
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ananas-Pizza Deluxe, Space-Ale und den Jump Schiss. Die besten 15€ in den letzten Monaten für ein Spiel <3
This is the best multiplayer experience I've had in many years and the game isn't even feature complete. A must-buy hidden gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #46, worst DE #86 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game uses roguelite randomness as an insane clutch. The upgrades that carry through runs are menial and there are barely any weapons. If you want a better space game, play void crew. If you want a better roguelite, I would recommend deadzone rogue before this game and I don't even like deadzone. Play the game solo and you will quickly see that it is a grueling, painful experience.
The Game Crashed multiple times , the last time it stayed "Online" for the past day" now i can't even refund it , be careful with this one
Jump Space is a sci-fi space sim and action shooter. The game pairs spaceflight with ground-based foot traversal, drawing immediate mechanical comparisons to No Man's Sky. However, this isn't a seamless open universe—instead, gameplay is broken down into objective-based missions structured somewhat like Destiny. [b]The Short Answer: Is It Worth Buying?[/b] At this stage, I would definitely wait off on it... unless you have a solid group of friends (who are willing to buy it for you). [b]Playtime[/b] 5/10 Based on player reviews and current content, it takes around 20–25 hours to work through. [b]Story[/b] 4/10 Having played through a chunk of it, the narrative feels completely bland and confusing, at least during the opening act. [b]Music[/b] 3/10 Not bad overall; it fits the atmosphere. [b]Graphics[/b] 5/10 Standard clean sci-fi presentation. [b]Mechanics[/b] 3/10 You tackle instance-based missions where you complete tasks to earn ship components, weapons, or survival supplies. Unfortunately, almost every mission unlocked across my first 7 hours follows the exact same loop: fly into a sector, steal an object, and haul it back to your ship—or disable a jammer by holding a console/flag point while jumping across the map to hit interactive buttons under heavy fire (all while carrying radioactive cargo). One of the few highlights was a mission requiring you to fully disable a massive capital ship piece by piece. The random event system is very basic—if you linger in a single sector for too long, reinforced enemy waves will spawn to kick your teeth in. The enemies aren't particularly difficult, but their visual design is totally unmemorable (aside from "that one floating guy with a shield"). Ship variety is thin, with practically zero functional difference between models. Additionally, the trading system back at camp/hub feels broken and incomplete. [b]Personal Take[/b] The game suffers from an awful opening and a complete lack of a sense of progression. You feel like you're constantly completing tasks, yet receiving no meaningful payoff or profit. While running around with friends might mask some of the tedium, as a solo player, it feels like an endless grind for the sake of grinding. Missions are far too long for solo runs, and while standard mobs aren't inherently dangerous, some enemies possess absurdly inflated bullet-sponge health pools. [b]Overall Score:[/b] 62/100
No geral, Jump Space é um jogo bem divertido. Gostei bastante das mecânicas e do combate, mas ao mesmo tempo sinto falta de mais opções de armas, customizações e variedade de inimigos. É muito prazeroso realizar um assalto espacial com os amigos, principalmente quando todo mundo está na mesma vibe. Porém depois de um certo ponto, você começa a sentir falta de um objetivo mais concreto. Parece que falta aquela grande recompensa no final que faça você pensar: valeu a pena chegar até aqui ou fazer essas 30 runs. História: 6/10 Fraca. Não é exatamente ruim, mas também não tem nada que tenha me impressionado. É bem qualquer coisa genérica Gameplay: 8/10 Gostei bastante das mecânicas e do combate. Talvez faltassem mais opções e variedade (De arma da nave, custonizações e armas do personagem), mas no geral achei a gameplay muito divertida Gráficos: 7,5/10 Naturalmente, não sou alguém que liga tanto para gráficos, mas preciso dizer que o jogo é visualmente bem bacanudo. Não é nada impressionante ou revolucionário, mas funciona muito bem para a proposta Som: 5/10 Aqui achei que deixou um pouco a desejar. A trilha sonora tem poucas OSTs e os sons dos inimigos também possuem pouca variedade. Nada que estrague a experiência, mas definitivamente poderia ser melhor No geral, acho que Jump Space vale o preço. Estou ansioso para ver se vai melhorar depois do Early Access, principalmente em relação às mecânicas de gameplay e a variedade de objetivos. É um jogo que ainda tem bastante espaço para crescer, mas que já consegue proporcionar momentos muito divertidos, principalmente jogando com amigos. Definitivamente acho que vale a pena dar uma chance.
For the price, you need to try it. Great game.
same thing over and over not scary at all
This game has alot of promise, but its too laggy and the ship combat is quite unpolished and unresponsive.
I've enjoyed this game and I look forward to seeing what else the studio produces. I love how the game takes elements of other games like Warframe, Sea of Thieves, etc. and combines it all into a space setting. The challenge of the game is welcomed though it does feel like it cheats you unfairly with having a larger party. For an early access game, there's a surprisingly large amount of content and play to be had.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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