
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jump Space is the current "co-op squad-based sci-fi looter-shooter" game trying to fill the Destiny-shaped hole in my leisure time, and it has been pretty great so far! Don't expect a fully polished experience; it is in Early Access and has a very active development cycle, so core game systems are being built and tweaked frequently. That said, what they have is already quite impressive and a lot of fun, and the dev team has a great communication style and is very responsive to feedback. I'm already enjoying the game immensely, and am excited to see it grow and improve further!
Me and my friends absolutely loved the game before this recent update. the game felt balanced and fun, only for it all to be flipped on it on its head. the combat on harder difficulties was already challenging (in a good way), but now the ship feels even weaker than before, it does less damage per shot, and the enemies feel like they've been buffed. after getting hit twice, the shields were instantly down, whereas before the ship could take a few hits and still have shields to spare. the game just feels bloated for no reason now. there still isn't much to do progression wise, but now new players are bombarded with all these new materials they have to micro manage. we have no idea why the devs thought this update was a good idea because if feels like the heart and soul of this game has been ripped out. only good thing was the new weapon upgrading system. thats it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game had promise but they made it crap. ship fighting crap new ♥♥♥♥ total useless. and missiles limited to 1k range the same as EVERY SINGLE WEAPON IN THE GAME! total was of time. wish i had 30 hours less so i could refund it. DO NOT BUY DEVS ARE DUMB
интересный кооп рогалик с геймплеем игры barotrauma. каждое обновление делает игру только лучше и приносит что то новенькое + планы на будущее большие и крутые. крч лайк, подписка, колокольчик
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
No longer recommended. It was fun at first. However, following the latest updates, the single-player mode has become unplayable due to the horrible game balance. Too many enemies in too short a time, no time to repair the ship, loads of new, unnecessary game mechanics such as hull repairs, fires on the ship that can’t be put out, and not enough Materia – which has led to me running out of ammunition several times already. After 108 hours of playtime, I was shot down in two missions in a row with a fully upgraded ship. And the FPS gets worse with every update; sometimes it drops below 30, whereas before I used to get a steady 90. Sorry, but I’m out.
After taking a break and some more stuff getting added, when I came back... I came back to a balance disaster to rival Arrowhead. The concept and basic idea of this thing is super cool, and the game feels great until you meet more than one enemy at a time. All the guns feel like disappointing asthmatic spitball launchers with random modifiers that mean 96% of them will be chaff garbage. DMR/Sniper weapons are a joke; 3-4 sniper crits to drop a normal foe. LMGs are just worse SMGs with 5% more damage, 10 more bullets, less RoF and 4x the reload time. They feel tight to use and control, but feel bad to actually hit enemies with because the health bar barely moves. It's a full mag-dump into the lightest floating enemies to kill them. the ship layouts are obnoxious to learn, and damage to the ship has no indicator of whether you should look inside or out for it. JUST NORMAL difficulty final objectives are an unending horde mode of foes that lop off your entire shield in 4-6 hits from an automatic weapon mounted on the smallest flying enemy with little to no feedback on where you are being killed from. There is seemingly no pause between respawns, and the quantity of ammo that each costs to kill means you are SoL if one person lags behind getting to a multi-person objective. If there're more than 3 foes, you're taking health damage before you can kill any of them, and there are always more on the way. There is no such thing as avoiding damage via cover or positioning. Chip damage is unreasonably punishing as you get one down-state per life and have to spend a quarter of a whole mission's materia haul to get rid of the "you instantly die" debuff that you get from being revived if you don't happen to stumble onto a healing relic. This isn't touching on the bigger enemies that eat literally every bullet from 2 of the 3 guns you can carry, which spawn 2-4 at a time, the shield-bypassing status ailments, or instant death effects. The players are made of paper and targets are damage sponges to rival Elder Scrolls Oblivion. Weapon upgrades add something like 2% damage per invested pip which is laughably insignificant. The game forgets you have a jet pack when you go inside and there're no dashes or quicksteps that might help dodge the relatively slow projectiles. Systems on the main ship go down in massive cascades that make it feel totally hopeless once they start. It's such a cool idea, but this build of the game is a colossal disappointment in actual feel to play. Honestly Warframe's Railjack (that all the WF players love to hate on) is just a better species of the same game. AND It's free.
This is a great game, this game is a bit grindy but it's satisfying for the most part, I will not discourage you from buying this game but a couple of things that grime me are the enemies clipping into terrain and walls which makes fighting really annoying. Further, the upgrade/progression system for weapons and ship modules are too grindy for my tastes, adding on that you want better tiers of items and when you do, you'd have to upgrade them again for more materials which hurts if you're getting rid of a lower tier item you already upgraded. It's a little frustrating but the rest of the game is really good, I hope they can fix these issues but overall, it's a 7/10 game.
Bought as an impulse with a friend, didn't notice the AI disclaimer so that's on me, but still negative review on principal. False disclaimer anyways as they state they only do it "where it makes sense creatively" but there is no such case and they could have easily just paid an actual actor a few quid.
The game is a great co-op shooter. It also has solo player potential but is more fun with friends. Solo players get a robot buddy that helps with ship combat. The game has some quirks and some room to grow but I see that as a great thing as there is lots of potential and the devs seem passionate about their product.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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