amazing RPG with a rewarding progression system. Stick with it. The early game is tough, but it's absolutely worth it. Good luck, and enjoy the journey.
orta çağ da geçen en gerçekçi oyun olabilir
It's a buggy piece of ♥♥♥♥
po dluzszej grze mocno wciagajaca, na poczatku troche mialem ochote wylaczyc a teraz kupilem 2 czesc xD
Интересные средневековые похождение деревенского дурачка.👨🏻🌾🗡️ Очень лайтовый сюжет на самом деле, хоть и много имен фамилий персонажей, но все равно интересно наблюдать за его развязкой. персонажи разные и передают дух того времени. текста много, много чего описывается, много диалогов. Раньше игра мне казалось дико душной и скучно, что и есть на начальных этапах, но в этом и есть суть что ты ничего не умеешь и не знаешь и в процессе игры обучаешься, но мне показалось что уровней навыков слишком много, взял квест и не мог его пройти иза того что не хватала уровня навыка, а квест на время, пришлось перезагружаться, таких очень мало и о них не предупреждают, только потом узнал что зелье можно выпить, но все же. Много гриндовых квестов, но справедливости ради, это находятся даже не в вкладке под. миссии, а в вкладке занятие и в этом и суть для прокачки конкретного навыка. я лично незадушился, почти все из них выполнил, хотя есть и под. миссии принеси подай но в разной обертке. Много интересных механик хоть многое и срут их в плане зельеварки, боевки, сохранении при сне, мне наоборот они понравились, хоть и комбо почти не работают если это не тренировочный бой, больше 3 врагов невозможно победить, а иногда нужно. Воообщем игра оставила положительные впечатление, хоть и вначале я хотел ее дропнуть и забыть как в первый раз когда играл, душное начало, но потом играть разгоняется и становится довольно интересной, игра 100% не для всех, очень круто что она снискала такую популярность, на игру нужен вайб, нужно настроение или будет скип.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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