
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to recommend this game but as of right now it's not really well optimized. I have a RTX 4080, and a Ryzen 7 5800x, and most of my experience has been faced with stuttering and low fps issues even on the lowest settings with DLSS on. Gameplay wise its really fun, I love maintaining my ship, zipping around through space, and the gunplay feels satisfying. But the lack of optimization is really killing my enjoyment as of this moment. So I can't really recommend this game until it becomes more stable.
首先声明:游戏处于抢鲜体验阶段,会有不少更改,也会有不少未打磨的地方(包括,但不限于优化等) 如果可以接受抢先体验的优化问题以及各种Bug的话可以入手,玩法上起码是不错,目前值得玩50-100小时,深度体验也可以更久。 游戏本身可以说非常好玩,目前是高机动性射击游戏+太空飞船战。同时也算中度的刷宝射击游戏,刷取词条获得的收益较大,但确实获得好枪/好配件的时候还是会让人比较兴奋的 *每日一问:什么时候把爆率提高点? 地面战有一定深度,虽然比不上潜兵和岩神,但对于还在完善的有些而言已经算很好了,未来可期。移动手感有泰坦陨落的感觉,很丝滑且可以较高速的移动来完成任务等。 空战也有许多玩法:主要与飞船配置相关,搭配不同的武器来达到一定效果,且联机模式下大家都有活干。从驾驶位到炮手,还有维修工等各个位置体验都不同。 单人/多人可玩性都不错:1-2人会有部分机制简化,3-4人可以玩到全部的飞船随机故障等。我个人是单人模式玩的较多,但多人也还算不错。唯一缺点是联机延迟偏高,刚需加速器挂相同节点(因为游戏采用Steam服务器进行p2p连接,很迷惑) 以及最重要的一点:制 作 组 很 听 劝 只要是比较合理的反馈都可以前往Discord提交,包括但不限于难度,各类Bug,平衡方面等。官方几乎一定会参照玩家提出的建议,但同时也有着还算不错的主观筛选能力。游戏整体确实是在往好的方向发展
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Until they fix crashing mid mission and loosing all your progress I'm not changing my review. It cost too much to prep for a challenge 5 mission just for the game to crash mid mission. Id rather start back with everything I had and nothing new than loose all the stuff i brought with me and maybe keep a new Blueprint. Also need more space for Blueprints.
게임은 재미있는데 치명적인 버그가 있음 왜 치명적인지 설명함 1. 함선을 타고 / 작전을 골라서 / 작전 내의 루트를 내가 직접 선택 / 차례로 각 루트를 플레이 / 최종 목적지로 도달하는 형태의 게임 플레이임. (그러니까 완결성 있는 전체 플레이가 시간이 꽤 많이 걸림) 2. 열심히 뺑뻉 돌아서 도착한 최종 루트에서 제시된 목표 '모든 적 함선 파괴' 3. 적 함선 하나가 반파되어서 삐융삐융 뱅글뱅글 돌다가 근처 행성 바닥 속으로 쳐박혔음 4. 못부셔서 종료함 5. 보상 25% 까임 & 스토리 미션이면 다시 깨야함 > 이게 현타가 몹시 진함 왜 내 함선과 적함선의 충돌 처리 기준이 다른지 모르겠음. 아마 AI가 지형에 끼이는 그런 경우를 우려한건지... 그리고 뉴비여서 그런진 모르겠지만 다음 플레이를 할 수 밖에 없는데 (함선 전투 > 지상 전투 > 함선 정비 > 다음 루트) x N 번 시간 빌게이츠가 아닌 직장인 입장에서는 평일에 퇴근해서 플레이하기 꺼려짐.. 물론 멀티를 하면 모든게 단축되지만
still in EA, very solid, and still getting worked on !
yes!
It is the most poorly marketed game. I do not know how I and my friends got into it, but it is worth your money and time, but it suffers somewhat from exploiting the device’s resources to get the best performance. We hope to improve this aspect in the near future. It is possible that it is due to the Early Access Game. I do not know.
My husband forces me to play this. It is okay.
TLDR: One thing comes to mind immediately. If Cowboy Bebop were in video game form, this is pretty close to what I would imagine it being like. "See You, Space Cowboy..." \(^_^)/ Excellent sandbox, open-space looter-shooter! \($_$)/ Full review below: I initially played this back in mid-2025 when it first launched in Early Access. Since then, the game has really been cooking in the oven. The developers have been incredibly active—constantly adding content, updating systems, and patching bugs. Looking back over a nine-month gap, they’ve made massive leaps toward knocking out their entire roadmap. There is an incredible depth to this game that similar titles just don't offer, yet it manages never to overwhelm you because the mechanics and unlocks are perfectly spaced out across the first handful of missions. Truly an exceptional game! The only thing I would love to see added is the option to deploy additional Astrobots when playing solo—especially if matchmaking is down or friends are unavailable. Honestly, if you merged *X4: Foundations* with this game, my life would be complete. I can absolutely see myself still playing this 15 to 20 years from now once it's fully released. So far, I've only played solo with the single Astrobot assistant, which does a fantastic job helping you maintain your ship, manage tasks, sell loot, and fight alongside you in ground and space battles. However, my understanding is that the drop-in/drop-out online matchmaking and co-op with friends is where the game kicks into absolute, wonderful insanity. I’m actually gifting this game to two of my friends in the hopes that we can all get lost in it together. It hits a massive nostalgia sweet spot. I can already tell it's going to capture that feeling that's been missing for so long—the magic of those all-night gaming sessions in living rooms or basements, laughing and repeating the good times for years. It brings back that exact feeling we had as kids and teens: talking trash on Xbox Live, unleashing custom creations on each other in *WrestleMania* on the PS2 and N64, or grinding *Super Smash Bros. Melee* with the bots cranked to level 9. Those were games we poured hundreds of hours into, endlessly laughing and wishing the day would never end. This game has that exact same spark. That's all from me. See You, Space Cowboy...
space sea of thieves, randoms have been great so far
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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