
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🚀 Jump Ship — Não, isso não é um Tarkov no espaço!👍[/h1] Bom... Vamo la!. Se você está vindo achando que isso é um "Tarkov espacial", pode esquecer kkkkk. Depois de algumas horas jogando, percebi que ele está muito mais para uma mistura de [b]Elite Dangerous[/b], [b]Helldivers 2[/b] e um toque de [b]Sea of Thieves[/b], só que com uma pegada bem mais arcade e totalmente focada na cooperação e na minha opinião foi oque me fez adorar esse game. Muita gente faz essa comparação por causa da mecânica de extração, mas ela para por aí. Você pilota sua nave, explora estações espaciais, naves abandonadas e planetas, minera e coleta recursos, encontra equipamentos e depois retorna ao hangar para vender o loot, melhorar sua nave e evoluir seu personagem. Os mapas são instanciados e a exploração dos planetas ainda é um pouco limitada, mas isso não chegou a atrapalhar minha diversão. [h1]🛰️ Missões[/h1] As missões são bem variadas. Você pode invadir bases abandonadas, explorar naves à deriva, resgatar sobreviventes, recuperar cargas ou enfrentar áreas cada vez mais perigosas, tanto no espaço quanto na superfície dos planetas. Além disso, algumas missões possuem modificadores ambientais que mudam completamente a experiência. Já me deparei com chuvas periódicas de meteoros que transformaram uma missão tranquila em uma corrida desesperada pela sobrevivência kkk, entre outros eventos é claro. Conforme avança, começam a surgir inimigos maiores, mais resistentes e com habilidades diferentes, deixando cada missão naturalmente mais desafiadora. [h1]🤝 O grande diferencial: Cooperação[/h1] Foi aqui que o jogo realmente me ganhou. Cada jogador possui uma função importante dentro da nave podendo jogar em co-op ou solo. Não existem classes fixas, apenas funções. Antes de cada missão, cada jogador monta sua própria build no hangar e pode adaptar seus equipamentos conforme a situação nas missões. Durante um combate espacial a equipe normalmente se divide entre quem pilota a nave, quem opera os armamentos e quem mantém os sistemas funcionando. Mas essas funções mudam o tempo todo. Quando a nave pousa, qualquer membro da tripulação pode desembarcar para explorar, cumprir objetivos, recuperar recursos, abordar naves inimigas ou resgatar sobreviventes, enquanto os demais dão suporte de onde for necessário. Essa liberdade faz com que ninguém fique preso a um único papel e deixa a cooperação muito mais dinâmica na minha humilde opinião. É justamente essa flexibilidade que torna a cooperação manera. As funções mudam naturalmente ao longo da missão conforme a situação exige, fazendo com que todos participem ativamente para o sucesso da equipe. [h1]🔫 Combate[/h1] O combate é bom e razoável. As armas têm um ótimo feedback, a movimentação é fluida e os tiroteios lembram uma mistura entre [b]Battlefield[/b] e [b]Call of Duty[/b] mais simples. Conforme a dificuldade aumenta, o trabalho em equipe e a combinação das builds passam a fazer muita diferença. [h1]❤️ PvE do começo ao fim[/h1] Esse foi um dos pontos que mais gostei no jogo. Depois de jogar tantos jogos de extração com foco em PvP, onde muitas vezes a experiência acaba se tornando extremamente competitiva e estressante, foi muito bom encontrar um jogo que coloca toda a sua atenção na cooperação e diversão. [b]Não existe PvP.[/b] Você entra na missão para cooperar com sua equipe, explorar, cumprir objetivos e voltar vivo com o máximo de recursos possível. Nada de outro jogador aparecendo para estragar horas do seu progresso. [h1]👥 Solo ou com amigos?[/h1] Outra coisa que gostei é que o jogo funciona muito bem tanto sozinho quanto em grupo como ja citei acima. Você pode jogar solo acompanhado por um robô que ajuda durante as missões ou montar uma equipe com até [b]4 jogadores[/b]. Apesar disso, é no cooperativo que o jogo realmente brilha kkkk. Cada jogador acaba assumindo um papel diferente dentro da nave, e quando todos trabalham juntos a experiência fica muito mais divertida e caótica. É aquele tipo de jogo em que cada missão rende uma história diferente para contar depois. [h1]⚙️ Early Access muito promissor[/h1] Mesmo sendo um jogo recém-lançado em Early Access, fiquei impressionado com a otimização. Durante minhas partidas o desempenho foi muito estável, sem travamentos ou quedas bruscas de FPS. Atualmente existem apenas [b]3 naves jogáveis[/b], mas isso é completamente compreensível para um jogo que acabou de chegar ao Early Access. Se os desenvolvedores continuarem adicionando novas naves, missões, equipamentos e inimigos mantendo essa qualidade, acredito que o futuro do jogo é muito promissor. [h1]👍 Vale a pena?[/h1] [b]Com certeza.[/b] Entrei esperando apenas mais um jogo espacial simples e encontrei uma das melhores surpresas recentes da minha biblioteca. Um jogo extremamente divertido tanto no modo solo quanto no co-op, com uma ótima sensação de progressão, combate sólido, excelente otimização e um sistema de cooperação que realmente faz cada jogador sentir que tem um papel importante dentro da equipe. Se você gosta de exploração espacial, evolução constante, trabalho em equipe e experiências PvE focadas em cooperação, especialmente jogos como [b]Elite Dangerous[/b], [b]Helldivers 2[/b] e [b]Sea of Thieves[/b], acredito que [b]Jump Ship[/b] merece uma chance. Ele mistura elementos desses jogos e cria uma experiência única e própria muito divertida. ⭐ [b]Recomendado! Brabo D+[/b]
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me and my friends absolutely loved the game before this recent update. the game felt balanced and fun, only for it all to be flipped on it on its head. the combat on harder difficulties was already challenging (in a good way), but now the ship feels even weaker than before, it does less damage per shot, and the enemies feel like they've been buffed. after getting hit twice, the shields were instantly down, whereas before the ship could take a few hits and still have shields to spare. the game just feels bloated for no reason now. there still isn't much to do progression wise, but now new players are bombarded with all these new materials they have to micro manage. we have no idea why the devs thought this update was a good idea because if feels like the heart and soul of this game has been ripped out. only good thing was the new weapon upgrading system. thats it.
