
Ferocious Alpine warfare will test your tactical skills in this authentic WW1 FPS. Battle among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 2.33/day in the week after.
About

World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Take part in key offensives of the Great War, from the Sixth Battle of the Isonzo to the Strafexpedition, and lead your team to victory among the scenic landscapes and peaks of Northern Italy.
Isonzo is a realistic tactical multiplayer FPS crafted by BlackMill Games, known for their critically acclaimed authentic WW1 wargames such as Verdun and Tannenberg. Immerse yourself in faithful recreations of historical battles with intense 48-player matches, testing your tactical skills and mastery of Alpine warfare.

Decide your path to victory: whether you’re leading the offensive with grenades or using mountain trails to flank enemy positions, you have options. Dive into combat or take a supporting role cutting barbed wire and crewing heavy machine guns and mortars. Thanks to a unique flare gun system, mark targets for artillery strikes or biplane flybys, before charging in to finish the job at close quarters with bayonets or trench clubs.

Choose from six distinct classes and build your loadout from a selection of 50+ iconic WW1 weapons, along with historically accurate equipment and perks specific to each class. Play as a Marksman to pick off soldiers from afar, storm enemy lines with the Assault class, issue tactical orders as an Officer, and much more.

After choosing a class, make it your own by picking from a large variety of role-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous wartime styles!

From hillside fortresses to mountain trenches and city streets, fight through varied Alpine landscapes inspired by historical battles. Learn the lay of the land to maintain cover and surprise your enemies - or go a step further to shape a dynamic battlefield by placing sandbags, barbed wire and ammo crates. Trench periscopes and sniper shields offer even more tactical options, but beware of poisonous gas attacks and artillery barrages!
Taking inspiration from the years-long struggle for control of the Alps during World War One, Isonzo brings the authenticity of the conflict to all players. Everything is recreated based on research and field trips, from sound effects, weapons and uniforms down to the houses, vineyards and trenches you’ll be fighting over. Choose your side and immerse yourself in History!


