
Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 27 → 5/day in the week after.
About
Jusant is a brand-new action-puzzle climbing game and a meditative journey to the top of a tall tower. Challenge yourself at your own pace, explore different paths, and unravel the secrets from a bygone civilization.

Master your climbing tools and watch your stamina meter to successfully navigate this mysterious and changing tower. As you go higher and hone your skills, you’ll have to figure out how best to use the tools at your disposal to get to where you want to go. Explore alternative paths to find clues about what happened here.

Play at your own pace. As you climb, you’ll come across breathtaking biomes full of flora and fauna, accompanied by a peaceful and atmospheric soundtrack. Brace yourself on arid, windy slopes, seek refuge in tunnels lit only by bioluminescence, and more.

Meet the mysterious Ballast. This creature will help guide you throughout your journey by waking nature along your path and helping to reveal clues that will help you piece together the tower’s past and reach the top.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 93% | — | $2.4M |
| $24.99 | 9.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jusant is a great overall experience which is essentially a climbing-based puzzle game tied in with a good amount of lore and story. The sound design and music in the game is fantastic as well. It's worth your time especially since it's a short experience, and I would say that the overall quality of the game makes it worth a non-sale price (although I did buy it on a sale). That said, I think it would be useful if I pointed out the main flaws of this game, but they're nitpicks. The climbing mechanics are only expanded on in a limited fashion, so a lot of the game is spent without doing a whole lot of new things. Some aspects of the climbing I don't find particularly fun, although most of them are. Knowing the game was short and wanting to see the end of the story did keep me hooked. For a story-heavy game, I thought that it's too easy to miss a lot of the details because of how easy it is to miss letters and murals. The end game lets you go back to the chapters and shows you what you're missing but that feels like false replayability to me. This game is inherently not very replayable especially if you're not the type of person who likes to watch movies over and over again, so I doubt I would ever go back to play any chapters just to find letters that I missed and piece together more of the lore. Still, I'm not sure making things too obvious/easy to find is the right move, either. I found some of the chapter breaks to be a little jarring. It would have been nice for the game to give you more of an illusion of climbing one continuous level. [spoiler]I know they were going for something of a post-apocalyptic vibe, but I think the game would have been richer if you actually encountered some remaining characters along the journey. I get it, it's a small studio with a limited budget, but sometimes when games stuff everything into text-based interactions and presents a deserted environment, it feels a bit convenient to make game development easier. Instead of making things like murals and letters as optional completionist challenges, maybe a few NPCs could have been the last ones in the tower giving out simple fetch quest-y optional side-quests or presenting their stories in person rather than relying on letters.[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 680.5/day in the week to Jul 15 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 7.9Kratings |
| 90% |
| — |
| not modelled |
| $9.99−60% | 52ratings | 82% | — | not modelled |
| $24.99 | — | 84%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rapaz, a chuva tava realmente forte
Escalade très satisfaisante et étrangement nostalgique, super jeu
意犹未尽就通关了,我想一路攀爬抵达月球,画面质感与关卡设计都很出彩,操作门槛很低,手残党也能轻松通关,唯一短板是显卡负载优化不佳,5070显卡跑满100%
It was like a blend of Grow Home and Journey.
This is exactly what I expect out of a high-budget indie game. The environmental storytelling is incredible, yet the game is peppered with hidden text logs. If you don't want the flow of gameplay to have constant interruptions, avoid those.
Extremadamente bello y en su linealidad se hace muy transitable donde no hay dificultad pero para avanzar hay que hacer!
Despite my expectations it wasn't just a "walking sim but you go up instead of forward". Took like 2 whole chapters to get to a point where I had to think about what I'm doing in order to proceed, but hey, we got there in the end.
Un jeu indépendant d'escalade aux visuelles majestueux, accompagnés d'une BO très agréable, aux mécanismes satisfaisants ! Je passe toujours de très bons moments :D
Adventurous. Beautiful story telling Enjoyable. Relaxing. Go for IT. Keyboard or controller doesn't make much of a difference
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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