
A puzzle adventure in close quarters! Use your spear to defeat enemies and collect treasure, but plan your moves carefully—each room has tight turns, deadly traps and no margin for error.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 주인공 랜스의 보물찾아 삼만리 [/h2] Cramped Room of Death는 보물을 얻은 랜스가 파티를 즐기다가 술에 취하면서 보물들을 괴물들에게 뻇기게 되고 그 것을 다치 찾으러 간다는 내용의 게임이다. 게임은 어떻게 보면 헬테이커랑 비슷한 느낌의 게임인데 조금은 다른점이 있다면, 이동 횟수가 정해져있지 않다는 것이 제일 큰 것과 퍼즐을 푸는 도중에 스토리가 없다는 것이 큰 차이점인 것 같다. 그래도 유료게임인 만큼 퍼즐의 양은 엄청나게 많다. 160개 이상은 되는거 같으며 꽤 참신한 부분들도 있기 때문에 때로는 쉽게, 때로는 머리 지끈지끈하게 퍼즐을 풀 수 있는 게임이었다. 그렇다고 난이도가 그렇게 어려운 편까지는 아니고 가이드도 있기 때문에 막히면 참고하고 진행할 수 있다. 총 5개의 world로 구성되어있고, 각 월드마다 특징이 있다. 제일 특색있는 월드라면 3스테이지인데, 미끄러지는 기믹이 있기 때문에 어디로 미끄러지는지, 얼마나 미끄러지는지를 고려해야하기 때문에 4개 월드 중에는 가장 어려웠었던 것 같다. 5월드에선 4월드까지 나온 기믹이 종합적으로 다 나온다. 게임이 옛날 레트로 느낌도 많이 나는데, 처음 시작할 때 나오는 게임의 분위기도 8비트 레트로 감성이 많이 느껴지고, bgm의 경우도 옛날 세가-새턴이나 SFC 게임에서 자주 들었던 분위기의 BGM이라 꽤나 반가운 느낌도 들었다. 생각보다 많은 양의 퍼즐을 즐길 수 있기 때문에, 퍼즐 게임으로서 꽤 괜찮은 게임이라고 생각한다. 아기자기한 그래픽과 레트로 감성 그리고 많은 양의 퍼즐이지만 각 스테이지마다 정교하게 설계된 기믹들이 잘 어울러진 괜찮은 퍼즐게임이었다. 퍼즐 게임을 좋아하는 분들에게 추천하는 바이다. 마지막으로 게임을 선물해주신 [b] Cold B. [/b]님 정말 감사합니다!
Neat little game to fill in ~10 hours of your time, neat secrets, tight mechanics, isn't too difficult overall. Can't recommend simply as it's been abandoned with a pretty full slate of bugs, some that have been reported for over half a year and there's no developer responses at all - Very often (about every 20 minutes) the main SFX audio channel is slowed down so much that a game restart is required, otherwise you're just hearing long, low pitched rings in your ear with every move. - One in every 2 puzzles had game play breaking bugs. Especially when getting to the components of the game where you push things around. These items sometimes just literally don't work, requiring a restart of the level for them to finally work. - Another game play breaking bug is sometimes, holes in the ground acted like normal terrain, allowing me to walk over them or push blocks over full voids. A restart fixes it, but damn this game is just restart-mania. - There is an undo mechanic in the game, but several people have pointed out the annoyance that if you do die, you can't undo the death itself. It's very easy to forget movements whilst under archer fire which causes annoying deaths when you just want to go a little bit faster. I can understand the decision behind it, but it feels very odd, and the fact people have been requesting it for more than a year now without even a comment from the dev is otherwise annoying. - The largest bug of all is once you've completed the game (spoiler warning) - there is a new game +, which adds an additional challenge to each level. The problem is that when playing NG+, Literally EVERY single level simply freezes the entire game when you complete it, constituting an alt f4 at the end of every level. Yikes. Also a bug reported for more than 6 months now. The game was enough to hold me through, gaining even all the achievements which consists of a lot of secret levels and completing everything the game has to offer despite the bugs. Would switch my review to positive if these bugs were to be fixed. The undo thing is a design decision that doesn't sway my positive/negative review, but is some context I wanted to add for those looking to grab the game
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Languages: English, Japanese, Korean, Traditional Chinese, Malay, Spanish - Latin America
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
긴 창을 든 랜스로 모든 몬스터를 처치하고 출구로 나가야 하는 퍼즐게임 창이 걸리적거리기 때문에 생각을 좀 해야하며 몬스터의 특성도 고려해야 됨 한글화가 잘 되어 있고 턴 제한이 없으며 리트라이도 무한이기 때문에 부담없이 할 수 있음 도전과제도 엔딩 보고 비밀방만 깨면 끝이고 가이드도 있음 A puzzle game where you have to kill all the monsters with a long spear and get to the exit. You have to think a bit because the spear is tangled, and you have to consider the characteristics of the monsters. It is well-translated into Korean, there is no turn limit, and the retry is infinite, so you can do it without any burden. The achievement is over if you see the ending and break the secret room, and there is also a guide.
