
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very promising Beta game with elements of a looter-shooter, space ship fighter pilot simulation, and team-based FPS strategy. L4D (4 players vs waves of enemies) meets No Mans Sky (space exploration and ship building) meets Borderlands (gather that superior loot, upgrade it until it breaks the game engine). AAA graphics, and the controls are decent. It's still very early! There are glitches, half finished ideas, and no balance yet in builds and weapons, but hopefully those things will be ironed out when the story arc and different galactic regions are complete. The netcode needs some tuning, rubberbanding and crashing and freezing happen enough to make it obvious but not so much as to make you put the game down. Skill requires practice: Players need to figure the game out by playing it, the tutorial leaves much to be desired, and you will 100% be about to haul in a ton of epic loot only to have the whole team nuked by some newb with an RPG. Right now, I especially like that Jump Space has no micro-transactions or paid-for cosmetics; that is refreshing. I hope it stays that way, but I'm probably in the minority based on the progression of every other similar game. Will it be a matter of time before giant-headed anthro-furry-suited players are flying around a ship that resembles a giant slice of lemon pie? Only the dev can decide whether to take the Faustian bargain of creating a ton of silly money-generating cosmetics, but let us all hope they take the high road.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 4K | 82% | $49.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 8.4K | 95% | $39.99 | |
| $6.1M | 13.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $2.9K | 35 | 66% | $3.99 |
Same day: best RU #34, worst PL #89 · 10 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al inicio dificil de entender luego xd muy buenooooo
Sci-fi fever dream come to life, hence I like this game.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
a little grindy at times but is WELL worth it, especially with friends. Runs well too! Good optimization.
I've played this game both single and multiplayer. Both are fun, but the difficulty or toughness of the ground bots seems to scale more than it should. Something that I could kill with one magazine shouldn't take five magazines when playing with two players. I played a good amount of Void Crew and I have to say I like this game better. There's more for the pilot to do other than just fly. I like that the ship crew still has to manage the breaks in the ship, fight the boarding bots, take care of hazards, etc. I would like to see a rework of the ground guns. Some of the iron sights on the guns have a horrible view which honestly keep me from using them at times. Because we already have the option to upgrade weapons it would be nice to be able to change scopes and reticles. Sometimes the missions can get repetitive. Especially, when you are farming map fragments and there are limited missions you can play on a specific difficulty. The new ship is cool, but I feel it is too big for four players. Being able to have 5 or 6 players for the ship would be nice. I've had times clipped through objects and got stuck, but the unstuck feature got me out. A little more character customization as far as defining a class would be nice when playing with many people. Maybe have some pilot perks, engi perks, assult perks, etc. Overall, I really like the game.
I'm enjoying this game a lot at the moment. Can't say how much more variety there is as I'm 10h in, but what I have played has been very solid so far. What surprised me the most is the character movement - transitioning from on ship to flying around in space as a human torpedo is incredibly smooth, and grappling to a ship to destroy its cores and send it spiralling through space before it explodes is 100% the highlight of the game for me. All of the jetpack movement feels incredibly satisfying to pull off. The one caveat to that is I don't think you're really able to do that in single player - though there is a bot to help with guns/piloting, you probably need you both on the ship. Because of this I'd only really recommend this if you're intending to play with friends. Having said that, the guns and piloting are both satisfying too. There is a big variety of gun types and modifiers that you can find and upgrade, and missions are hectic enough with missiles to dodge, and bullets to directionally shield that the pilot has a lot to do. It's early access as of this review, but 100% worth the price of entry for what it currently is. The game is very solid. I'm looking forward to more variety of missions, ships and weapons in future, as all of the core systems feel pretty good right now.
this game is alright early access your managing ship and resources, if you played sea of thieves before then this game is pretty similar and mixed roguelite works pretty well in this game - gameplay is good and fine same time, especially if modded just more then 4 players. (would love to see this game been default to have 6 max players currently it's 4 max, because it's even more fun for more players. max players amount i can see is 11 for mods but VERY LAGGY but very fun) - 3 ships currently, their different play styles depends for fast speed but small crew or big ships with big crew - alot of different enemies and variants (for ship battle there's no many) (ground enemies there's alot just different variants because of recent update) - community are very positive, currently there isn't game voice chat, only text chat exist and kinda bad because you can't see old message so you have read now when it pops. - weapons there's good amount and more are coming and recent huge update reworked everything and no longer javelin is the only meta now everything is balanced. - components same as weapons they had huge rework and some old components are no longer the worst to have their now the best and most of the are balanced except certain stat perks you can get for component guns are way too overtuned in many ways just my opinion especially EMP is broken and busted. - contents in this game is decent amount but once you play all different missions it gets repetitive fast. bad things - ship battles are mostly good but enemy clipping through rocks/walls are annoying - buddy even when reworked is still kinda pathetic and useless for specific components this includes missile launcher he doesn't know how to use it. - EMP stat perk with shield gating perk is busted and unfun in my opinion, because your ship basically can't die when ever you shoot at enemy just procing EMP. have joined modded lobbies and using cheat engine only on solo, i don't want ruin anyone experience. have heard devs don't mind if you use cheats in this game because this game doesn't have pvp and doesn't need it. 6,5/10 for now because you get bored pretty quick once you seen everything but this game is still very early production and probably will be released 2028 for 1.0 we never know but looking at roadmap it's possible to been 2028. i can see this game been very good once it hits 1.0 but hopefully this game makes it especially this game is not very popular and very small team.
Ye be a pirate in SPAAAAACE Difficult as sailing through a maelstrom alone but with a crew... It's still difficult but, like, definitely less stressful, y'know? Very fun and repetitive! You play as a resistance fighter against literal billions of robots and you find friends and allies along the way :D Easy early game but super challenging on level 5 difficulties. It's manageable solo as long as you pick your fights properly and know when to back off and jump to the next sector. Also knowing what loot to scrap to make repair tools and ammunition. Def recommend playing with friends or other players in general :) NEEDS A PAUSE BUTTON ON SINGLEPLAYER edit: I had to go afk and A corvette jumped to the sector and took out all my life cores this game really f**cking needs a pause button on singleplayer
just a good game, kinda repetitive, but still fun, especially with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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