En un hermoso juego coop con un muy buen sistema para progreso y mejoras. Lo mas increible es la nave que se puede mejorar y arreglar entre todos los jugadores y si no tienes amigos puedes jugar solo aunque no es lo mismo claro, con amigos comunicandose uno se divierte mas. 23/06/26:El nuevo parche le da problemas de estabilidad a algunos, en mi caso los corrigió, las nuevas armas le dan mucha diversion al juego. y le dan muchas horas de busqueda de las nuevas armas, yo lo ame y no me importa tener que empezar de nuevo.
Before they did their new combat update, this was a really fun game. But they changed everything and now its a completely different game than the one that I wanted and saw in the advertisements. The new ship mechanics is now feeling like an off brand version of void crew. It feels like the shields don't even do anything anymore. If you are looking to get this game expecting it to stay the same throughout, then I would advise to spend your money elsewhere.
Jump Space is the current "co-op squad-based sci-fi looter-shooter" game trying to fill the Destiny-shaped hole in my leisure time, and it has been pretty great so far! Don't expect a fully polished experience; it is in Early Access and has a very active development cycle, so core game systems are being built and tweaked frequently. That said, what they have is already quite impressive and a lot of fun, and the dev team has a great communication style and is very responsive to feedback. I'm already enjoying the game immensely, and am excited to see it grow and improve further!
интересный кооп рогалик с геймплеем игры barotrauma. каждое обновление делает игру только лучше и приносит что то новенькое + планы на будущее большие и крутые. крч лайк, подписка, колокольчик
This game used to be amazing the mechanics were great and the gameplay was awesome. but after the latest update, it got way to confusing and difficult. It became like the game Void Crew. If I wanted to play like that I would play that game. I couldn't even make it through 1 mission without closing it out due to the changes.
Bought as an impulse with a friend, didn't notice the AI disclaimer so that's on me, but still negative review on principal. False disclaimer anyways as they state they only do it "where it makes sense creatively" but there is no such case and they could have easily just paid an actual actor a few quid.
The game balancing needs to be fixed big time. I used to like this game when I played a few months ago because it was simple, to the point, and made me feel like I had an actual impact among my crew. I had a role and I did it well. I am the main combatant/gunner. Shooting other ships down is fine and great, but the moment I do on foot combat anymore I hate it. My primary weapon, a shotgun, basically throws confetti at robots unless I am close enough to just punch the things. The spider type things that shoot flames are an absolute nightmare because they swarm you so bad and are difficult to kill because of their agility and small size. Plus, I am only shooting the previously mentioned confetti at them since I'm trying to stay outside the flames. But if I am touched by the flames for more than a second I die instantly with extremely minimal chance of revival because my crew struggles to fight them too. I hear you saying, "just upgrade your shotgun with the new materials the devs gave out for free." I did. To the max level. And my gun still doesn't do a danged thing. "Invest in armor and health upgrades." I have, and I still die within seconds while on foot. This game used to be a load of fun, alone or with friends. BUT I don't want to play anymore because of how quickly I lose. I die less in souls games than in this one.
This is a great game, this game is a bit grindy but it's satisfying for the most part, I will not discourage you from buying this game but a couple of things that grime me are the enemies clipping into terrain and walls which makes fighting really annoying. Further, the upgrade/progression system for weapons and ship modules are too grindy for my tastes, adding on that you want better tiers of items and when you do, you'd have to upgrade them again for more materials which hurts if you're getting rid of a lower tier item you already upgraded. It's a little frustrating but the rest of the game is really good, I hope they can fix these issues but overall, it's a 7/10 game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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