
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the price, you need to try it. Great game.
same thing over and over not scary at all
This game uses roguelite randomness as an insane clutch. The upgrades that carry through runs are menial and there are barely any weapons. If you want a better space game, play void crew. If you want a better roguelite, I would recommend deadzone rogue before this game and I don't even like deadzone. Play the game solo and you will quickly see that it is a grueling, painful experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #46, worst DE #86 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★★★★★ I wanted to play a space game. Now I’m apparently the unpaid maintenance guy. I went into Jump Space thinking: “Cool, a co-op space game. Fly around, shoot some stuff, explore a little. How bad could it be?” A few hours later, I realized I had apparently become an unpaid spaceship mechanic. While one of my friends is floating around outside the ship like an astronaut who has absolutely no idea why he’s out there, I’m running through the corridors trying to figure out why something is on fire again. And honestly? I love it. Jump Space is basically what happens when Helldivers, Deep Rock Galactic and a spaceship maintenance simulator have a terrible night and somehow create a video game. The spaceship The ship itself is easily one of my favorite parts. You actually have to DO things. Repair systems. Fix damage. Fly the ship. Manage stations. Run around trying to figure out who the hell broke the reactor this time. Then the voice chat starts: “WHO BROKE THE SHIELDS?!” “I don’t know, I thought YOU were flying!” “WHY IS THE ENGINE RED?!” Silence. That special kind of silence where everyone realizes: We’re going to die. Space combat Flying the ship is pretty accessible, and honestly, I like that. I don’t need 47 different keybinds just to turn left. I want to fly a spaceship. I don’t want to accidentally become a NASA employee. When everything works, though? It’s awesome. You’re flying through space, shooting enemies, alarms are going off, someone is repairing the ship, and another guy is screaming: “I’M OUTSIDE AND I HAVE NO IDEA HOW TO GET BACK!” That, right there, is co-op gaming. Spacewalking And then you leave the ship. And suddenly you realize: Space is REALLY freaking big. You float around, repair something, grab some loot, and eventually think: “Wait… where’s the ship?” You turn around. The ship is now approximately the size of a grain of rice. You are approximately 800 meters away. Congratulations. Your new mission is: “Figure out how to get back without dying like an idiot.” Spacewalking is basically swimming lessons where the swimming instructor is NASA and there is no water. Playing with friends This game is at its best with friends. Because every mission eventually turns into a workplace accident in space. One guy is flying. One guy is repairing. One guy is outside. And the fourth guy? Missing for five minutes. Then he comes back: “Guys, I found loot!” “What is it?” “No idea.” “What does it do?” “No idea.” “Why did you pick it up?” “BECAUSE IT WAS SHINY.” And honestly? That’s why we play co-op games. The missions The missions are fun, but this is definitely where you can still feel the Early Access side of the game. Some objectives can get repetitive, and sometimes a mission lasts long enough that you start wondering: “Am I playing a video game or did I accidentally sign up for a night shift?” Especially when you spend 20 minutes repairing your ship... ...only for something to explode again 30 seconds later. But then you get that one mission. Everything goes wrong. Someone dies. The ship is on fire. The pilot crashes into something. The guy outside is screaming for help. And suddenly everyone in voice chat is laughing so hard they can barely breathe. That’s where Jump Space really shines. The bugs Yes. There are bugs. Sometimes enemies behave like they personally rejected the laws of physics. Sometimes things don't work exactly the way you expect. And sometimes the game apparently wakes up and decides: “Your progress? Not today.” But: Early Access. You know what you're getting into. And yet... I keep coming back. And that's probably the biggest compliment I can give it. Because underneath the bugs, occasional repetition and those moments where you just want to scream at your monitor, there is a really damn fun co-op game here. Especially with friends. The best moments aren't scripted. You can have a perfectly planned mission... ...and one idiot saying: “I think I can fix it.” Five seconds later, half the ship is on fire. Beautiful. Final verdict Is Jump Space perfect? No. Is it finished? Also no. Does it sometimes make me question my life choices? Absolutely. Is it ridiculously fun with friends? YES. If you like co-op games where everything can go completely off the rails and a simple mission can turn into an intergalactic disaster involving four highly unqualified astronauts: Highly recommended. You’re not really a professional space crew. You’re just a group of idiots who were given access to a spaceship. And apparently that was a terrible decision. 10/10 — would go to space again and probably get stranded outside the ship.
cool sf
Bardzo miło się zaskoczyłem. Najlepiej grać ze znajomymi, bo wtedy dopiero docenicie ten tytuł. Jest to taka Barotrauma w 3D i w kosmosie. Jak lubisz latać i strzelać, to się tu odnajdziesz, a jak nie lubisz latać, to szukasz kogoś kto lubi i wtedy on lata, a ty chodzisz na misje pieszo ;) .
Positives: - Concept & Design is great - Gameplay feels very fun - crew working together to fight, repair ships etc. - They're actively improving not only gameplay stability, but things the community asks for as they develop! Negatives: - VERY easy for Griefers to join your crew, disable/remove equipment and leave without you having time to ban them. Happens almost EVERY playthrough. Crippled and ruined the game for me. - No level balancing. I have VERY low level players joining my VERY HARD lobby mid-match, adding to the enemy density. But then their low level means we're crippled into lowing. Overall: Great game with a fantastic concept and design. However, there is limited protection from griefers, sabotage, or other people ruining the game.
The last update made it unplayable solo, you get invaded every 2 min by another fleet, you cant do anything.
Jogo bom! Queria ter amigos pra jogar ele
So far very nice! THe movement is fast and feels good, shooting has some waight to it and it does become somewhat challenging in the higher difficulties esp. when playing in a 3+ player group. Some bugs here and there can be a bit frustration but i guess thats just part of the early access experience. From what i have seen so far the dev team is listening to community feedback and communication openly about upcoming plans. Big plus for me 8.5/10 will recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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