
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me and my friends absolutely loved the game before this recent update. the game felt balanced and fun, only for it all to be flipped on it on its head. the combat on harder difficulties was already challenging (in a good way), but now the ship feels even weaker than before, it does less damage per shot, and the enemies feel like they've been buffed. after getting hit twice, the shields were instantly down, whereas before the ship could take a few hits and still have shields to spare. the game just feels bloated for no reason now. there still isn't much to do progression wise, but now new players are bombarded with all these new materials they have to micro manage. we have no idea why the devs thought this update was a good idea because if feels like the heart and soul of this game has been ripped out. only good thing was the new weapon upgrading system. thats it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used to be amazing the mechanics were great and the gameplay was awesome. but after the latest update, it got way to confusing and difficult. It became like the game Void Crew. If I wanted to play like that I would play that game. I couldn't even make it through 1 mission without closing it out due to the changes.
With the recent major patch, things are very buggy and game balance is out of whack. Normally this is fine for a game in early access. But when you decide to dedicate precious time to seek out fun looking weapons and use even more time trying to upgrade them only to have this weapon practically castrated with little warning is quite a damper. Do not play this game, at least not now until they've managed to get a bead on balance and stopped making such drastic changes to weapons and ships without a way to let players reuse the resources spent on upgrading them.
This game is AWESOME! If I could describe it in one word, I would say: FUN! If I could describe it in a sentence, I would say it is one of my all-time favourite games! It seems like the creators/developers are a bunch of friends who make suggests to each other like 'what if.... (insert awesome idea here)' and then... they do it!!! Rarely has a game felt so seamlessly light-hearted, yet epic; easy to pick up, yet needs a bit of mastering; great to look at, and yet you're happy just eating a pizza (literally). If you haven't played this game I would say if you want a spaceship mission based co-op game this is a MUST TRY. Finally, it is EXCELLENT VALUE! THANK YOU KEEPSAKE GAMES P.S. This game is great solo or with up to 3 friends (4 players max as I write this). P.P.S. Keep in mind this game isn't even FINISHED! It really is going to be awesome...
Jump Space is the current "co-op squad-based sci-fi looter-shooter" game trying to fill the Destiny-shaped hole in my leisure time, and it has been pretty great so far! Don't expect a fully polished experience; it is in Early Access and has a very active development cycle, so core game systems are being built and tweaked frequently. That said, what they have is already quite impressive and a lot of fun, and the dev team has a great communication style and is very responsive to feedback. I'm already enjoying the game immensely, and am excited to see it grow and improve further!
game had promise but they made it crap. ship fighting crap new ♥♥♥♥ total useless. and missiles limited to 1k range the same as EVERY SINGLE WEAPON IN THE GAME! total was of time. wish i had 30 hours less so i could refund it. DO NOT BUY DEVS ARE DUMB
Before they did their new combat update, this was a really fun game. But they changed everything and now its a completely different game than the one that I wanted and saw in the advertisements. The new ship mechanics is now feeling like an off brand version of void crew. It feels like the shields don't even do anything anymore. If you are looking to get this game expecting it to stay the same throughout, then I would advise to spend your money elsewhere.
60 ish fps on ultrawide 3840x1080 meh, also the core gameplay loop seems to be dull relatively quickly, at least me it didnt hook
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
Some really bad balancin decisions keep this game from being a real gem in my eyes. Insta-kill mechanics Power Grabs Wonky animations Damage fall-off in space for the rotary cannon (why?) Instability issues
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M | 380K | 97% | $8.99 | |
| $12.7M | 28.2K | 57% | $29.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $2.9K | 35 | 66% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 11.3K | 94% | $29.99 | |
| $6M | 7.1K | 95% | $24.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6M | 16.8K | 93% | $15.99 | |
| $6.1M | 19.6K | 94% | $19.99 |