
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An RTS, with mechanics similar to the Company of Heroes franchise set in the 1920’s alternate history setting with mechs that is also used for the boardgame Scythe. So, squad-based, smaller scale, cover, territory control from COH and steam powered mechs mixed with older style weapons from the setting. It is a well-designed game, with a meaty campaign of 21 missions (plus another 11 from DLC), many of which are quite lengthy with changing objectives. And the AI does a good job attacking you in waves and sometimes even changing tactics somewhat. There is also a “World” mode which gives you a campaign map where you conquer territories by fighting RTS battles. Beyond that, it has the normal skirmish, multiplayer, etc content. There are 3 factions, basically Russia, Poland and Germany with different names and the DLC adds the Americans. Each has distinct mechs with the infantry mostly being the same just with basic weapons having some small differences. The strong points are the setting, which is interesting and different with some very cool looking mechs. The setting gets well fleshed out in the lengthy campaign which has a nice story with solid voice acting and does not have the tutorial type feel many RTS campaigns have (except the early missions). Very well done with good challenge and does a good job of mixing up the objectives and mission types. Overall, there is just a lot of content but multiplayer may not have enough people playing to keep people interested in that for very long (but not my thing). The RTS itself is well done with it playing very much like COH. It isn’t quite as polished and has some quirks though. It is a bit slower paced, largely because this is old tech and mechs are mostly very slow (maybe too slow). You are also able to pause and give orders, giving it a more tactical feel for those who don’t like the real time portion as much. The game does have its downsides too. The campaign is too focused on telling its story and makes the campaign suffer some for it. For instance, the Polish campaign (designed to be the first one) will never fight against the Germans, just Russians and other Polish forces which hurts its variety / fun. I really feel the campaign should have you fighting all opponents and giving you a good feel for each faction’s strengths and weaknesses. Beyond that, the mechs can be very clunky and it isn’t always obvious where they can and cannot move. Some maps have larger mechs struggle to move around. Infantry could also have used more variety, and field weapons are so slow that I never built one the entire game (but I do man abandoned ones as they are good on defense). Probably the biggest problem is related to pausing and giving orders. When you are paused, some things just don’t work properly such as tooltips, double clicking units and some other minor stuff. I use this mode a lot and it gave the game a very unpolished, clunky feel. Guessing it was the result of some limitation of their engine as everything else is well made. Also have some concerns about mech balance, with some mechs just seeming to be better than others even considering price point. Never really saw a need to build melee mechs for instance. Could be wrong about this as I mainly played the campaign or story missions which aren’t great for judging this. Overall, I did really enjoy my time with the game, even though it had some flaws. None of the flaws were that big a deal, and the rest of the game is really well made and fun. It has great single player content and would probably be good in multiplayer if you have several friends to play with. The multiplayer scene is there but may not be active enough for someone only interested in multiplayer though. Definitely a recommend for those looking for a single player focused RTS that is a bit on the slower, more thoughtful side then the twitchy action side, assuming you like the setting at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The vibes, and Aesthetic of the game are absolutely immaculate the idea of steam punk mech battles between alternate history nations is incredibly appealing but unfortunately this game falls flat is the worst possible area the mech combat, the mainstay to all i can see of this series, the mechs. Mech combat feels like watching two infants in a slap fight, little to no damage and generally unappealing to all that witness it. the weapons feel like confetti cannons and you WILL win if you have more melee mechs than you opponent does. the mechs just fall like bottomless pits of HP that nothing can effectively chew through so you end up spending the entire match fighting over one area because your enemy just kept sending another mech to replace the one that falls forcing you to start all over again. Hero units feel lackluster and not very different to normal mechs, so far the only thing ive seen that makes them unique is that they can be revived. all and all pure vibes holds this game up. gameplay is disappointing and pretty boring it all boils down too, Cap points early, get money, mechs out faster then they can be killed. if anyone really wants to try it for pure Aesthetic than buy it on sale.
