
A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 7 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken as a castaway on an untouched, unfamiliar island with no memory of how you arrived and unsure what to do next. Explore ancient islands, forging your own path as you uncover hidden secrets, solve compelling block-pushing puzzles, and unearth a mystifying narrative in this puzzle adventure game. With no set path or order, you determine your fate and decide which puzzles you want to solve first.
Get stuck on a specific puzzle? Isles of Sea and Sky is open world and nonlinear, giving you the freedom to come and go as you please to specific puzzles, new areas, or return to old areas with a new perspective, allowing you to progress further in the game.
Immerse yourself in the vibrant, serene, and retro-inspired atmosphere while discovering and unleashing extraordinary powers, gathering collectables, and awakening delightful new friends along the way. Stay on your toes because unexpected elements spring to life or offer assistance when you least expect it. Discover a rich, memorable and universal narrative centered around the myth of creation, told only through imagery with no text.

Think outside the box and challenge yourself with innovative and rewarding puzzles that will often surprise you and subvert your expectations while piquing your curiosity. With directional movement only, intuitive mechanics, and flexibility in puzzling, Isles of Sea and Sky is accessible and approachable for all skill levels.
With novel puzzle design, a meditative environment, and a meaningful story, Isles of Sea and Sky invites you to indulge in an oceanic world of fantastical puzzling while getting lost uncovering the unexpected.
Solve open world puzzles: Complete puzzles and explore in whatever order you choose. Get stuck? Feel free to leave a puzzle and return to it later with a new perspective.
Intuitive and accessible puzzling: Controls are simple and directional only; designed so that people of most physical abilities can enjoy.
For puzzle novices and experts: Isles of Sea and Sky is designed for all skill levels making sure there’s plenty to do, collect, and challenge yourself with if you’re a puzzle expert, but that the game is also approachable for puzzling beginners.
Immerse yourself in a serene, vibrant world: This vibrant, retro, and atmospheric environment is captivating and offers a chill and ambient soundtrack for deeper gameplay immersion.
Uncover a rich, meaningful story: Isles of Sea and Sky tells a meaningful and memorable story utilizing only images and no text.
Discover hidden secrets: The game is chock full of hidden items and areas. Collecting every star is no easy task!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed feelings on this one, I think it starts off strong but the end game gets really bad, namely with the clone stuff, and the midgame is kind of rough. The problem with the midgame is this is a puzzle metroidvania so you constantly run into this issue where you run into a new puzzle and if you don't figure it out in a couple minutes you start questioning "okay, is there a mechanic I'm missing or am I missing an upgrade" so you end up wandering around away from solvable puzzles convinced you're missing something or you spend an hour bashing your head on a wall trying to figure out something you literally cannot do. Part of the problem is they will have multiple puzzles in one screen that you solve one at a time and then restart the room, this can be fine but sometimes it'll be something like first puzzle fill in this pit by moving a bunch of things around in a precise way, and the second puzzle isn't actually a puzzle but you need an upgrade from way further on to just bypass a different pit, but because you just did a pit filling puzzle on the same screen you think there must be a solution to this one too and you're just dumb. This metroidvania mechanic works fine in things like Metroid or Hollow Knight because it's readily apparent when you need an upgrade to access somewhere, but it's not clear enough here. There is enjoyment to be had here, but I felt more frustrated from trying unbeatable puzzles (and then doing the clone puzzles) that overall the game left a bad taste with me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish +3 more
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frozen spire A1. Fix that mess.
This game is really great for a while, but then you kind of hit a wall. This is a block-pushing game, and it's a very good one, with clever puzzles. The problem is that it gets really finicky towards the end, at least if you want to get all of the stars (which is not necessary to simply reach the ending). Still, for the bulk of the game, it's quite delightful, and I would suggest finding guides for the harder late-game puzzles since they can be quite motivation-sapping. As you can see, I still recommend the game. Actually, I played this back in November 2024, but I didn't finish it because it got finicky, and I really never planned to do so, but recently (June 2026) I saw that one of the gaming YouTubers I watch was doing a playthrough, so I started watching it, and I realized that I wanted to play this again. I think that's saying something, right? I just finished the main game, and now I'm in the postgame. The other cool thing is that in the meantime the dev has added a bunch of content to the game. It's years after release and there's still more. The dev is really dedicated to the game being great. You should play it!
A sokoban-inspired puzzle metroidvania with multiple layers.
パズルは面白いが、探索と導線の悪さが惜しい。 100スターを超えたあたりから、ひたすら探索する時間が増えて、かなり疲れてしまいました。 現時点では攻略できない場所でも「何か方法がありそう」に見えるため、長時間試したあとで、まだ進めない場所だったと分かることがあります。一方で、隠しギミックを見つければ攻略できるステージもあり、判断が難しいです。 特に隠しギミックの存在を知らせる導線が少なく、序盤から使えた仕掛けに後半になってようやく気づくこともありました。 パズルそのものは面白く、移動操作もスムーズです。ただし、ファストトラベルは使いにくく、島を移動するたびにロードのような演出が入るのもテンポを悪くしています。一度クリアしたステージを通過したいだけなのに、再びプレイさせられる仕様も不便です。 パズルの出来が良いだけに、探索や移動、ギミックへの導線がもう少し分かりやすければ、さらに面白い作品になったと思います。 無駄な探索ゲーが嫌いなので低評価にしときます。
Awesome game! The puzzles are hard but relaxing at the same time. I highly recommend this game, especially if it’s on sale!
It's very "find the map secret"-y, but the vibes are so immaculate that I don't mind.
7.3/10 game, would've been an 8 or higher if it wasn't for serpent stacks island. Most of the game was great, a lot of the game is figuring out whenever a puzzle is currently possible for you to solve or not, which I do not mind, I see it as another form of a puzzle. And when a puzzle is possible for you to solve the solving process is generally pretty fun, many different elements for you to play around with that reward creativity. Serpent Stacks, which was the last island of the game, was absolute garbage though. The island had one main mechanic where you control your evil twin with your own movement and the twin's movement is inverted. The mechanic itself sounds cool on paper, but is absolutely horrible in practice. The reason why its so bad in this game is because it created so much complexity with every single tile move you do that it actually becomes more time-efficient to not think about any tile move you do, and instead you should just move in semi-random directions, spamming undo when it kinda looks bad, until your evil twin eventually ends up in a good spot, and then you solve the puzzle. I had bruteforced every puzzle in serpent stacks like this, it was absolutely miserable. Otherwise a good game though.
amazing sokoban game with solid difficulty
Ottimo range di puzzle semplici e molto complessi, non annoia anche a fine gioco impennando la difficoltà in modo creativo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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