
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.8Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best RPG ever
The horse riding is a nightmare and I feel dizzy after a few minutes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of only three games (CS2, For Honor, and now KCD) that makes me angry. Don't get me wrong, I love the combat system. It's extremely intuitive, rewarding when you practice, punishes you in justifiable ways. The story is one of the better stories that I have played in an open world, or in general. However, this game has a way of severely punishing you for many reasons. You can be ambushed on roads by multiple bandits or soldiers, which I understand regarding lore (a nearby city was sacked, so bandits and enemy soldiers will be everywhere). However, when you are within your first 30-50hrs, it should not be expected that you are able to best more than one or two people at a time, especially soldiers. Not to mention, you cannot run, as you are dismounted off your horse, or are cut down easily if you run. This would all be an understandable ordeal, if saving wasn't limited to an item that you had to create or sleeping. Well of course, you can just consume the item that saves right as your ambushed right? No, you can't consume anything while in combat whether it's food, the saving item, or any healing item. Well, if being ambushed is this difficult, then it should be rare? No. Leaving the Sasau, I was ambushed by three Cumans, and then cut down by an archer. I reload back in Sasau, then go along the same path but later, and get ambushed by the Cumans again. I reload, go down the same path but at the original time, I get ambushed by five bandits and just barely survive. The story, the gameplay mechanics, the characters, the land you play in, all would be an amazingly fun game if that fun wasn't locked behind specific game and world mechanics that make it agonizing to play. the game tries to hard to be accurate, but seemingly not hard enough to be fun
[b]Соулслайк, що себе таким не позиціонує :D[/b] До сторілайну питань взагалі нема, він чудовий від початку до кінця + майже всі DLC цікаві (окрім Іванки й «Амурних справ пана Птачека»). Та геймплейно... як би вам так пом'якше сказати... Коротше, я хотів навчитися фехтуванню, щоб пройти той турнір... Боже, як же він мене вивів із себе. Потребував 80 годин гри, щоб навчитись фехтувати. Та я не просто так згадав соулслайки: [list] [1] Зберегтися можна тільки за допомогою Шнапсу-Рятунку. [2] Рецепт на початку гри тобі ніхто не дасть, а зберігатися доведеться немало. [3] Ти ще не вмієш фехтувати й не прокачаний, тому при швидкому переході скоріш за все зв'яжешся з бандитами. І, скоріше за все, помреш. [4] Швидкі переходи — то є небезпечна пригода. [5] Читати ти не вмієш. [6] ШІ-суперники часто багують, навіть у сюжетних квестах. [7] Лук — це сміховисько. Тільки реалізм. ТІЛЬКИ ХАРДКОР. [8] [b]Система захоплення цілі (таргет)[/b] — це просто знущання, особливо якщо ворогів більше двох. Тебе примусово крутить у всі боки, поки інші спокійно б'ють тебе в спину. .... [/list] Коротше, багато чого. Особливо мене вибісило, що перед фінальним квестом я не випивав шнапсу, бо думав, що гра мене збереже. Але ні... Мене вбили, і я перепроходив ще раз до фінальної битви. Слава Богу, лише 15 хвилин :D [b]Підсумок:[/b] Сюжет цікавий. Дуже цікавий. Навіть другорядні завдання — це не просто принеси-подай. Це реально прохання реальних селян. Але все інше вдосконалили вже в другій частині, тому якщо є час — рекомендую першу частину. А якщо у вас ще висить величезний ігровий беклог — подивіться сюжет на ютубі, й ідіть до другої частини. Я ще не грав, та впевнений, що вона набагато не така душна, як перша частина. [b]8/12 за моєю шкалою[/b] [i](Міцний норміс, але нішевий)[/i] Дякую, панове [b]Warhorse[/b] (Військовий Кінь), хоч це й перша ваша гра, та ви знали, що робити. Досвіду лише не вистачило.