Game is cool. Unfortunately it's also ♥♥♥♥. I love pushing into enemy base, and they just spawn a max level heavy mech, a level 1 mech, rocket artillery, and multiple mech suit infantry despite only having 3 buildings "Oh we killed an enemy wave! we can push in!" we push in, there's an even larger enemy force comrpised of 5 mechs, 8 infantry in mech suits. Also all the polish mechs suck except for the scout walker and walking bunker. Wojtek is cool. Also the Polish Mech Hunting Mech can not fight for the life of it. It is slow and doesn't deal that much damage. The scout walker is just the best at everything except surviving, which is where the moving bunker comes in. One mission has the challenge of "finish the mission in 40 minutes" but doesn't feel the need to mention that there's a 10 minute forced defense section at the end so that if you end up getting to the 'end' in about 35 minutes, you're uncontrollably forced to lose it. Also doesn't help that there's a hidden secret time limit where if we don't win within a timelimit the game loses connection. You can't push into a base where the enemy always overwhelms you, but you can't take it slowly because then the game will disconnect you and there's no midmission saves. It's so sad that this game is so aggressively mediocre in its entirety because thematically it is so cool.
Fantastic art, but the dev's abandoned the game
I love the aesthetic of this game and really wanted to enjoy playing it. I don't know if it's the age of the game or if it was always this lackluster, but really my biggest complaint is that it just doesn't do anything particularly well. Massing strong units and death balling the enemy is about as complex as it gets. I have also encountered a few pretty bad bugs. I just can't recommend this game, sorry.
a leader character solo'd one of my mechs...... wouldnt die after being peppered with bullets... its just a dude in a coat....
Played multiplayer with friends and ignored the campaign. Really like it. Started to play the campaign early 2026 and loving the game. Would advise to use native languages as it adds loads of atmosphere. Great buy. Also remember it was a Kickstarter game.
这东西完全是一坨 蠢逼AI,2020年发售的游戏还能有这么蠢的AI,这游戏有转身机制,你的机甲只能攻击他面前的单位,如果有人在背后掏他屁股,他不会自动转身,只会站那挨打。感觉这游戏没有做任何的追敌,你的单位只会攻击范围内的敌人,也就是说如果你的单位是近战,你就看对面的远程隔着两个身位在那射他,他傻站着挨打。寻路设计极蠢,你的单位移动路线如果被你的其他单位挡住,那他要么推着那个挡路单位一点点往前平移,要么绕路把你建造的防御设施踩碎了往前走,你哪怕稍微设计个让路呢。要我说雪狮的AI都没这么蠢。 各种恶性bug,什么收集目标完成了显示没完成,死掉的小兵原地站着不动,视角突然卡主不能平移这些就不提了,有一关让我占领一个信号塔,对面的机甲居然把那塔给撞碎了,然后就卡关了,这种任务目标你还能做场景破坏的,什么猪脑子。 恶心人的操作手感,这机甲转个身的时间够我点根烟再喝口茶的,移动速度跟手摇轮椅有的一拼,从地图这头到那头他能爬半小时,甚至连按esc打开菜单都给你来一秒钟延迟,按一下没反应以为没打开,再按一下吧,就看见菜单突然打开又秒关。 弹道问题,十炮九空,一顿狂轰乱炸看着挺热闹,再一看没人掉血,全特么打空了,最逗的是这游戏弹道是直射的,会被障碍物遮挡,如果前面有个坡度,敌人站在坡上面,那弹药全打山坡上了,不是哥们你这么做游戏你当你是全战么,你按全战那么做弹道也行,那你给我曲射和抬枪啊,你也没有啊,那这只能当bug来看了。 最后是战役剧情,我没看见有什么剧情,只看见一个小丑波兰编剧的可怜意淫。 一想到这样的制作组要去做战争黎明4,保不齐又要整个大的。
I really like Iron Harvest but it's not a game you will play for years to come. The thing that make this game unique is the setting with its immaculate dieselpunk vibes and asethetics and that the people at Kingart Games really nailed.
One of the best RTS game I ever play, The story is great and the background is great. World war 1 + Robot infantry. It was like Company of hero + Titanfall together. Highly recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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