
Execute ultra-violent raids in 1970s casino hotels. Take down the Las Vegas mob as a drug super-powered hitman in physics-fueled top-down close combat
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No stealth. No hiding. Just a superhuman wrecking ball obliterating entire crime families. Loot their vaults. Claim their dames.
The mob built Vegas. You'll rip it apart.
Become a coked-up John Wick who can turn Vegas into a stage for improvised carnage.
Faster than thought. Stronger than any wiseguy with a gun. Reloading just slows you down.
Become unstoppable. Unkillable. Undisputed.
Each raid is different with:
unlockable drug superpowers
randomly generated rooms
stackable gameplay mutators
an arsenal of brutal finishers
variety of enemy types
iconic Las Vegas locations
iconic 70s weapons
weaponized items fueling endless creative violence
Go back to a time of smoke-choked rooms, acid-laced jazz, and when immorality was still in style.
Immerse in a psychedelic noir story where a hitman and his supernatural associate navigate a 1970s mob filled Vegas where every housecleaning job bleeds into the next and reality's just another bad trip.
Buy the ticket, take the ride.
With the voice of Matthew Curtis ('I Am Your Beast')
Created by Michał Marcinkowski ('Soldat', 'Maniac', 'Butcher')
Inspired by 'Hotline Miami', 'OTXO', 'I Am Your Beast', 'John Wick', 'Pulp Fiction', 'Fear and Loathing In Vegas', 'Goodfellas', 'Cowboy Bebop'
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра но довольно странная и местами кривая, до сих пор не понимаю смысла случайной планировки уровней но сюжет неплохой хоть игра и очень короткая. За полную цену не советую а по скидке вы получить что то типо хорошей фанатской компании на хм2 из мастерской
This game feels like "Fear and Loathing in Las Vegas" and Hotline Miami had a baby in somekind of Egyptian Las Vegas, and It was all directed by Quentin Tarantino. Short lived, but.enjoyable. I got It on sale, but I think the price is too high for such a short game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Greek, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal +15 more
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fear and Loathing In Vegas with guns.
Great Game, just finished my first play through and will most likely will play a couple more times. Love how the game feels more like a fever dream to further you get into it.
Dobra gra
Hotline Miami type gameplay, nice style and music, too short
Gayet güzel ve ilginç bir oyun, fizikleri ve oynanışı güzel. Alacaksanız indirimdeyken alın.
Прикольная игра
Buen juego, excelente gameplay aunque algo roto el nivel del tejado, aún así es un 9 solido para los isometricos hotline like. Also este juego te deja con una enseñanza bastante importante, no pienses con el pito. Good juego, juego de 5-6 horitas. una golosina muy buena.
[h1] mène le game de sorte qu'il puisse se répéter éternellement[/h1] Je ne sais toujours pas si j'ai terminé un jeu vidéo ou si j'ai vécu une expérience de mort imminente supervisée par un réal sous substances. Imaginez John Wick propulsé dans Las Vegas Parano, accompagné du gardien de la Douat. Vous avancez, vous tirez, explosez quelques crânes à coups de pelles. Vous mourrez ... encore et encore... et tout semble "presque normal" die and retry après tout ? Puis le jeu décide que la réalité est bidon. À un moment, j'étais persuadé d'assister à la pesée du coeur. Ou bien je trippais sous Special K. Difficile à dire tant le jeu assume son délire. Mention spéciale pour la faune : Autruches, crocodiles, tigres, gros balourds et samuraï dégarnis en latex façon Kill Bill. Beaucoup trop de tigres. On n'est plus dans un shooter rétro, mais dans un safari où tout ce qui respire a décidé que vous étiez au menu. Bien sûr, on pourra dire Hotline Miami en 3D. C'est facile. Je préfère dire que c'est une expérience à part entière. Les + - Un défouloir sous acides. - Des combats nerveux qui poussent à alterner le gameplay (entre tirer ou se ruer dans le tas à coups de talons, il n'y a qu'un pas.) - Une ambiance complètement barrée. - Le plus grand rassemblement animalier dans un casino depuis que quelqu'un a remplacé les jetons par des croquettes. - La bande-son : Jackpot, Bikini Kill, Climax vont vous hanter longtemps. Les – - Le jeu vous fera certains coups bas, quand vous vous y attendrez le moins. - La hit box de certains mobs très douteuse, mention pour les samouraï en latex jaune (en Hard et Extrême.) - Votre cerveau s'interrogera longtemps sur ce qui lui a été infligé. Avant d'en redemander. - le jeu tente une approche psychédélique du mythe de l'éternel retour mais elle est un peu timide. J'aurai vraiment aimé que le trip dans la Douat soit plus poussé. Il y a de bonnes idées dedans, mais c'est trop court. Verdict : Un voyage hallucinatoire où la violence rencontre les enthéogènes dans un délire fiévreux. Je ne peux pas garantir que vous comprendrez ce qui se passe, mais je peux garantir que vous vous en souviendrez. Perte de santé mentale : 11/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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