
Execute ultra-violent raids in 1970s casino hotels. Take down the Las Vegas mob as a drug super-powered hitman in physics-fueled top-down close combat
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No stealth. No hiding. Just a superhuman wrecking ball obliterating entire crime families. Loot their vaults. Claim their dames.
The mob built Vegas. You'll rip it apart.
Become a coked-up John Wick who can turn Vegas into a stage for improvised carnage.
Faster than thought. Stronger than any wiseguy with a gun. Reloading just slows you down.
Become unstoppable. Unkillable. Undisputed.
Each raid is different with:
unlockable drug superpowers
randomly generated rooms
stackable gameplay mutators
an arsenal of brutal finishers
variety of enemy types
iconic Las Vegas locations
iconic 70s weapons
weaponized items fueling endless creative violence
Go back to a time of smoke-choked rooms, acid-laced jazz, and when immorality was still in style.
Immerse in a psychedelic noir story where a hitman and his supernatural associate navigate a 1970s mob filled Vegas where every housecleaning job bleeds into the next and reality's just another bad trip.
Buy the ticket, take the ride.
With the voice of Matthew Curtis ('I Am Your Beast')
Created by Michał Marcinkowski ('Soldat', 'Maniac', 'Butcher')
Inspired by 'Hotline Miami', 'OTXO', 'I Am Your Beast', 'John Wick', 'Pulp Fiction', 'Fear and Loathing In Vegas', 'Goodfellas', 'Cowboy Bebop'
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and stylish, is in need of achievements
Супер советую если данный жанр нравится
Hotline Miami on Ketamine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Greek, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal +15 more
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely charming game with excellent dialogue, heavy on the metaphor. Really quite enjoyable.
추천받아서 해봤는데 매우 재미짐
Dans la vibe d'Hotline Miami, très agréable à jouer
不太对得起价格,流程极短。 美术好但是问题也很多,包括辨识度低,设计语言不统一。其他什么判定微妙,混战一顿乱按鬼知道发生了什么,迈阿密的卡门的问题也很严重。然后虽然没有迈阿密2的被狙杀,但是敌人AI蠢的太离谱了,最后的女人才有迈阿密的AI的强度。 美术下边有个非常致命的问题,就是打击感差。一方面这B游戏是3D模型的所以各种模型无物理飞出去的情况很常见,一方面是打击的判定很抽象,击杀的手感也比较差。枪械的喷火很严重导致对射啥也看不到。这游戏手感差到我后期不是期待说再来一关,而是怎么还没完。。 说是肉鸽但是随机的是关卡和配置,自己只能抓一张牌,导致根本BUILD不了什么东西。同类建议还是OTXO,那玩意修了这么多版之后起码肉鸽部分真的像肉鸽。 叙事是大头但是怎么说呢,神棍+作者也磕多了,整个故事充斥着一种要不少磕点呢的感觉。。 总之有点上当的感觉。
like hotline miami in with more cigarettes and in Las Vegas
Very stylish and fast paced. Dash, sliding, kicking doors and furniture makes combat much more fun, i love it more than Hotline Miami. Abilities are kind of useless, as heat of combat is faster anyway Completed game in 2.6h, with cutscenes I adored. Once more finished it in 30m. But gotta replay it some more, as levels are randomly generated
Технодемка с прикольной задумкой, испорченная неприличным количеством джанка, багов и рандома (зачем в ваннаби хотлайн майами рандом?). Система волн тоже не особо радует, из-за неё часть уровней превращается в унылое месиво, где тебе просто должно повезти со спавном противников (которые, к слову, невероятно тупые, что балансируется их количеством, тем фактом, что они всегда знают, где ты, а также кривыми хитбоксами и ещё рядом сомнительных решений).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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