
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1059 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Là encore, je trouve que ce serait une bonne idée d'afficher le moteur utilisé pour développer le jeu. Ca permettrait de faire une pré-sélection. Par exemple si j'avais su que cette daube était faite avec Unity, je me serais abstenu de l'acheter. Ce jeux est basé sur un template identique à tous les jeux du genre. Donc fait par un "dev" amateur en quête d'argent facile. En dehors des graphismes qui sont correct, ce qui en 2026 est la moindre des choses, le gameplay et la mécanique de jeux sont vraiment pourries.
Really good, a thorough and engrossing story too. I love the mechanics, and how I need to research out of game to get it right.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ohne Eisen läuft gar nichts. Und Sie holen es nicht. Egal wieviel man erkundet oder Abbauschiffe mit max Prio da sind. Stattdessen schleppen sie alles mögliche ran, überfrachten deine Lager. Ständig ist das Schiff kurz vorm zerböseln. Was nehmen die bitte für die Hülle? Lego? Ständig sterben Leute. Immer komplett basatzungsweise. Die Bewohner sind nur am meckern. Es gibt nur Negatives! Die können sich nicht selber irgendwie das Leben verschönern. Die Stimmung geht immer nur bergab. Das mit der Vermehrung durch Kryo-Bewohner ist ja ganz witzig. Aber da hätte man sich ruhig mehr einfallen lassen können, als alles in jedem Sektor bauen zu müssen. Das ist viel zu einfach gebaut und die Zufallskomponente zu hoch; dafür braucht es keinen Admin. Man hätte viel mehr aus den Ereignissen herausholen können als nur ein paar Standbilder. So fühlt sich das an wie ein Brettspiel, dass man alleine spielt.
Игра точно неплоха, увлекла сильно (+по скидке самое то).НО она с каждым часом чувствуется не завершенной,не отполированной. -Не симметричное кол-во клеток относительно табло - не смог вкорячить дом улей справа - а было бы ровнехонько. -Возникает так или иначе не мало пустых пространст,почему нет каких-то одноклеточных сооружений для украшения? Растения выращиваются,что мешало добавить деревья\кусты? -Музыка прекрасна,за 43 часа не надоела.НО странные звуковые оповещения о постройке здания\зонда\иных событиях ,как-то воспринимаются размыто и не информативно. -Мало артов в событиях (повторяются часто),мало событий на самом корабле. Нет журнала\энциклопедии где можно перечитать все пройденное и вспомнить кто такие ОЧР и почему ПИРАНЕЗИ такой какой он есть. -Сомнительная ценность у SI и С ,ведь переработкой мусора решается надобность в полимерах и электроники быстрее (но это к середине игры ближе пожалуй). Некоторые здания так и не возвел "А зачем?" - атомные реактор нафиг не нужен,окошко в космос тоже,храм мусор,воодоочистка тоже сомнительно. -Техническая часть - пролаги при нажатии "игнорировать" обьект,такие же фризы при открытии диалога,местами при переходах заторможенность . Забавно что на ПИРАНЕЗИ можно влепить такие же отметки как и на обычный астероид. Перепроходить точно нет.
OMG I need emotional support, I am in limbo between rage and love. TL,DR: I only ever watched streams of Frostpunk and this one feels similar to that, but with more fidelity (i.e. mobile base as it is in space). It has a "suffer fist, love afterwards" atmospere I felt with Space Haven. I love the [spoiler] art, music, concept, theme, name of fleet ships (lol kudos, truly), challenge, complexity (albeit often vague and one must read the wiki and still save scum) [/spoiler]. It no doubt feels like the dev team had their heart and mind in the right place, despite the oldschhool "there is only one optimal way to play and you'll find it out through suffering"... Ok, I'm old oldschool alright, I grew up with suffering with trial and error games, but nowdays "browser helps"... oh and it must!! (Only ever check mechanics and glitches, not the exploration choices, as that is part of the real fun) But oooh, despite the hugs and love, sadly there is no doubt quality control was on a short leash, as there are plenty of those pesky little glitches: [spoiler] Transportation within sectors selects the powered down stockpile despite having active ones or just simply refuses to work until you powercycle it, miners are idling on the Tiqqun [base] even though there is much to do, unable to remove planned but not yet constructed crop farm fields, fleet absolutely disregarding priority settins and turning back from a PoI 80% of the distance done creeped slowly, etc etc etc etc.................................... [/spoiler]. Not to mention (oh I do) the lack of proper notifications e.g. [spoiler] factory/cryonics out of input materials (even though there are plenty in a powered down stockpile you just need to power on), so much of micro required for no real reason [/spoiler]. After 3 years of anticipatipation I rage-deleted this in 2 weeks just to start again after 4 months. This majestic game deserves an update on these QoL issues, I beg of you devs, so my friends shorter on time [spoiler] to save scum 70% of the gameplay [/spoiler] would not despise me for recommending this hearthfelt composition of vision, dedication and love when I propose them the title. Fun fact: I got the achievement for [spoiler] operating 5 miners [/spoiler] despite [spoiler] only having 1; due to memory leak occurring while save scumming, the only viable way to play this game currently as a newbie [/spoiler].
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Tres dur mais mecaniques tres originales
Amazing management game played it 3 times and never got bored just from how much you can do and how many different ways you can do it
I had a lot of fun playing this game. Come to it off the back of Frostpunk. Even though Ixion is similar in many aspects, it felt a bit different. Probably because you have to manage several scopes at once. Not only your station, but also movement on the stellar map. Plus in terms of variation of buildings and tech it felt there are more options then in Frostpunk. But I really enjoyed the challenge and the story and the overall space exploration vibe.
内容重复
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
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| $19.7M | 27.7K | 93% | $19.99 | |
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| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 |