
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OMG I need emotional support, I am in limbo between rage and love. TL,DR: I only ever watched streams of Frostpunk and this one feels similar to that, but with more fidelity (i.e. mobile base as it is in space). It has a "suffer fist, love afterwards" atmospere I felt with Space Haven. I love the [spoiler] art, music, concept, theme, name of fleet ships (lol kudos, truly), challenge, complexity (albeit often vague and one must read the wiki and still save scum) [/spoiler]. It no doubt feels like the dev team had their heart and mind in the right place, despite the oldschhool "there is only one optimal way to play and you'll find it out through suffering"... Ok, I'm old oldschool alright, I grew up with suffering with trial and error games, but nowdays "browser helps"... oh and it must!! (Only ever check mechanics and glitches, not the exploration choices, as that is part of the real fun) But oooh, despite the hugs and love, sadly there is no doubt quality control was on a short leash, as there are plenty of those pesky little glitches: [spoiler] Transportation within sectors selects the powered down stockpile despite having active ones or just simply refuses to work until you powercycle it, miners are idling on the Tiqqun [base] even though there is much to do, unable to remove planned but not yet constructed crop farm fields, fleet absolutely disregarding priority settins and turning back from a PoI 80% of the distance done creeped slowly, etc etc etc etc.................................... [/spoiler]. Not to mention (oh I do) the lack of proper notifications e.g. [spoiler] factory/cryonics out of input materials (even though there are plenty in a powered down stockpile you just need to power on), so much of micro required for no real reason [/spoiler]. After 3 years of anticipatipation I rage-deleted this in 2 weeks just to start again after 4 months. This majestic game deserves an update on these QoL issues, I beg of you devs, so my friends shorter on time [spoiler] to save scum 70% of the gameplay [/spoiler] would not despise me for recommending this hearthfelt composition of vision, dedication and love when I propose them the title. Fun fact: I got the achievement for [spoiler] operating 5 miners [/spoiler] despite [spoiler] only having 1; due to memory leak occurring while save scumming, the only viable way to play this game currently as a newbie [/spoiler].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Tres dur mais mecaniques tres originales
Amazing management game played it 3 times and never got bored just from how much you can do and how many different ways you can do it
I had a lot of fun playing this game. Come to it off the back of Frostpunk. Even though Ixion is similar in many aspects, it felt a bit different. Probably because you have to manage several scopes at once. Not only your station, but also movement on the stellar map. Plus in terms of variation of buildings and tech it felt there are more options then in Frostpunk. But I really enjoyed the challenge and the story and the overall space exploration vibe.
内容重复
станция даже возможно не развалилась на куски
Fantastique expérience, ne vous laissez pas rebuter par sa difficulté, modifiez la si besoin mais ne passez pas à côté de ce titre, les musiques tournent en boucle dans ma playlist depuis
This is a great game, taken down by one very annoying and unnecessarily complicated mechanics - happiness. The ship is always unhappy - and the only way to please the ship is to make space-eating facilities that do nothing else except add happiness. For a resource-constraint based game - makes sense, right? Nope - happiness decreasing compounds but happiness increasing does not. It's the lose-lose kobiyashi - maru. But in a game where you want to win. We will not be flying this ship further if it is hell-bent on losing. That's how KM ends, and it's how my time with this game ends.
[h1]Frostpunk в космосе[/h1] Похожа на Frostpunk – пожалуй, самое точное описание, которое можно дать этой игре. Обзор окончен :) Наша летающая космическая станция с дурацким названием "Тиккун" – ковчег для остатков человечества. Мы – безымянный Администратор, который управляет этой консервной банкой. Консервной, потому что оно ломается 24/7 буквально от всего (об этом позже). Геймплей очень схож с Frostpunk, но имеет чуть больше микроменеджмента: постоянные балансировка ресурсов между секторами, стройка и перестройка зданий, разведка новых месторождений и планет. Также вокруг постоянно царит атмосфера упадничества и где-то иногда пробивается лучик надежды. Сложность по умолчанию мне показалась слишком душной. К счастью, игра даёт возможность её довольно гибко настраивать в любое время и не наказывает за упрощения. Особо душные две механики, которые у меня вызывают особое отторжение: постоянный дебаф к поломке корпуса после прыжков и "Синдром мёртвой Земли" (о нём отдельно). Уже после ПЕРВОГО прыжка станция начинает разваливаться за считанные минуты, если её 24/7 не чинить. У меня не получилось это контролировать. И это далеко не единственная причина поломки корпуса, но самая жёсткая. Синдром мёртвой Земли – это отдельная форма отборного бреда! В игре есть показатель стабильности, который зависит от качества жизни местного населения. Если стабильность начнёт проседать (а она начнёт!), местные идиоты начнут бунтовать и парализуют почти всю работу в секторе. Далее мини-спойлер! Земля уничтожена? Держи перманентный дебаф по морали (и стабильности)! Мы слишком долго находимся в системе с разрушенной Землёй? Ещё дебаф сверху! Мы, наконец, покинули Солнечную систему? Дебаф, потому что Земля теперь далеко! Чё, серьёзно, *****!? Мы задержались в новой системе? Конечно же, дебаф, ведь, нам нужна движуха! Этот абсурд меня дико выбесил, я его отключил, и всем советую делать так же. Да, из-за этого многие постройки из категории "стабильность" могут не пригодиться. Но проблема в том, что они открываются слишком поздно. В игре весьма специфичная механика распределения ресурсов. Любой ресурс в секторе должен иметь склад. Абсолютно всё работает через склад! Допустим, мне нужны сплавы для строительства жилища, в соседней клетке я демонтировал постройку, и там полно этих сплавов. Казалось бы, просто возьми ты этот сплав и перенеси на новое место. Хрен тебе! Сначала этот ресурс переместится на склад, а только потом – на строительную площадку. Такая логистика ощущается крайне неестественно! Если отключить часть раздражающих факторов, а к местной логистике привыкнуть, то IXION смело можно рекомендовать. Пожалуй, это самый близкий известный мне аналог Frostpunk по геймплею и атмосфере. [u][b]7 out of 10[/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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