
Take to the sky and reunite a fragmented world in this surprisingly wholesome metroidvania! Help Iko adventure across beautiful hand-painted islands, receive letters from a quirky cast of characters, and face powerful monstrous adversaries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 2 → 2.29/day in the week after.
About
Iko is an aspiring yet hopeful warrior exploring the land and sky to reunite a series of floating islands. With his rickety airship, he must travel from island to island in order to reignite each one’s magnetic core while fighting off the many adversaries standing in his way.
Islets is a surprisingly wholesome metroidvania about making connections with the people around you. By reuniting the islands and befriending a cast of charming characters, the world expands and reveals new parts of each area for Iko to explore. Scour every nook and cranny in order to collect the many upgrades hidden around this world and face its numerous hidden challenges!
There’s also a tour guide to show you around, but you should be careful. The guy’s got some really weird vibes...
Connect the islands like a puzzle to discover new ways to explore previous areas and reunite the vast world around you.
Fight back against terrifying monsters and ruthless sky pirates in epic boss battles.
Discover upgrades to help you on your journey by completing challenges and uncover the islands’ many secrets.
Make friends with a wide cast of charming characters—including a pretentious warrior classmate, a suspiciously friendly frog, and so many others.
Become immersed in a visually stunning hand-painted world with lush, vivid environments for you to experience.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 95% | — | $784.2K |
| $19.99 | 355ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 画风可爱的小品银河城,中庸之道 [/h1] 近些年来的银河城作品层出不穷,但多少因为其内容、难度和地图设计收获一些负面的评价。而Islets这作玩起来就不尽然。困难难度100%全收集后有感而发,详细说一说这作的优缺点。 [h3] 先说缺点:平庸 [/h3] 本作流程设计简单且较短,[spoiler] 约10 h即可100%。虽然把几个小岛拼起来的思路还挺亮眼,可惜并没有围绕这点产生多有趣的设计。 [/spoiler]过于线性,经常出现“三四个岔路口,只有一个是主路,其他全被锁住”的情况;收集要素的重复度又较高,整体没有太多新意,游玩的过程中很难让人持续出现眼前一亮的感觉。尤其是其地图利用率,低到令人发指,全是死胡同不说,还经常出现一组跳跳乐拆成几个不相干的房间都走了一遍发现通往一个机关/收集品的离谱情况;加上其线性的流程,使得整体的探索不够有趣,容易疲劳。Boss战虽然有记忆点,也能看出来作者在尽量减少boss的重复性,但限于本身的底层逻辑[spoiler] 道中没有回血手段 [/spoiler]即使是困难难度也实在过于没有挑战性,一些升级甚至在变相鼓励莽夫砍砍砍[spoiler] 尤其是受伤爆炸,这玩意的伤害太离谱了 [/spoiler]。以上种种结合起来,导致游戏没有什么太突出的特点。 [h3] 再说优点:中庸! [/h3] 那为什么笔者还会推荐这个游戏呢?一部分答案就藏在上述的“缺点”里。作者画地图水平虽然很有限,但起码也不作妖,传送点和存档点全免费而且到处都是;每当我想到“跑了这么久,该存档了”,往前走两步就会有存档点。由于本身的底层逻辑[spoiler] 道中没有回血手段 [/spoiler]跳跳乐的难度也十分之低,[spoiler] 撞到障碍物不会回到原点,只会掉血, [/spoiler]还有可购买的收集标点,使得全收集很简单。Boss战也十分简单,即使困难难度也能很轻易地莽过去,很难出现卡关的情况。[spoiler] 除了正经boss战,还有少量类stg的弹幕战,这些战斗还算有趣。 [/spoiler]而且,这作整体的画风很可爱,npc的塑造虽然短但也讨喜,[spoiler] 还有着近年比较罕见的合家欢结局,包饺子开宴会说是。 [/spoiler]剧情简单但起码是好好讲了一个完整的、不膈应人的故事,整体是加分的。 [h3] 评价为适合新手接触类银、类银爱好者休闲放松的作品 [/h3] 总而言之,在2026年中旬,在各种类银因神秘地图设计和难度而劝退的情况下,这样一款无功无过的小品类银还是推荐大家玩一玩的。虽然没什么新意,但至少不会恶心你,全程会有一种丝滑的简单体验。[spoiler] 当然,如果喜欢高难度挑战或者对品鉴地图设计有强烈爱好,那还是不推荐入手的,毕竟真的做的太简单了 [/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 204ratings |
| 96% |
| — |
| not modelled |
| $19.99 | 42ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay is repetitive and less complex than other similar games. Solid 7/10 Cool game but Hollow Knight, Silksong and Nine Sols are better
Really cute, short metroidvania. The bosses were solid, the characters were endearing, the art was lovely, the gameplay was fun, with good movement - it hit pretty much everything I'd want in a metroidvania, and then didn't overstay its welcome, with a timespan that felt substantial enough to be a worthwhile experience without dragging. I'd definitely recommend :)
Игра от начала и до конца пройдена на steam deck. Играется превосходно, хоть и написано, что не поддерживается. Отличная 2D метроидвания. Игра с приятной графикой, музыкой, даже юмор имеется, который приятно удивил и скрасил прохождение. Без духоты, то что надо в конце рабочего дня.
This is a very nice little metroidvania. I would say this is like my gaming comfort food. Great game, very worth the price of entry and then some. Edit: Just beat it, and yep, great game. I'll be playing the rest of the Kyle Thompson games!
Fun little game. Pretty short, pretty easy, but plenty of charm. Nice palette cleanser after some difficult games.
其实是中评,差评确实不至于。但是推荐是真的不推荐 1. 感觉一点都不类银啊,全是躲弹幕+给boss刮痧,后期数值上来直接和boss互秒。 2. 游戏里查看的“地图”一坨,怎么都看不清,然后引导也不怎么样,经常一条路有好几个岔路,但是很多路都没什么意义。拼地图很有趣但是最后也没玩出什么花样来。 3. 手感其实很有趣,有种滑步的感觉,能力就云箭比较有趣,但是手感太差了。 只能说一般般
Charming Metroidvania that does not have the "soulslike" tag. That alone makes it wonderful in my opinion. But then the game itself is also great. Not too difficult, but occasionally challenging on normal difficulty on the first playthrough.
Written and presented for a much younger crowd than I was expecting from such a traditionally difficult genre. By filing its narrative down so much it succeeds in creating a somewhat storybook presentation, but doesn't really succeed at being compelling. Children are capable of understanding some nuance, and I think it overcorrects in the wrong direction. I would compare it to tapioca. Sweet, but not really stand-out. I think that narrative is extremely important for a good metroidvania, and so I have to give it the thumbs down. Gameplay is also so-so , I didn't play for very long so maybe there were some surprises to come later on but overall it just didn't have anything interesting to offer me. The very first upgrade you get is a double-jump, which didn't set high expectations for me.
fun and cute, not the longest or most difficult. I'd say buy it on sale, but the base price isn't unreasonable.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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