2マス分の長さがある槍を使って、盤面の敵を全員倒して出口に入ればクリアのパズルです。 このゲームの自キャラは槍を立てて持つという考えがないらしく、常に敵を突き刺せるよう横に構えています。だから方向を転換するときなど、近くに障害物や壁があったりすると槍の長さがジャマになって動きが制限される。そこがパズルの肝心要の点です。 滑る床や定期的に針が飛び出すトラップ床、1度or2度しか踏めない床などおなじみのギミックのほかに、槍を使ってしか動かせないオブジェクトが出てきます。逆に、自分の体を使ってしか動かせないものもある。これは何気にすごい発想だと思います。パズルに良い味を出している。 敵の種類も複数あって、前後左右に隣接したら攻撃してくる、鎌を持っていて攻撃範囲が全方位、こちらと同じく槍を使ってくるなどです。難しくなると、どういう順番で敵を倒すかが重要になることが多くなります。 問題数は150以上あって豊富です。難易度は、平均的という感じ。結構悩めるところはあるけど、悩んだら割とあっさり突破できたりする。ただレベルの数が多いのもあって、難しいところはかなり難しいです。 分からなかったらゲーム内でヒントが見られるようになっていたり、「一手戻る」がいくらでもできたり親切設計です。自キャラの見た目を変えるスキンなどの遊びもある。総じて、万人に勧められる良作だと思います。
A decent game but a bit underwhelming. Could have done with a few more mechanics and the ones that are there are too often repeated. It never really becomes as difficult as other puzzle games of it's kind are. It's alright but you wouldn't be missing anything by skipping it. Go play Dungeon and Puzzles instead as it's clearly the superior option.
狭い道で向きを変えられず、曲がり角も通れないポンコツ槍使いを介護するゲーム。 リトライ時のだるさ、分岐や隠し部屋まわりの不親切さはあるが許容範囲内に感じた。 ステージ自体は勘違いしたまま進めてドツボにハマる… みたいな手順が発生しないよう気を遣って設計されていて遊びやすい。おすすめ。
A simple 2D, grid-based, turnbased, dungeon-themed puzzle game. No stats, no randomness. 182 levels, difficulty on the border of medium and hard. Took me about 14 hr to solve everything, and I didn't need hints to solve any room (though I needed a hint to find one secret). This is clearly inspired by Deadly Rooms of Death, but you're limited to 4 movement directions, monsters don't move, and your weapon can't swing through obstacles. Plus the rooms are quite small.... most can be completed in under 100 moves. Pros: - This has the most amazingly intuitive game mechanics I've seen. There's no encyclopedia because you don't need one. - Unlimited undo (but see below). - I love DROD, so it's good to see other games doing similar things. Cons: - Interface is clunky, with unnecessary levels of menus and confirmations. It takes 9 keystrokes to quit from mid-level. - Can't undo from death. - Level sets have loops, and you have to repeat the branching rooms to take another fork. (One room has FOUR exits!) - A bit expensive for a puzzle game.
It's a pretty good collection of puzzles about positioning yourself, I felt it was more on the easy side and that made the game more of an headscratcher than anything else for me, but there's a point where you reach a good movement flow and you kind of like chain puzzles in a very pleasant manner. There's one thing that really annoyed me thought: the game forces you to restart a level when you get killed, which is at best, a mild annoyance, and at worst completely obliterate your train of thought. Most levels are pretty short and easy so it's not REALLY a big problem but there's a lot of "gotcha" deaths that just made the game way more annoying than it should have been, and having to redo everything from the start on a bigger room just because of a small mistake at the very end just soured my experience. Still an interesting game
因为性价比确实很高所以推荐,但对于解谜爱好者来说本作并不算优秀。机制本身是挺标准的推箱子变体。说是传统解谜吧,关卡注水严重,难度偏低,很多关卡明显有无意义的多解;说是休闲解谜吧,死亡后不能撤回而是要从头再打一遍,分岔路也是得从头再打一遍,有意义吗?音乐音效切换还有bug。 #打通之后钻研步数可能挺有意思的,但通关过程本身太无聊了,隐藏关也没动力找,就这样了吧
주인공이 창을 들고 던전을 돌파하는 퍼즐입니다. 긴 창을 들고 몸을 돌리면 주위에 창이 부딪쳐 막힙니다. 알맞은 경로로 움직여야 지형을 통과하고 적을 찌를 수 있습니다. 재미있고 도전 과제 100% 달성 쉽습니다.
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