
JUSTICE SUCKS is a stealth/action game about a killer robot vacuum cleaner on a quest for vengeance through a 90s TV universe. Stalk your prey, hack smart devices, turn them into deadly traps and consume the blood of your enemies to unleash devastating powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 264reviews | 96% | — | $18.5K |
| $4.19−79% | 8ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Justice Sucks, developed by Samurai Punk and published by tinyBuild, is a deliriously inventive and unapologetically chaotic action game that turns a seemingly mundane household object into a symbol of revenge and mayhem. At first glance, its premise sounds like a gag—a sentient robot vacuum cleaner on a mission to avenge his family after a home invasion—but beneath the absurd humor lies a cleverly designed stealth-action experience filled with personality, polish, and playfulness. It’s a perfect example of how creativity can transform a ridiculous idea into something surprisingly sophisticated and deeply entertaining. Justice Sucks doesn’t just rely on its novelty; it builds a genuinely satisfying gameplay loop around it, balancing comedy, carnage, and tactical ingenuity in equal measure. The player takes control of Dusty, an autonomous vacuum cleaner who discovers that his cleaning skills can double as deadly weapons. Each mission is a sandbox-style level where Dusty must eliminate intruders, complete objectives, and, true to his name, clean up the aftermath. The design encourages experimentation rather than direct confrontation. Instead of simply attacking enemies, you manipulate the environment to your advantage—triggering traps, hacking appliances, and luring targets into inventive deaths. A microwave might become an improvised bomb, a ceiling fan a spinning blade, and a refrigerator a deadly weapon when used correctly. Every environment feels like a playground of possibilities, and success comes from chaining these interactions together into smooth, creative sequences. The game rewards imagination and timing, turning every room into an arena of slapstick destruction where blood and debris are just another mess for Dusty to vacuum away. The gameplay loop blends elements of stealth, strategy, and improvisation. Dusty moves quickly and quietly, able to zip through vents, dash under furniture, or launch himself across the map in bursts of speed. When detected, combat can get frantic, but it rarely feels overwhelming thanks to the smart pacing and responsive controls. As you progress, you unlock new abilities and upgrades that expand your tactical options, including offensive gadgets and defensive maneuvers. These systems create depth without overcomplicating the experience—every upgrade has an immediate, tangible effect on how you approach levels. There’s a particular satisfaction in mastering the balance between chaos and control, setting off chain reactions that wipe out an entire squad of enemies in seconds and then quietly cleaning up their remains before anyone notices. The result is an intoxicating mix of comedy and competence, where you feel both ridiculous and brilliant at the same time. Justice Sucks also stands out for its vibrant and self-aware presentation. Visually, it adopts a saturated, cartoonish art style that perfectly matches its over-the-top premise. Environments are colorful, highly readable, and filled with small visual jokes that reinforce the game’s irreverent tone. The exaggerated animations and comic book-style effects lend every kill a sense of slapstick absurdity rather than gore, keeping the violence humorous instead of grim. Sound design plays a major role in maintaining that comedic rhythm—the vacuum’s mechanical whirrs, the exaggerated “splats” of fallen enemies, and the pumping funk-infused soundtrack all contribute to the game’s lively atmosphere. The music, in particular, is an inspired touch: a mix of upbeat retro grooves and action beats that give the gameplay a rhythmic flow, as though Dusty’s acts of vengeance are choreographed to the beat of a disco massacre. What makes the game work so well is its commitment to tone. Justice Sucks knows exactly what it is—an action comedy where the ridiculous premise is treated with absolute sincerity—and it never tries to be anything else. The writing leans heavily into parody and absurdity, peppered with visual humor and tongue-in-cheek references to pop culture. There’s even a narrative throughline that gives Dusty unexpected depth, exploring themes of family, loyalty, and artificial intelligence in surprisingly earnest ways, though always filtered through the lens of humor. These narrative touches, though light, add just enough emotional context to keep the player invested beyond the laughs. Samurai Punk’s writing and direction showcase a sense of confidence in tone that few indie studios manage to achieve—balancing