
Attract customers, train stars, and win the Grand Slam in this tennis club sim!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 97reviews | 70% | — | $18.5K |
| $6.99−30% | 35ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ♥♥♥♥ game that lets you know why tennis pros throw their rackets and smash them
終盤は強化でアイテム連打するハメになって疲れる
Developed and published by Kairosoft Co., Ltd., Tennis Club Story transforms the excitement of professional tennis into an engaging management simulation where every decision contributes to the rise of a successful sports academy. Rather than controlling every serve and volley yourself, the game places you in the role of a club manager responsible for discovering talent, improving facilities, securing sponsorships, and shaping athletes into championship contenders. This management-first approach fits perfectly with Kairosoft's signature style, delivering a rewarding experience built around steady progression, strategic planning, and satisfying long-term growth. The heart of the game lies in developing players through careful training and smart resource allocation. Each athlete can be guided toward different strengths, allowing you to tailor their abilities to suit increasingly demanding tournaments. While the matches unfold automatically, they are influenced by the preparation and coaching decisions made beforehand, making every victory feel like the result of thoughtful management rather than luck. Timely tactical input during key moments adds a small layer of interaction that keeps competitions engaging without overshadowing the simulation elements. Watching a player you have nurtured from a beginner into a tournament champion provides a strong sense of accomplishment that remains one of the game's biggest strengths. Managing the club extends far beyond the tennis court. Expanding the grounds with new facilities helps attract additional visitors while improving the overall reputation of the academy. Sponsors become an essential part of long-term success, offering financial backing and exclusive rewards that encourage further expansion. Additional amenities, including relaxing recreational spaces and food establishments, create a more complete destination that appeals to both players and guests. Every new building contributes to a satisfying cycle of increased income, improved services, and fresh opportunities, ensuring there is almost always another goal to pursue as the club grows from a modest operation into a prestigious tennis institution. The game also emphasizes building a positive environment for athletes and visitors alike. Hosting special events, training camps, and social gatherings keeps players motivated while strengthening the club's popularity. These activities prevent the management loop from becoming repetitive by introducing objectives beyond simply winning tournaments. Balancing finances, player development, facility upgrades, and customer satisfaction requires careful planning, especially as larger competitions and stronger opponents become available. This steady introduction of new features ensures the gameplay remains enjoyable across many in-game seasons without overwhelming newcomers early on. Visually, Tennis Club Story embraces the colorful pixel-art style that has become synonymous with Kairosoft's games. The charming character designs, lively animations, and cheerful environments give the club plenty of personality despite the intentionally simple presentation. The soundtrack maintains a relaxing atmosphere that complements the casual pace of management, while the clean interface makes navigating menus and overseeing daily operations easy even for players unfamiliar with the genre. Although the presentation is nostalgic rather than technically advanced, it succeeds in creating a warm and inviting experience that matches the game's lighthearted tone. The game is not without its limitations. Players looking for hands-on tennis action may find the automated matches lacking excitement, as success depends far more on preparation than direct control. Some management systems also follow familiar patterns found in previous Kairosoft titles, which means longtime fans may recognize many mechanics immediately. As the club