
Remote work simulator where you are a worm :)
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #96, worst US #96 · 2 markets collected
About
Wriggle your way up the corporate ladder in Worming from Home, a job sim where you’re a worm. Throw your spineless body around the keyboard to answer messages and fill out spreadsheets in your role as a junior financial analyst. Upgrade, invest, and finally earn that promotion!

Experience state of the art ragdoll physics as you soar across your desk, just like a real life worm. Bash your head against the keys to convince your boss that you're actually doing work. Use insider information to illegally game the stock market. Answer the phone occasionally. It's just like any corporate job, only... wormier.

Of course, there’s more to life than making money. Spend your free time getting swole in the gym, reading the latest self-help books, shopping for trinkets, or flirting with your coworkers. Buy upgrades to make your wormy life easier, or buy a bunch of hats. You deserve a little treat :)


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ive waited for this game since February when I saw the first few tiktoks of him showing off the game... sadly i didnt get to play the demo since i didnt have a pc, but since then I've waited and im so happy with the game so far, its so fun, calm, and easy but also kinda challenging to progress through. Highly highly recommend to everyone
A fun little game that got a few chuckles out of me :D My only qualm with this game is that the "buy everything" achievement is a bit annoying to get. I ended up leaving the game running for a bit to get enough money. Rather than being a fun achivement to work towards, it stunted my enjoyment with the game and annoyed me more than anything. I have to applaud the dev tho, for immediately removing a hard achivement after getting the feedback! Unnecessarily hard achievements don't need to stay! (looking at you, king of prairie deathless)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 495 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you played and enjoyed goat simulator back in its hay day, trust that this game is a must.
Pretty good game, i like that you can get all the achievements in a single save
Very silly game, albeit I didn't expect it to be an idler. Game is fun and very silly for about an hour before unlocking/realizing that there is a LOT of idler/incremental mechanics in the game. After about an hour you unlock the Stock Market and the game does from doing work as a worm, to watching stock charts all day while your interns make passive income for you. So it got kind of boring, personally. Neat game, good for a laugh, but honestly just not super enjoyable for me long term.
This is such a charming and cute game, I like the humor plus.. you get to be a worm and live the average WFH experience. It is more than definitely worth the $8.
Who up playing with they worm
Best Wormlike of the year
Great amount of value and gameplay for this price tag! The game kept me busy without making it feel like I am pressed for time or stressed out and there were plenty of goals to work towards (between Steam achievements, unlockable cosmetics, the calendar goals, etc). It works perfectly on MacOS and has flawless controller support. The sense of humor of the devs also made me chuckle throughout. I really enjoyed this title and I hope there will be more updates/DLC in the future, or more games from this team. Fun & cute!
7.2/10. I first played the demo a long time ago and since then have fallen in love with this game(and that window!!!). There's so many different things you get to screw around with, and most of your time will be messing with stuff to find fun interactions. Perfect game to play while watching a longer form video, and considering the amount of time I have in the demo, playtest, and full release put together I am sure I'll continue playing it in the future. The computer (while a bit tedious) is enjoyable to use, especially late game. The overall look of the game is very nice, though it does feel a little inconsistent at times. ------ Spoilers ahead pal ------- The amount of items in the shop feels very good, and the minigames are polished well. The customization is nice, unlocking outfits is definitely the right way to go. The achievements feel very well spread out, I got each achievement at a consistent pace rather than all of them in just a few minutes. I love the water and coffee interactions, they feel like they're used to the fullest potential, and makes me think that more drinks could be added, like an energy drink that lets you make more money from completing excel sheets that has a one time use per day, or different sodas that change you green or purple, with one of the machines that give 4-6 different sodas. The interview is very nicely put together, especially with restarting the computer. The movement around your desk is fine, namely the books to get back up from the bottom of the desk and on the chair. The parkour is a nice challenge and is a fun mix up from other games, especially with the different modes. ---- Qualms ---- The primary issue I have is this game has many things which are too surface level with their usage or existence. This includes things like the parkour having one map makes it feel like it's not fleshed out as much as it can be, when it could have little tubes or just "crouching" sections or slides, maybe having moving platforms or needing to dodge launch pads that send you off the course. While the desk space feels very well used with lots of items all around, the map is (meant to) consist of only the desk, with places like the bed or the bookcase feeling like there could be something, and then nothing happens. There is one instance of this not being true with the ladybug, but that's it. At first when i found the dart I thought there could be some way of getting it onto the dart board, but it led to nothing. It could have bridges or launch pads or the worm drives an RC car to get you to other locations and then have some more things at them, like just more objects that can be interacted with (alarm clock, night light, a magnet that attracts metal objects when close enough, a sticker sheet to put stickers on your stuff) or other ways to make money, like a laptop on the bed which you can use to do (very simple) coding for some money, or games on a touchscreen tablet that you play as your wormy self, and it (or the OG computer) could go well with some games like flappy bird or slots. Maybe a bug asks for a random item, like a D6, and you have to get it over to them. Perhaps you could reach a light switch and make the room darker. The printer has many uses (launching you, printing money, scanning stuff) but feels like it's lacking when it comes to what it prints. A random sudoku or maze page, a draw by number(obviously of a worm), a calendar with "risqué" worms instead of firefighters, or printing out an image from your actual files and then being able to put one in a frame on the wall could be some ways? Overall the game doesn't NEED any of these things, with many of the surface level things still being enjoyable at the simple stage they're at and either way I'll play it more, but games like this flourish with as much in them as possible because the player's time will be spent the most on object interactions and screwing with the in game physics.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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