absurd comedy with enough cohesion to keep it from collapsing under its own madness. The campaign structure is relatively straightforward, but each mission introduces new environments and hazards that keep things fresh. Levels take place in a variety of domestic and commercial spaces, from suburban homes to office buildings, each designed with interactive props and multiple paths to victory. The developers clearly understand how to create satisfying escalation: early levels teach the basics of stealth and sabotage, while later ones layer in more complex enemy types, tighter spaces, and more unpredictable traps. The challenge curve feels well-judged, allowing players to gradually refine their mastery of Dusty’s toolkit. While the campaign can be completed in around ten hours, it encourages replayability through scoring systems and optional objectives that reward creativity and efficiency. Perfect runs require a blend of precision, speed, and imagination, making it easy to lose track of time as you attempt to execute the perfect series of kills. If the game has a weakness, it lies in its repetition. The core loop—sneak, kill, clean, upgrade—remains largely consistent throughout, and while the environments and enemy types change, the objectives themselves can begin to feel familiar after several hours. Some of the late-game upgrades, though powerful, don’t drastically alter your approach, leading to a sense of mechanical comfort rather than continued discovery. That said, the moment-to-moment gameplay remains satisfying enough that these issues rarely undermine the experience. The humor and energy carry it forward, and even when you recognize the patterns, the act of executing them with flair continues to be enjoyable. Justice Sucks is at its best when you treat it like a toy box of chaos, experimenting for the sake of amusement rather than efficiency. What makes Justice Sucks truly memorable, however, is its personality. So many indie games attempt to blend genres or parody popular tropes, but few manage to do so with this level of polish and charm. It feels handcrafted in every sense—full of small details, unexpected jokes, and a design philosophy that prioritizes player delight above all else. The game’s identity is unapologetically strange but thoroughly confident, embracing both its humor and its heart. It’s not often that a game can make you laugh out loud one moment and then challenge you to pull off a perfectly timed stealth takedown the next, but Justice Sucks pulls it off effortlessly. In the end, Justice Sucks is a rare gem—a game that transforms absurdity into art through sheer creativity and execution. It combines clever mechanics, energetic design, and infectious humor into a cohesive and endlessly replayable package. It’s both a send-up of the action-stealth genre and a love letter to player freedom, where every object in the room can become a tool of chaos. Samurai Punk and tinyBuild have crafted a world where violence, comedy, and cleanliness coexist in perfect harmony, and where revenge truly sucks—literally and spectacularly. Rating: 9/10
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 80%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most clever and fun gameplay premises I've ever seen, fleshed out and executed perfectly, and then satisfying ends without overstaying its welcome. I'm frankly shocked with the humor, style, music and gameplay loop this isn't an absolute indie darling along with the greats. Absolutely deserving of a purchase, and check out the precursor "Roombo: First Blood" as well.
Unlike Dusty and Sexy McClean, this game does not suck. No doubt the best game I'll play this year. Really funny concept, a lot of fun media references, just my type of humour, and very satisfying gameplay and mechanics
HUGE improvement from the first game and very fun. w game
Roombo: First Blood -треш игра. Мы, играя за робот пылесос, должны были убить грабителей и одновременно с этим навести порядок. Идея интересная, игра трешовая. JUSTICE SUCKS: Tactical Vacuum Action - это мега ультра 3000 треш супер пупер дилто максимум экспи про 19 бигмак эдишен экшен. Советую, 7/10
DEMASIADO BUENO JAJAJA
rooma go rogue sim
it is good
Es un juegazo, súper entretenido y gracioso, se nota todo el amor que le han puesto los de samurai punk la musica esta buena, la historia es graciosa (les recomiendo que se lo compren con los paquetes de oferta con el party hard o alguno asi). Comparado con el 1 hay muchisimas mas mecanicas, niveles y jefes, SIMPLEMENTE PERFECTO
A VERY good game - just so long as you like it when it's hard! Because it is VERY difficult. Really good though - has that classic "just one more go" energy that games from olden times used to have before they got all lame.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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