Enlist for more First World War action with the other standalone titles in the WW1 Game Series: Gallipoli, Tannenberg and Verdun. Engage in expeditionary warfare on the Middle Eastern Front with Gallipoli, maneuver for control of key sectors in Tannenberg on the Eastern Front OR Dive into the trenches along the Western Front in Verdun. Choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 17.3Kreviews | 83% | — | $4.7M |
| $29.99 | 3.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
classic
เสียดายตังค์
Similar to Battlefield, but you die MUCH faster. Player base is pretty small at this point so multiplayer can be pretty rough, but if you create a custom lobby with a password then you can play with friends against bots and it can be a great time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 22 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 9 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $29.99 |
| 1.8Kratings |
| 79% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Isonzo tries to get into that large-scale warfare multiplayer genre, which is honestly dominated only by the Battlefield franchise. And does it surpass Battlefield? Well, not right now, but it's already going in the right direction. Instead of copying the formula of the already mentioned Battlefield, the developers make their own way by taking on the difficult and risky task of using the almost untouched WW1 (Austro-Italian) scenario—not just as a setting, but also as a gameplay feature. In my opinion, they did a great job delivering that WW1 multiplayer feeling, which other publishers are too afraid to touch. Instead of gameplay where soldiers have different gun types and drivable vehicles or planes for support, here the focus is heavily on infantry with bolt-action rifles, just like a WW1 game should be. As a result, this creates an interesting feeling I’ve never experienced in a multiplayer game before, where the gameplay feels like 70% casual and 30% hardcore. Starting with the gunplay, one-hit shots are very common here, which forces you to focus on a more careful approach toward the objective. Still, because almost all the guns only have iron sights, you can usually see the enemy aiming at you, even from a far distance, which successfully avoids camping. Also, surviving a shot comes with a nice feature: another teammate needs to bandage you if you want to fully recover your health, which is great for teamplay and avoids lone-wolf tactics. And don't worry, even if all of this sounds hardcore, you still have casual gunplay elements like hitmarkers, and in general, you can easily enjoy a session with only two hours of playtime, making tactical communication more optional. In terms of gadgets, they are great too, whether for an offensive or defensive playstyle, and some can also be used for teamwork purposes. However, a big complaint for me is that too many classes can pick grenades or other explosives, which results in way too much spam where you constantly get blown up. Oh my god, I hated it so much seeing that "You got killed by Rohr F" screen. Technically, there are also planes in this game, but only as a call-in from the officer. These were okay, but I felt that the heavy artillery and the gas attacks, which the officer can also use, felt a bit too weak. Besides the gunplay, the movement was more average. It gets clunkiness sometimes, and even though it's nothing game-breaking, you still feel that Isonzo is an indie game with a limited budget. For the actual game modes, Isonzo's main mode is the one most of you probably remember as Breakthrough or Operations from the Battlefield franchise. Even though it is the only mode here, the developers actually chose quality over quantity. Every bit of content this game has to offer is focused on that single push-and-defend playstyle, which makes the game feel polished overall. You see it especially on the maps, which are built longer than they are wide to create that genuine push-and-retreat feeling, especially with the countless defensive positions that need to be destroyed by the attackers. I would only say that the gameplay here can get a little monotone. Attackers almost always reach the objective first, where they choose to set an explosive and handle the capturing part later because it's easier for them rather than vice versa. Also, because the attackers get all of their reinforcement tickets back when they capture a sector, it makes strong or weak defenses at the beginning irrelevant. I would rather give them most but not all of their tickets back, forcing the defenders into a more dynamic playstyle by weakening the enemy's whole offensive operation over time. And one critique I want to mention, which all Isonzo players will agree on, is the terrible spawning mechanic. Although you spawn in a secure position most of the time, you can also spawn right in the middle of an open area where you are fully exposed to the enemy. Sometimes players even spawn behind enemy lines, where they can then easily farm kills and break the defensive line. In terms of the presentation, they did a good job. There are a lot of different locations, and all of the soldiers, including the cosmetics, fully support the historical battles between Austria-Hungary and Italy. As a German speaker myself, I am so glad to see that the Austro-Hungarian soldiers speak their Austrian dialect of German instead of the High German of the German Army. For being an indie game, the sound design is very well done. Only on the graphics do you notice a little bit that it doesn't look as good as other, bigger multiplayer titles and also this game has a slight problem of crashes. But what about long-term motivation, which is essential for a multiplayer-only game? Well, it is decent here. There is a lot to grind, but what I disliked was being forced to complete challenges to unlock all weapons and gadgets. At first, these challenges were okay, but after a while, they became so hard that it forced me to use a less fun playstyle just to have a chance at completing them. I am fine with challenges, but please have them unlock cosmetic items rather than core gameplay mechanics. As for the actual content overall, it was fine. I am okay with having a "below average" collection of guns for the sake of historical realism, and I don't think they need to change that to have great content in their game. What they already did was the perk system, which they could embrace even further to say: "The guns don't make diverse soldiers, it's the people behind those soldiers." I think that would actually push their game more into the mainstream with a higher audience. Speaking of the audience, there is one important question a lot of people probably ask: Are there enough players to enjoy this game? And the answer is clearly YES. Every time I played this game, there were already full servers, and I was never forced to sit in a bot lobby. My final conclusion after this super long review is that Isonzo shows how great the WW1 series by BlackMill Games has become, and how much potential they have if they build this franchise even further. Ultimately, with this game, I became a big fan of the series, and I really respect them for giving us something special, even though the WW1 setting is a risky move for multiplayer games. I totally recommend Isonzo!
gut
Beautiful! Not a twitch shooter, or trying to be one, thank goodness
最适合近战的一战游戏,也是考验策略和配合的,枪法差一样能玩得开心
Very fun and historically accurate game about the Italian front during WWI. I was introduced to the Italian front of WWI from BF1, but this game does it 10x better!
Is good game 7.9/10
very good. fun. but somtimes makes me wanna jump off a cliff into a pile of thorns. chat is somtimes odd but very good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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