
A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 7 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken as a castaway on an untouched, unfamiliar island with no memory of how you arrived and unsure what to do next. Explore ancient islands, forging your own path as you uncover hidden secrets, solve compelling block-pushing puzzles, and unearth a mystifying narrative in this puzzle adventure game. With no set path or order, you determine your fate and decide which puzzles you want to solve first.
Get stuck on a specific puzzle? Isles of Sea and Sky is open world and nonlinear, giving you the freedom to come and go as you please to specific puzzles, new areas, or return to old areas with a new perspective, allowing you to progress further in the game.
Immerse yourself in the vibrant, serene, and retro-inspired atmosphere while discovering and unleashing extraordinary powers, gathering collectables, and awakening delightful new friends along the way. Stay on your toes because unexpected elements spring to life or offer assistance when you least expect it. Discover a rich, memorable and universal narrative centered around the myth of creation, told only through imagery with no text.

Think outside the box and challenge yourself with innovative and rewarding puzzles that will often surprise you and subvert your expectations while piquing your curiosity. With directional movement only, intuitive mechanics, and flexibility in puzzling, Isles of Sea and Sky is accessible and approachable for all skill levels.
With novel puzzle design, a meditative environment, and a meaningful story, Isles of Sea and Sky invites you to indulge in an oceanic world of fantastical puzzling while getting lost uncovering the unexpected.
Solve open world puzzles: Complete puzzles and explore in whatever order you choose. Get stuck? Feel free to leave a puzzle and return to it later with a new perspective.
Intuitive and accessible puzzling: Controls are simple and directional only; designed so that people of most physical abilities can enjoy.
For puzzle novices and experts: Isles of Sea and Sky is designed for all skill levels making sure there’s plenty to do, collect, and challenge yourself with if you’re a puzzle expert, but that the game is also approachable for puzzling beginners.
Immerse yourself in a serene, vibrant world: This vibrant, retro, and atmospheric environment is captivating and offers a chill and ambient soundtrack for deeper gameplay immersion.
Uncover a rich, meaningful story: Isles of Sea and Sky tells a meaningful and memorable story utilizing only images and no text.
Discover hidden secrets: The game is chock full of hidden items and areas. Collecting every star is no easy task!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't sure if I would like this type of puzzle game, but I figured it's worth a try. Turns out I do enjoy block-pushing puzzles! This has some phenomenal puzzles with an excellent variety of mechanics to keep the game fresh. But, geez, it's so difficult. The puzzles are not immediately clear if they can be solved or not. I could bang my head against a wall trying to solve something that can't be solved yet, or I could be stuck on a puzzle I know I can solve but for which I can't find the solution. So THUMBS UP if you like extreme challenge, but THUMBS DOWN if the above doesn't sound fun to you. I requested a refund, not because I don't enjoy it, but because I can see where this is headed. This game will defeat me long before I defeat it.
I was very impressed with [i]Isles of Sea and Sky[/i]. I'm not particularly well-versed in block-pushing ("[i]Sokoban[/i]") puzzle games, but I have played some, and I found [i]Isles[/i] to be challenging for sure, but not fiendishly difficult like, for example, [i]Baba Is You[/i]. I did require hints for a few puzzles in my quest to 100% the game, but I think the difficulty and scaling is perfect. Simple yet inventive twists get added without requiring a text explanation, and solutions fairly rarely rely on fringe rule errata. The open-world framing of the game works well, both because exploration is fun in and of itself and because it discourages you from endlessly bashing your head against a puzzle you're having trouble solving. I enjoyed the (minimal) story and the unique Mesoamerican theme. The graphics are simple yet functional, so they work perfectly fine. It's always neat to find a game that could've been released 35 years ago yet innovates today. As far as criticism goes, I disliked the [spoiler]cape[/spoiler] item, as it felt like it unnecessarily trivialized some [spoiler]previous[/spoiler] puzzles. The style of puzzle switches in the [spoiler]postgame[/spoiler] and didn't interest me. But these are both minor gripes. Highly recommended!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish +3 more