The biggest complaint about this game is easily the combat, and even I have to admit it is clunky at times. But if anyone tells you that it is the absolute worst thing in the world, they're either: ~Just not good at the game. ~Not training their combat skills enough. ~Trying to fight a 1v5. Remember that this game's main gimmick is being brutally realistic. If you try to fight against even 2 dudes at a time and they have better kits than you, then you will most likely get your ass whooped, ESPECIALLY at earlier stages of the game. Here are some tips for combat so that you don't end up in the reviews typing about how this game's combat is the ♥♥♥♥♥♥♥♥♥ thing of all time: ~DON'T FIGHT LARGE GROUPS! With the right equipment (and skill) you can pull off a 1v2, or even a 1v3. But 1v4 is where it starts to get risky. ~Never go into a fight tired or hungry. Both of those lower your stats and possibly cause you to die. ~Train. You have to train with Bernard. It might be a boring slog, but you have to train if you don't want to get killed by the first bandit you see. Train until you hit level 3 with your selected weapon, and then learn master-strikes. (aka the most op mechanic in the game) ~Save before combat. Nothing is worse than getting whooped and then realizing you haven't saved in 30 minutes. You don't even have to use up one of your precious savior schnapps, you can just use the "save and quit" option in the menu, re-open the game and select "continue". It's a free save-point! ~Did I mention training? Yes, you might wanna immediately jump into the action, but you MUST train. ~Watch out for enemy dogs. If they latch onto you, they can cause bleeding and also keep you locked in one place unable to attack anyone around you, and just in general make you a very vulnerable target. ~Also stay away from hills during combat. Remember how I said combat was clunky at times? If you're fighting on uneven ground like a hill then get ready for some clunky shenanigans. Hopefully these tips will lead you to success. JCbp.
Редко встретишь такие игры, которые посвящены сугубо средневековой тематике без каких-то магий и прочего, истинная РПГшка, красивый мир, интересное развитие событий, где можно отвлечься и заниматься чем-то другим Сам сюжет довольно неплох, но все доп. квесты настолько давят своей духотой, что можно сойти с ума, особенно когда нужно всю карту отбегать, чтобы получить одну строчку диалога и так из раза в раз, из-за чего появляется борьба играть дальше или дропнуть наконец-таки Видно, что бюджета не хватало, чтобы довести игру до идеала, встречаются баги, проблемы с анимациями бросаются на глаза, но это не столь важно. Тот кто сильно неусидчив игра быстро надоест, здесь неплохо побегать и посмотреть вокруг, ибо действительно красота у игры имеется «Надо же было узнать, скован ли ты бессмысленными принципами или думаешь своей головой» 7/10.
战斗系统很难想象出来是人做的,主角虚的跟狗似的,这游戏不行,起码游戏性不行。如果废物有段位亨利毫无疑问是顶级废物,父母被杀、家园被毁,我看不到他有一丝一毫的悲伤,惨剧也没能激发他作为人的血性。起码我在过场动画里看不到他有悲伤的情绪,仿佛死的不是他的父母,而是与他素不相识的路人。一个在序章连主角都塑造 不好的游戏,它的剧情估计也是索然无味的。总之此游戏慎入。
Интересные средневековые похождение деревенского дурачка.👨🏻🌾🗡️ Очень лайтовый сюжет на самом деле, хоть и много имен фамилий персонажей, но все равно интересно наблюдать за его развязкой. персонажи разные и передают дух того времени. текста много, много чего описывается, много диалогов. Раньше игра мне казалось дико душной и скучно, что и есть на начальных этапах, но в этом и есть суть что ты ничего не умеешь и не знаешь и в процессе игры обучаешься, но мне показалось что уровней навыков слишком много, взял квест и не мог его пройти иза того что не хватала уровня навыка, а квест на время, пришлось перезагружаться, таких очень мало и о них не предупреждают, только потом узнал что зелье можно выпить, но все же. Много гриндовых квестов, но справедливости ради, это находятся даже не в вкладке под. миссии, а в вкладке занятие и в этом и суть для прокачки конкретного навыка. я лично незадушился, почти все из них выполнил, хотя есть и под. миссии принеси подай но в разной обертке. Много интересных механик хоть многое и срут их в плане зельеварки, боевки, сохранении при сне, мне наоборот они понравились, хоть и комбо почти не работают если это не тренировочный бой, больше 3 врагов невозможно победить, а иногда нужно. Воообщем игра оставила положительные впечатление, хоть и вначале я хотел ее дропнуть и забыть как в первый раз когда играл, душное начало, но потом играть разгоняется и становится довольно интересной, игра 100% не для всех, очень круто что она снискала такую популярность, на игру нужен вайб, нужно настроение или будет скип.
目前体验下来最糟糕的一款游戏,战斗系统做的极其便秘,很多任务设计的非常反人性,任务指引也很差,很多时候在其他游戏明明可以一笔带过的无聊过程非要你硬着头皮做完,游戏存档也存在限制,为了所谓的游戏的真实性抛弃了作为一款游戏的可玩性,游戏剧情可以,但如果对于上述缺点敏感的玩家建议先观望再考虑是否购买游玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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