
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like some of the reviews have mentioned, this is just a frustrating and disappointing game. It had so much potential to be great. They've nailed it in the art department with the theme of dieselpunk. The units and the mechs look incredible. But the gameplay sucks. It just turns into a huge blob fest with everyone spreading eagle as the AI struggles with its own pathfinding. I love Company of Heroes and this game has learned nothing about what makes Company of Heroes great. This reason alone is why the game died on arrival. The sound department is disappointing. I really don't feel like I'm fielding massive metal behemoths with terrifying weapons. The infantry's weapons sound like peashooters. Which is a shame because the destruction in this game is pretty good. But the reason I am not recommending this is because I am getting tired of trying to complete the campaign without crashing or running into the infamous black screen bug. Every time a cutscene starts or a mission ends, I am stuck. And at this point, its almost not even worth trying to finish it because the campaign is so forgettable and shallow. Its just bewildering that they left the game in a state like this. It makes me more concerned that they are the developers behind Dawn of War 4. I really hope that they have learned their lessons here. I grabbed this game thinking it was worth the price. But as I gotten older and busier, I've realized that your time is way more valuable than your money. You can never get your time back. There are so many other better strategy games than this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Good RTS with a solid campaign[/h1] This RTS is much slower-paced than the Command and Conquer series. Emphasis is on holding strategic points while conserving units. One cool feature is that every unit has a dedicated "Retreat" hotkey that makes them hightail it back to the nearest resupply point for healing. I really liked the campaign for this game. The cinematics were pretty good and made me feel invested in the story. Unfortunately, multiplayer is kind of dead but the AI is pretty fun to play against in Skirmish mode.
I really like Iron Harvest but it's not a game you will play for years to come. The thing that make this game unique is the setting with its immaculate dieselpunk vibes and asethetics and that the people at Kingart Games really nailed.
Jumped into the game and immediately got into the action through the conquest game mode. This is essentially a Company of Hero's clone with a 1920's aesthetic and steampunk mechs. What more could you ask for? The negative reviews seem to revolve around how the game being poorly balanced and "abandoned." What I can see is it has a straightforward rock paper scissors game play, including 3 distinct modes that can be played solo including: campaign, skirmish and a very simple Total War style battle map with select missions attached to each territory. This is a solid game as is especially when on sale for $7 for everything. It may not be Starcraft 2 or CoH 2 and it may be very straightforward but it does not need to be complex and, most importantly, it is fun.
Perhaps a glimpse(?) of future Dawn of War 4. Used to be my RTS of the year, however devs decided to abandon the title after Usonia release. They did finished the last piece then left it utterly unbalanced... Still I had great fun with one. Alt. reality in Iron Harvest's already charming as it is.
Ich finde es langweilig. Entweder ich bekomme eine coole Story mit Tiefgang in die Welt (C&C3) oder motivierende Erfolge welche einen tiefer in die Welt ziehen (IXION). Hier gibt es keins von beidem. Was man alles aus diesem Steampunk-Hintergrund hätte machen KÖNNEN - es aber lieber bei einer seichten Weltkiegsgeschichte gelassen, ohne irgendwie auf die Mechs einzugehen. Dazu noch dieser gespielte übertriebene Patriotismus --- mäh. Übrigens: Die 2000er haben angerufen und wollen ihr Missionsdesign zurück! Die komplett sinnlosen Grinding-Erfolge, oh man, die Entwickler haben Null verstanden wozu Steamerfolge gut sind. Lasst mal gut sein. 04/10 Punkte
Well Fun, really tickles the ww1 steampunk world in my brain. If you had HOI4 logistics/resources Mixed with Total War style of battles, then Dumbed all that down simplifying it, you would get the game play of Iron Harvest. 100% worth especially on sales
[h1] Review[/h1] Although I am neither experienced nor particularly skilled in RTS games. It feels as though the developer’s prioritized artwork and design first, gameplay second, and added the story only after the maps had been completed. [u]Gameplay[/u] If you are familiar with Company of Heroes, this game will feel very similar, aside from the addition of mechs. The core mechanics are straightforward: you have only three main buildings: the Headquarters, the Barracks, and the Mech Factory. Resources are gathered from pumps, scattered stashes on the map, and wrecks left behind by destroyed mechs. There is virtually no research system, apart from a single building upgrade. In practice, gameplay revolves largely around producing mechs. Choosing a faction with superior mech units like Saxony provides in my experience an advantage. Infantry units felt situational, with anti-tank troops and flamethrower squads being the most useful. Machine guns occasionally serve well in defensive roles, but anti-infantry mechs seem largely unnecessary. Spamming anti-tank units often proves effective, as most can handle infantry too, at least against AI opponents it worked for me. Multiplayer appears nearly inactive. Tactics wise you can use your troops to go behind cover or buildings. In theory grenades should help, in practice I solely spammed flamethrower units. You can pick up destroyed mechs but the timer is too long and they most likely get destroyed by a shot from another mech anyways. Dropped equipment can be picked up too so a normal rifleman can change its class to a flamethrower unit for example, yet the prices and usefulness of different troops is not so substancial that the system really makes a difference. [u]Story[/u] Story missions vary between scenarios where you advance without a base like collecting troops and healing via stashes or traditional base-building missions. In later levels, my screen frequently faded to black, making me think the game had crashed. However this is a bug and the next cutscene will play after waiting for 5 minutes. The narrative itself feels like an afterthought. Despite the game’s impressive artwork, it lacks a compelling plot. Essentially, the story suggests that no faction is inherently evil and instead, each has been manipulated into war by a fourth organisation. [u]Sound[/u] Each faction features its own language. However, the soundtrack is forgettable, and the sound effects lack impact. Considering the presence of massive war machines, the subdued audio, particularly the barely audible footsteps and gunfire, feels underwhelming. [u]Graphics[/u] Visually, the game excels. Units and models are beautifully designed, showcasing a wide range of imaginative concepts. The maps are varied and engaging, with the large city environments standing out as the most impressive. [u]Conclusion / TL;DR[/u] A visually impressive RTS with unique mech designs and accessible mechanics, but it lacks depth, memorable storytelling, and a thriving multiplayer scene. Not worth playing for its aesthetics and setting alone.
