
Inspired by the golden age of 3D Platformers, Kao The Kangaroo returns in a whole new adventure! Embark on an epic journey, master magical gloves, explore lush environments and take Kao through his most grand tale yet!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.43/day in the week after.
About









Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 77% | — | $640.9K |
| $5.99−80% | 1.1Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite being a 2022 release, this manages to be worse than 2 out of 3 of the original games of the 1990s. It's not even the world/level design which is the definition of fine and nothing more. It's that what they got wrong is the pure essence of what a platforming title is, which is the movement: it's slow and inconsistent, doesn't control well and bugs extremely easily, bringing you to sometimes pretty much teleport between spots due to hidden momentum values or something like that (normal inconsistency in many games, but so frequent in this that it baffles the mind how it managed to get released). Then there's the complete absence of fun and interesting enemies or bosses and the extremely bare-bones combat system. All culminating into the weirdest progression structure ever, with levels being unlocked after collecting a certain number of runes, but that number being such that you're still forced to go through every single level, so why even allow you to access the door to other levels, especially when the overworld maps are so big and yet empty? Then comes the DLC which is surprisingly much better in terms of design (obviously not much can be said about the core mechanics), but also fails in many compartments, starting from the overworld, which is the same island from the original except the levels all have only 1 rune so you can really only do them in one order, except that you have to check each door to know the requirements to enter so you end up walking around the empty overworld aimlessly after every level. With the DLC completed, every level from it receives a overhaul made to raise their difficulty except that they're 99% the same except for having moved around a couple jumps and platforms and collectables (the first level tho is pretty much 1 to 1), so why even bother?? All in all an unfortunate mess
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Simplified Chinese, Czech, Hungarian, Japanese, Korean, Portuguese - Portugal +3 more
| $5.99−80% |
| 29ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It stays true to the OG and its one of my favourite PS2 games, gameplay is old school cool, the voice acting is a let down apart from that good gameplay, not so bad boss fights, looks great and runs very good also. It is also not super long so a chill 2-3 day gameplay, would recommend when on sale, overall 7.5/10
Никогда не писала отзывы, но пройти мимо этой игры я не могу. А начинать, увы, придется сразу с негатива. Если Вам хочется, чтобы Ваша пятая точка рвалась каждые 5 минут - любителям острых ощущений точно сюда, ибо управление в этой "игре" как отдельный вид боли. Чувствительность мыши постоянно слетает (и не фиксится, если не начнете уровень сначала), что мешает нормальному прохождению; поддержки геймпадов нет; уровни весьма однообразны, благодаря чему интерес быстро угасает. Графон приятный, и это, пожалуй, единственный плюс. Сюжет? Тут уже вкусовщина. В остальном - полнейшее разочарование. Если вдруг очень захочется поиграть - покупать исключительно по большой скидке, ибо своих денег игра не стоит от слова "совсем". Итог: КРАЙНЕ не рекомендую. P.s. Чтобы выбить все ачивки - придется потратиться на DLC.
Joguin divertido, simples e basico, só andar e pular, só pra relaxar a mente, nao precisa pensar muito. as fases são bacanas e os coletaveis tbm a DLC achei meio arrastada ter que repetir 2x as mesmas fases mas tudo bem, tem mecanicas legais de camera(e meteram 11 trofeus nela, entao tu precisa pra platinar, boa sorte) 8/10 po comprar
Kao The Kangaroo is a lifeless and soulless platformer that is devoid of any fun that its predecessors had. It is very clear that the developers tried to get away with doing the bare minimum while hiding behind the brand's name, but it isn’t enough. The graphics are colorful, and the soundtrack is enjoyable, and these are the only good things I can say about this catastrophe. The game is full of glitches and bugs. In some parts, you can go through solid objects. In the first ice level, I needed to ground pound to progress further into the level, but Kao suddenly stopped doing it. I had to quit to the main menu and replay the mission. Sometimes, when you fall off a platform or die, the music stops completely. The voice acting is hilariously bad. It feels like they recorded the lines on an old cassette player, and the voice actors were amateurs. In some levels, FPS is fine and smooth, but in others, you experience severe drops. It feels like the whole game is held together with duct tape. I was afraid that the game might break at any moment while I was playing it. That hook mechanic is unbelievably janky. I have played lots of games with grappling hook mechanics, but this one barely works, and it is not a polished game mechanic at all. At least the game is short, and most of the collectibles are easy to find. I completed the game with a 90% completion rate without looking at a guide. After finishing the game, I completed it 100% and started playing the DLC. Dear God, The DLCs for this game are borderline a scam. The "Oh! Well" DLC adds 5 new challenge levels that can be completed in under 10 minutes. As if being lazy and incompetent isn’t enough, these developers are greedy as f*ck. Imagine asking for money for a DLC that only adds 10 minutes of playtime. The "Bend The Rules" DLC is a f*cking joke too. You can complete it in under half an hour, and the quality is not great. No new enemies, no new areas, or anything like that. Everything is recycled from the main game. I bet even the developers knew the content was too short, so that’s why they added a hard mode. In this DLC, every level has a hard version. If you are wondering what the hard version does, let me tell you. It adds more traps and enemies, and it also changes the location of collectible diamonds. These developers were so incompetent and lazy that they couldn’t be bothered to develop more levels. Instead, they make you play the same levels twice to prolong the DLC’s length. What a f*cking joke. Overall, Kao The Kangaroo is a disgrace to the original trilogy and doesn’t deserve to be called Kao. While I was playing, I wished I was playing the original Kao games. I’m sorry, devs, but if your brand new game made with advanced technology makes me want to play a game that came out more than fifteen years ago, then you have failed in my book
Słaba gra, Niezbyt zrobiona dla fanów poczciwego kangura, do tego krótkie i pobugowane.
Спасибо за всё мое детство, я, вроде, сыграл в эту первую старую легендарную игру (2 часть), мне понравилось. Так что это новая прикольная игра, она подарила мне память. 7 баллов из 10!
Największą zaletą gry jest przyjemna i lekka rozgrywka. Sterowanie jest intuicyjne, dzięki czemu zarówno młodsi, jak i starsi gracze mogą szybko odnaleźć się w świecie gry. Lokacje są zróżnicowane i pełne sekretów, co zachęca do dokładnej eksploracji.
Sterowanie Kao jest bardzo responsywne ale co z tego skoro fabuła kuleje, cutscenki kuleją, to jak są napisane postacie kuleje, nie ma ciekawych nagród za eksplorację (zwoje czyli ściany tekstu albo diamenciki które mają wartość tylko w dlc co prawda tragiczną to nie jest dobra nagroda), wszystkie stroje powinny być widoczne od początku i tylko za dukaty to byłby sens je zbierać a aktualnie nie ma bo ulepszeń serc można kupić tylko kilka a życia są niepotrzebne bo gra jest zbyt prosta. Różnorodność poziomów również powinna być lepsza dlc trochę to poprawia ale nadal by się przydał jakiś wyścig łódką czy coś podobnego. Podsumowując jeśli tak ma wyglądać następna część Kangurka Kao to ja podziękuję.
Cute throw back to 90's 3D platformers, but with much better graphics. Enjoyed playing this with my nieces and nephews.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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