
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мy dear developer. Очень прошу разработчиков добавить возможность блокировки на создание компонентов для других игроков, будучи уже на корабле, меня очень раздражает, когда некоторые игроки начинаю хозяйничать на моём корабле и ставить свои компоненты, мне не нужны чьи либо подачки, я не собираюсь играть с чужими компонентами. (в последствии чего эти игроки очень обижаются, когда их компоненты уходят в утилизацию)
게임이 재밌냐 재미없냐만 따지면 재밌긴한데 게임이 상당히 불친절하며 게임사가 유저 적대적임 너프패치를 자주함 사실분들은 감안하고 사시길
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Filled with bugs that end your run: - Infinite ship respawns. - Enemies glitching through walls/asteroids to kill you. - Ships continuing to shoot after being destroyed. - Enemies randomly becoming invincible. - Items glitching into out of bounds areas frequently becoming inaccessible. - Loot rarity not properly spawning. - Objectives becoming incomplete-able. - Several broken weapon modifiers that literally do nothing. In addition, the balance is awful and promotes the cheesiest strategies you can think of. Every enemy one-shots you on-foot on higher difficulties encouraging cheesy corner-camping gameplay, or getting to inaccessible spots. Your shield is taken down in one shot by most enemies as well, encouraging extremely cheesy boarding strats. The name of the game is essentially one-shot or be one-shot. It's infuriating and entirely unfun. Skip it for now, maybe they fix the bugs and balance by release.
the dev team seems to have no real direction for their game updates, was having fun before a update that nerfed all ship parts. they are so focused on balance that they took the fun out of the game
Honestly, they need to lean harder into the RPG and Destiny-like vibe. The idea of saving blueprints of loot and improving them over time is genuinely cool. It makes your ship feel like it's advancing with you as you play. The movement of the game is begging for personal character abilities and more freedom of movement. These guys can do it, if they focus on it. However, the ship flight model just sucks SO bad. There's no interesting decisions to make. You fly so slowly you may as well not move at all. The only decision to make as a pilot is who to point your guns at. It's bad, it's really bad. Not having proper Newtonian physics for drifting and more skill expression was already bad but the 'dodge/boost' is so laughably slow I just don't understand the point? Lastly, we could not actually continue to play this as this game was causing insane overheating issues. Looking into it, apparently the devs know that this game is causing upwards of GPU bricking levels of heating issues. This game should not likely be allowed for sale with this kind of problem present in the game. I actually would've liked to stick with this game to see if it gets better but we cannot risk our computers. The insane CTDs were getting too frequent to ignore. More enemies, slower/telegraphed enemy bullets, more movement, more moment-to-moment choices and skill expression.
If Sea of Thieves and Arc Raiders made a baby... in space! And without the toxicity, old gamer approved!
Not a year in early access, But so pog, this is madness! Ship combat is smooth like butter, Equip dual lazor, be a spaceship cutter. Make ANANAS pizza for boost and buff, Then go melee, kick ass, no fluff. Collect materia, craft rocket launcher, Sit on roof, have a boom-boom voucher. Grab minigun, make it spin and shoot, Evil robots won't just give you their loot. If game too easy, go corvette farming, RN-Jesus have mercy, give something charming! Space is lonely so bring a friend, But in solo buddy bot lends you a hand. A must-play if you have space affinity, This game will protect your virginity.
Single player is unplayable, the difficulty scaling is way too high. You are simply overwhelmed. Buddy only shoots special weapon, and some times sticks to one gun, he wont shoot the multi turret guns. But the good thing is, they are constantly updating. Unless you have 3 or more players, I would stay away for now.
I can't recommend this game or write a positive thing about this. It is a game that is made to literally waste your time. The loot isn't worth it. You pick up a cool weapon with attachments, and you can only upgrade that gun with those attachments. You can unlock the blueprint for that gun, but you can't remove the attachments. If you find a gun just like it that has good attachments on it too, it doesn't get upgraded even though you spent a lot of time upgrading the other gun... Upgrading the ship parts is the same thing. You can only have 4 blueprints at a time, and that isn't for each part of the ship. That's stupid. This game makes you waste time to invest more into believing that the game gets better so that you go over the 2 hour limit before you realize that you can't refund the game. Brilliant idea, devs. You played the players to line your pockets.
Jump Space is the current "co-op squad-based sci-fi looter-shooter" game trying to fill the Destiny-shaped hole in my leisure time, and it has been pretty great so far! Don't expect a fully polished experience; it is in Early Access and has a very active development cycle, so core game systems are being built and tweaked frequently. That said, what they have is already quite impressive and a lot of fun, and the dev team has a great communication style and is very responsive to feedback. I'm already enjoying the game immensely, and am excited to see it grow and improve further!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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