
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is decent but it dumbed down just about everything in the game and it is not that fun to me
Ne du, eher nicht. Bin froh es damals für nen Euro gekauft zu haben. 30 Euro sind dafür einfach viel zu viel Geld. Die Einheiten lassen sich abartig nervig und schwammig steuern. Die Wegfindung ist eine absolut Katastrophe und nach 10 Minuten pfeffert man sich eh nur den dicksten Mech um die Ohren und spammt stumpf rein da die alles einstampfen. Es gibt absolut keine Abwechslung da nur 2 Gebäude, keine Phasen/Epochen und nur eine Hand voll Einheiten existieren, wovon die Hälfte obsolet ist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The balance in this game is trash. The mechanics do not make sense. I do not recommend this game. Some how I denominated this map and yet I lost because the other team was able to build more advance units will less resources and overwhelmed me with lesser units. balance is trash in this game.
Fun game but it's dead and can't do multiplayer
жақсы ойын, өзіме ұнады
I'm switching my rating from negative to positive bc of Steel Harvest mod on ModDB, it fixes every single problem I had with the game. And only with it (or maybe other similar mods idk ive only tried this one) can I reccomend this. The main change is that it makes the gameplay faster paced like CoH while also giving a lil extra unit variety, the vanilla game is painfully slow for me and i found it completely unenjoyable, meanwhile with the small gameplay changes made I personally enjoy it about as much as CoH, though others might not. Gameplay fixed for me, this really allows the rest of the unique aspects of the game, like its stellar aesthetic direction and steampunk mecha units, to really shine. I'm starting the co-op campaign with a friend, who also got the mod, and might update this review at a later date to reflect my thoughts on it. ORIGINAL REVIEW The firefights feel completely flacid, this is bc units deal so little damage yet also seem to take forever to die. To compare with CoH; in that game every model has its own health, averaged for the squad as a whole. Here its just the total squad health, which is fine, but instead of say, dropping a guy in a 4 man squad every time health drops by 25%, nobody drops AT ALL until theyre around 20% of HP left and then they all start to finally die. this makes it so that firefights dont feel satisfying to watch as it looks just like theyre endlessly shooting at each other point-blank without seemingly taking damage, already inmersion breaking in CoH, it becomes even worse here. Also retreat button seems pointless as they dont retreat faster than at a normal pace of movement, neither do they seem to take less damage, so its just weird bc the enemy chases you at perfectly matching speed back to base. Also units (specially heroes even the ♥♥♥♥♥♥♥ sniper lady) seem to just go out willy nilly chasing butterflies so often they get themselves killed chasing fleeing units and ignoring all the others sorrounding them. Worst part is, i feel like a mod could fix basically all of this, bc its ultimately just a matter of stats, but theres no workshop integration.
It's a good game, well made, good UI, Good Story, I've never had a bug or crash. But for me it's way to arcadie. the way the characters move and the Very little damage troops take from point blank range. What made me write this that I tried giving it another chance until 3 of my units and 5 of the enemy's just stood face to face shooting at each other for like 40 sec it was just so lame to me. if your alright with that kinda fighting you'll love the game! if not just play Men of War
Storyline is more interesting
Leider einen Daumen runter weil hier die wichtigsten Elemente versaut wurden. Wenn auch kein schlechtes Spiel ansich. Die Wegfinde KI ist eine Katastrophe. Ist mir ein Rätsel das es DLC´s gibt bevor das jemals verbessert wurde. Infanterie ist bis auf Ingenieure total sinnfrei. Texturen im nahen vollkommen verwaschen. Dennoch : Idee, Optik, Animationen und Immersion sind gut. Für ca 7 Euro war es zumindest kein totaler Reinfall. Schade drum... Ich mach mir Sorgen ob bei Dawn of War 4 die gleichen essentiellen Dinge versaut werden....
Underrated RTS, I wish it had more success. The setting of the story is also unique.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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