No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $18.5K — a different platform, not this one.
Attract customers, train stars, and win the Grand Slam in this tennis club sim!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $11.99 | 6ratings | 96% | — | not modelled |
| $6.49 | 920ratings | 77% | — | $405.4K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $6.99−30% |
| 35ratings |
| 84% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11 | 92% | $11.99 | |
| — | 30 | 90% | $11.99 | |
| — | 23 | 86% | $11.99 | |
| — | 39 | 94% | $11.99 | |
| — | 42 | 96% | $11.99 | |
| — | 1.2K | 58% | $19.99 |