The campaign is interesting and so is the story but if you played any proper RTS game before and by god if you even tried Company of Heroes 2, you'll start begging for quality of life features back. It has the same mechanics of it but worse in every way, especially the cover system that is poorly implemented. Even then, I was reluctant to give it a bad review but Tesla City really cemented how bad the campaign is. It's not a skill issue for why Tesla City is so bad. The units for every faction are almost identical, could not tell any difference between them except for the heroes. I've completed starcraft 1 campaign and it's DLC, starcraft 2 and Company of Heroes 2 campaign (buy COH2 before this because it's a much better experience for the price and the devs abandoned this game to make Dawn of War 4, last update is SEP 29, 2022). Let me tell you, I've never ever encountered a more painful slog through a mission before. The final mission of just the second faction is so brutal, it's insane. You have to fight off new powerful units that endlessly spawn out of nowhere out of the ground which will reactivate tesla towers that you have to turn off with an admittedly strong unit but will instant kill everyone including your other hero if you don't. By god words do not even come close to how unfun or how much micromanaging you have to do for it. You really have to look up how to cheese it because if you play it without knowing it, it's basically impossible. There is two gates you can close (which is never told to the player or in any mission before this) which can blocks where the enemy comes from. Not the robots that come out of the ground that reactivate the instant kill tesla towers. Just the main forces. You can merely redirect the enemy into another direction to at least have them only destroy your entire main force from one side instead of four. Did I mention the unit cap is only like 80 in that mission? And forts which in any other good RTS game does not require a single pop but in this game you do not including the fact that you need a soldier to enter the pillbox to actually man the thing. So how I finished this mission is that I needed to make several of these boxes to camp the spawns of these repair bots and mechs (practically tanks) to prevent my entire army getting wiped and economy ruined after they recapture the points. Good luck even trying after that because only one hero can take down the tesla tower and they spawn endless swarms of new enemies that destroy that hero in seconds. And when you reach the end objective of destroying a gate, it has literally a line of robots like it placed GMOD style with no care of sensibility to destroy your forces. I had to just jump a hero behind it and hope to god it survived long enough. I only bought this for the campaign, maybe the multiplayer is better but it feels like a poor version of Company Heroes 2. The world building is interesting but not amazing. If you are interested in RTS games, the original Dawn of War or COH2 or just even starcraft are better choices. It's a slog to play and the missions are poorly designed later into the game. Even playing the game in sub would occasionally would just display the language transliterated into English rather than translate the full sentence. I had very very high hopes for this game and wondered why no one noticed this game and it's because it's really clunky for an RTS. Do not recommend regretfully, not even an execution thing, it's bland, the units are bland, the mechs are less mobile than tanks in COH2, the UI is sometimes the enemy and why in god is the units in a row that you have to scroll through with the mouse instead of just having all of them displayed. How the hell did this game get a mostly positive? The game has severe flaws that any RTS fan (or one that played a single RTS before this) would notice on the spot AND game breaking bugs that caused the game to bug out forcing a mission reset and endless black screens when sometimes ending missions or just starting missions. Edit: I'm going to finish this game at some point and bash it further. This game is the only notable game I come to hate and remember with anger. Geniune trash. The more research I did into this game it gets worse. The story and it's ♥♥♥♥♥♥♥ world building comes from a board game and the main plot apparently leaves off in a cliff hanger. I got to finish this game but it's so ♥♥♥♥♥♥♥ BUGGY AND OBSCENELY GARBAGE.
挺好玩的,希望制作组们在做完Warhammer 40,000: Dawn of War IV这款游戏后回来继续做点DLC战役或阵营,当然我也很期待Warhammer 40,000: Dawn of War IV,我已经将这款游戏加入愿望单了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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