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评分:10 / 10 【像素 类推箱】 Isles of Sea and Sky是我今年玩过最好玩的推箱游戏!!!在我心目中,这款游戏是此品类里质量上乘的绝对神作。来讲讲它为何如此吸引我。(以下稍含剧透) 1. 游戏的核心玩法:游戏内设置了各种机制新颖的箱子,玩家解谜完成收集。并且随着游戏进程和探索,主角还会获得新的能力,能控制/看到新的解谜“资源”,然后打开不同颜色的锁以解锁新的区域。这些机制非常有创意,区分度很高。游戏的谜题设计环环相扣,每种机制之间还能相互配合,可以说解谜深度非常之高。 2. 画风:游戏是复古像素画风,怀旧颗粒感十足,而且色彩层次很丰富。不仅如此,游戏的视觉语言还很高效,无意识的引导能够让玩家免受无关信息干扰,沉浸式解谜。 3. 世界观叙事:游戏讲述了一个原始世界的四元素(古希腊的水风地火)创世故事,颇有”道生一,一生二,二生三,三生万物“的感觉,故事站在”传说“亲历者的角度展开,非常经典。最重要的是游戏内的机制、故事、画风三者高度统一,彼此自洽,仿佛世界本应如此,很有代入感和氛围感。 4. 地图设计:游戏的地图设计很有类银的味道,比如走回头路、重玩一遍找隐藏等。并且游戏是吸收到了精髓的,小地图还是大地图都是线性弱引导,并且做得非常流畅(玩过之后你会赞同我)。 5. 收集:收集要素齐全、对称、且有指示。 6. 细节:游戏有很多小细节、隐藏和彩蛋。很精致,有设计感。 7. 性价比。10块钱能玩20小时。不查攻略的话,游戏时长可能会更长。 小瑕疵: 后面两个能力藏得过深,并且有了它才能展开后续四分之一的最精华最难最繁琐的解谜。游戏里很多解谜是随机设置的,查攻略能够了解机制但是照抄不了。其实这是优点啦,但是最让我挫败的地方是它让我无法轻松获取前面所说的那个能力(因为谜题位置过于刁钻,且网上没人和我一样)。 推荐!推荐给喜欢像素画风、精致的“结构感”、收集、以及强逻辑性的解谜的玩家!真的特别好玩
Jogo estilo Sokoban, aquele clássico de empurrar caixas, que se amplia ao incorporar elementos de Zelda! Muita exploração, ilhas conectadas e mistérios fazem desse o melhor do gênero! Duvida? Então confira o meu review completo https://www.youtube.com/watch?v=uLaq-QEbs4o
Loved it as a huge Lolo fan and Metroid/ Zelda fan. Perfect game
Buen juego de puzzles, pero bastante obtuso en algunos de los misterios. Ha conseguido provocarme auténticas migrañas. Cada vez que me sentía listísimo porque pensaba que había dado con la solución y justo me topaba con un obstáculo que me impedía solucionar el puzzle de esa manera en concreto, podía sentir el aliento de las carcajadas de los desarrolladores en mi nuca.
This game is really great for a while, but then you kind of hit a wall. This is a block-pushing game, and it's a very good one, with clever puzzles. The problem is that it gets really finicky towards the end, at least if you want to get all of the stars (which is not necessary to simply reach the ending). Still, for the bulk of the game, it's quite delightful, and I would suggest finding guides for the harder late-game puzzles since they can be quite motivation-sapping. As you can see, I still recommend the game. Actually, I played this back in November 2024, but I didn't finish it because it got finicky, and I really never planned to do so, but recently (June 2026) I saw that one of the gaming YouTubers I watch was doing a playthrough, so I started watching it, and I realized that I wanted to play this again. I think that's saying something, right? I just finished the main game, and now I'm in the postgame. The other cool thing is that in the meantime the dev has added a bunch of content to the game. It's years after release and there's still more. The dev is really dedicated to the game being great. You should play it!
Mixed feelings on this one, I think it starts off strong but the end game gets really bad, namely with the clone stuff, and the midgame is kind of rough. The problem with the midgame is this is a puzzle metroidvania so you constantly run into this issue where you run into a new puzzle and if you don't figure it out in a couple minutes you start questioning "okay, is there a mechanic I'm missing or am I missing an upgrade" so you end up wandering around away from solvable puzzles convinced you're missing something or you spend an hour bashing your head on a wall trying to figure out something you literally cannot do. Part of the problem is they will have multiple puzzles in one screen that you solve one at a time and then restart the room, this can be fine but sometimes it'll be something like first puzzle fill in this pit by moving a bunch of things around in a precise way, and the second puzzle isn't actually a puzzle but you need an upgrade from way further on to just bypass a different pit, but because you just did a pit filling puzzle on the same screen you think there must be a solution to this one too and you're just dumb. This metroidvania mechanic works fine in things like Metroid or Hollow Knight because it's readily apparent when you need an upgrade to access somewhere, but it's not clear enough here. There is enjoyment to be had here, but I felt more frustrated from trying unbeatable puzzles (and then doing the clone puzzles) that overall the game left a bad taste with me.
A sokoban-inspired puzzle metroidvania with multiple layers.
Frozen spire A1. Fix that mess.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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