becomes highly optimized, portions of the late game can feel somewhat repetitive, particularly when repeating successful training strategies and tournament schedules. Nevertheless, these issues are relatively minor compared to the satisfying progression and addictive gameplay loop that define the overall experience. Tennis Club Story is another polished management simulation that showcases Kairosoft's ability to turn a specialized subject into an entertaining and accessible strategy game. Its combination of player training, business management, sponsorship negotiations, facility development, and tournament progression creates an experience that remains consistently rewarding for fans of simulation games. While it may not satisfy players seeking an authentic tennis simulator with direct gameplay, it excels as a relaxing management title filled with meaningful progression, charming presentation, and plenty of reasons to keep expanding your dream tennis club. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 14ratings |
| 87% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]테니스로 돌아온 킬링 타임의 악마[/h1] 테니스 클럽을 운영하며 선수들을 키우고, 각종 대회에서 우승을 노리는 일본의 게임 회사 'Kairosoft'에서 제작한 픽셀 스타일의 스포츠 경영 시뮬레이션 [i]'테니스 스토리 (Tennis Club Story)'[/i]입니다. [hr][/hr] [h2]장점(Pros)[/h2] [h3]카이로 감성의 경영 루프[/h3] 훈련, 시설 확장, 선수 성장의 루프는 여전히 중독성 있습니다. 선수를 키워서 조금씩 강해지세요. [h3]경기 연출과 아기자기한 표현[/h3] 픽셀 그래픽으로 진행되는 테니스 경기가 의외로 귀엽고, 점수를 따는 순간의 작은 연출들이 볼만합니다. [h3]조합에 따른 다양한 전략[/h3] 장비·훈련·상성 조합에 따라 선수 성장이 크게 달라지기 때문에 최적의 빌드를 찾아가세요. [hr][/hr] [h2]단점(Cons)[/h2] [h3]해금 요소 과다[/h3] 시설, 아이템, 훈련법, 파트너… 이 게임도 역시 “카이로 해금 지옥”을 피하지 못했습니다. 중반부터는 공략 없이는 놓치기 쉬운 요소가 많습니다. [hr][/hr] 카이로 특유의 중독성과 해금 스트레스가 동시에 있는 작품입니다. 스포츠 클럽 키우기라는 테마는 좋지만, 역시나 시간이 모든 것을 해결해주기에 꾸준히 참고 플레이하여야 했습니다. [h1]카이로 게임 좋아하면 결국 또 하게 되는 게임[/h1] https://store.steampowered.com/app/2054810/__Tennis_Club_Story/ [hr][/hr] 도전과제 100% 완료 [b][u]2025년 05월 02일 27.1시간[/u][/b]
難易度が高めでかなり人を選ぶと感じた一方、やり応えや周回要素が充実しており、カイロソフトのゲームの中ではかなり楽しめました。 ○難易度 後述する周回要素を前提に作っているのか、一周目のスコア集計までの間に最後の大会まで進めるのは、かなり難しいのではと感じました。 一周目だと、リソースの関係で選手を育てるのがなかなか厳しいです。 さらに募集時に採用できる選手がランダム生成されるため、強い選手が引けるかどうかの運に攻略が左右される面が大きいです。 ここがかなり人を選ぶかなと感じました。 ○テニス カイロソフトでよくあることだと思いますが、本作もなんちゃってテニスです。 サービス/リターン関係が現実のルールどおりでは無く、特にダブルスだとめちゃくちゃな順番でプレイしています。 (試合時間短縮のためにそういう仕様にしたんだとは思いますが…。) こういう部分はテニスが好きな人ほど気になってしまうと思われます。 ただ、球を打つときの効果音は雰囲気があって結構良いのではと思います。 ○周回要素・やり込み 施設やスポンサーの強化等の引き継ぎにより、一周目だと全然満足に進められなかった育成等が、2周目以降は劇的に改善していきます。 特にスポンサーの強化は上限値がかなり高く設定されており、強化のために様々な装備を使っていくことになるため、非常にやり応えがあり、この点が非常に気に入りました。 この施設やスポンサーの強化によるリソース拡充によって、選手の育成をどんどん進めていけるところが、ハマる人はハマると思っています。 ○個人的に残念なところ 最初に設定できる主人公が、得意コートの関係で最終的にあまり使えなくなるのが非常に残念。 せっかくカスタマイズできる主人公なのだから、得意コートの強化等もできるようにして欲しかったです。 ○まとめ カイロソフトお馴染みの周回要素・やり込みを求める人ならオススメします。 逆に、サクサク攻略を進めていきたい人には向いていません。
最垃圾的一作,极致的浪费时间。
开罗?当我首次听到这个公司的名字是,第一反应是就是埃及开罗,恰好他们也的确有这么一款“金字塔”题材的游戏。实际上,Kairosoft的Kairo而非Cairo,这是一个音译汉化导致的问题。开罗社游戏公司位于日本,是以做手机游戏起家的。其作品能够追溯到几个手机世代之前,在那个流行Java语言的年代,就已经有开罗社的游戏了。为了区别,我将称之为“开罗社”,对这个出产地的翻译更贴切。 他们的游戏都是由自家员工脑洞大开,自行创作,再由自家负责发行的。无论是角色扮演、还是模拟经营、又或者城市营造,开罗社游戏自证了一款游戏的好不好玩,不是由引擎、画面决定的,创造力才是基础!它们的游戏统一采用了像素画风、游戏的体积小、体量小,极致的专注于这个题材,开发出极细的游玩性和趣味性。即便到了现在,他们的游戏依旧不忘初心! 网球俱乐部物语 (Tennis Club Story)是一部发布的比较早的作品了。它早在2012年9月便在安卓端问世,时隔一个月上架iOS,在2019年后才跟随着开罗社的布局,陆续登陆其它平台,这部作品就是发布时间比较晚的2022年10月在Steam上问世PC端的。 这是一部很经典的开罗社游戏,经典也即是常规,作为体育题材,它同时包含了类似于足球经理中的经营玩法以及类似于实况足球般的下场征战,主要内容为前者,但都是很轻度的操作,适合休闲、摸鱼的时候游玩,这也是开罗社游戏一直以来的定位。 经营方面,俱乐部需要挖掘、培养自己的运动员。运动员也有五项属性,提升个人素质是经营的成长路线,但前期只能取舍专攻某一项,达成一种纯进攻或防守强的选手;到了后期才有可能培养明星全能人才;此外,俱乐部本身也是一个经营项目,训练场地,周边设施,依靠这些在没有赛事收入的时候勉强维持着俱乐部的开销。在征战赛事方面,玩家主要是指挥作用,而非下场比赛直接操作,纯靠游戏机制去判定,这多多少少会让一些玩家窝火,也是游戏褒贬不一的原因。 但说到底还是瑕不掩瑜,喜欢、熟悉开罗社游戏的玩家自然能够包容着,毕竟体积只有几兆的Java小游戏就是休闲放松而不是满足胜负欲用的,这远古机制难和当下的人机智力相提并论是必然的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
游戏可以的,差评一个给单买卖的贵,即使买包也不太便宜;一个给成就没有中文。 202309,steam,steam掉卡抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
육성은 훈련 돌리고, 소모품 먹이고, 쉬지 않고 경기 돌리는 평소의 카이로스포츠 좋았던 점은, 스포츠계열 치고 경기에서 억까요소가 거의 안보였던 것 마지막 대회의 스펙이 높지 않아서 기한 내에 클리어가 꽤 느긋했던 점이 좋았음 아쉬운 점은, 아이템을 구매하거나 먹일 때 1개씩만 가능해서 손이 아픈 점 초반에 골드 수급이 원활치 않아 코치영입해서 장비 뺴먹고 해고하는 작업이 거의 강제인 정도 카이로게임이 늘상 그렇듯 테니스에 흥미 있으면 무난히 할만한 듯
全成就約21小時 初起始建議選小孩或女人,慢慢升上去能勉強打到B級,直到開到電視台後用WEB招人,直接用SL招3個超級選手 然後就集中訓練這3個人,能力值過千便能完成所有賽事 開羅商事需要人氣5000才能招募,是整個遊戲最花時間的地方
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